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#1 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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playable textured 3D games for unexpanded CD32?
1. Alien Breed 3D (without floors and ceilings)
2. Fears (in small window, without floors and ceilings) any more? |
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#2 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Gloom
Death Mask ![]() |
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#3 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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thank you, but maybe there are something more, not only FPS games?
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#4 |
Amiga Fanatic
![]() Join Date: Feb 2004
Location: North Yorkshire, UK
Age: 46
Posts: 737
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Liberation
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#5 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,422
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DoomAttack using the CD32 C2P plugin.
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#6 |
Registered User
Join Date: Aug 2007
Location: Tasmania, Australia
Age: 39
Posts: 1,198
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I'm not sure if anyone has got DoomAttack to work in 2MB of RAM yet, but it certainly runs well with 8MB Fast RAM on a CD32 using the Akiko C2P, noticably smoother than my A1200 with 8MB Fast RAM.
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#7 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,656
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Legends of Valour, even runs on my A600.
Not a CD32 game but whateverrr, neither are a couple of the ones mentioned above ;D And it's an RPG. |
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#8 |
Registered User
Join Date: Jul 2006
Location: Helsinki / Finland
Posts: 403
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Trick or Treat, Pac-Man 3D & Wing Commander
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#9 |
Targ Explorer
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#10 |
Amiga Fanatic
![]() Join Date: Feb 2004
Location: North Yorkshire, UK
Age: 46
Posts: 737
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Frontier isn't textured though!
![]() And Trick or Treat and Pac-Man 3D aren't CD32 games. |
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#11 |
Targ Explorer
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#12 |
Amiga Fanatic
![]() Join Date: Feb 2004
Location: North Yorkshire, UK
Age: 46
Posts: 737
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It just uses smaller polygons on top of larger polygons to give a bit of detail. You could do the same thing yourself with 3D Construction Kit.
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#13 |
Targ Explorer
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#14 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,656
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No
Different There;'s stuff needed for textures that's pretty slow or impossible on an Amiga (namely the famous chunky to planar conversion) Another game with textures: Mr. Nutz. One of the special levels is a textured tunnel, which I always thought was pretty impressive: ![]() |
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#15 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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This is correct. Its cheaper (computationally) to just put a few more polygons on an object as text instead of a large textured image which is very expensive and a lot of hard work for the poor old A500.
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#16 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,656
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Quote:
Depends on the hardware. For a Playstation, it's easier to push textured polygons than doing 2D the way the Amiga does. Also this thread is about the CD32, which has a special chip for C2P conversion. |
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#17 |
Registered User
Join Date: Feb 2009
Location: arizona
Posts: 29
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#18 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 530
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Wing Commander uses sprite scaling, not polygons i'm afraid.
Super stardust tunnels, were they 3D? I know they impressed me! Umm, some 2 player split screen freeware game with 2 wizards with machine guns, they could cast spells at each other too (reverse controls etc). God know's what it was called, but it was loads of fun! |
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#19 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Trick or Treat?
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#20 | |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 524
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Quote:
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