English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 04 February 2021, 18:32   #261
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
I also noticed going through barriers in track 2 to the right, the one with the jump. I also fell down from the jump but did not explode once.
nikosidis is offline  
Old 04 February 2021, 23:01   #262
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
I just love that music, it's very well done!
GFX also work quite well and it's all running very smoothly. Looking to be a nice game when released
roondar is offline  
Old 05 February 2021, 08:35   #263
Suicyco
Registered User
 
Join Date: Aug 2020
Location: Helsinki
Posts: 8
The title screen doesn't seem to read the buttons of a CD32 pad, so you cannot start a game (it does read directions so you can move around in the menu).
Suicyco is offline  
Old 05 February 2021, 09:25   #264
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Suicyco View Post
The title screen doesn't seem to read the buttons of a CD32 pad, so you cannot start a game (it does read directions so you can move around in the menu).
Not sure what is going on there as i dont have a real cd32.

Please can you post your specs.
mcgeezer is offline  
Old 05 February 2021, 09:54   #265
Suicyco
Registered User
 
Join Date: Aug 2020
Location: Helsinki
Posts: 8
Quote:
Originally Posted by mcgeezer View Post
Please can you post your specs.
I'm running the game on an A1200 (with an 030 @ 55Mhz, KS3.0, WB3.1) and having the issue when using an original CD32 pad. The button(s) of a Mega Drive pad work(s) fine in the menu. Also the CD32 pad works in other games and in JoyPortTest.
Suicyco is offline  
Old 05 February 2021, 10:13   #266
Suicyco
Registered User
 
Join Date: Aug 2020
Location: Helsinki
Posts: 8
Oh yeah, forgot to mention that Rygar is one of the games where the CD32 pad is working just fine (on the same A1200 setup obviously).
Suicyco is offline  
Old 05 February 2021, 11:36   #267
funK
Registered User
 
Join Date: Sep 2011
Location: ItAlien
Posts: 170
Quote:
Originally Posted by Suicyco View Post
The title screen doesn't seem to read the buttons of a CD32 pad, so you cannot start a game (it does read directions so you can move around in the menu).
Yes, can confirm that on my real expanded A1200 the same happens.
Using keyboard with default settings I'm able to play the game, even though I can only use yellow car, and I completely suck at playing with keys, lol.
Also, how is one supposed to exit from controls menu when using a keyboard?

Game is graphically impressive, and so is sound, overall this Amiga port feels like a great improvement on the original!
funK is offline  
Old 05 February 2021, 13:04   #268
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by funK View Post
Yes, can confirm that on my real expanded A1200 the same happens.
Using keyboard with default settings I'm able to play the game, even though I can only use yellow car, and I completely suck at playing with keys, lol.
Also, how is one supposed to exit from controls menu when using a keyboard?

Game is graphically impressive, and so is sound, overall this Amiga port feels like a great improvement on the original!
Expanded with what please?
mcgeezer is offline  
Old 05 February 2021, 14:39   #269
Photon
Moderator
 
Photon's Avatar
 
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,604
Super Sprint is lovely <3 (and for Atari Games' arcade games - the innovative input devices are half the excitement! Still regret selling my Marble Madness).

Conversion looking sharp there so far Graeme! Great initiative.
Photon is offline  
Old 06 February 2021, 07:42   #270
Suicyco
Registered User
 
Join Date: Aug 2020
Location: Helsinki
Posts: 8
Quote:
Originally Posted by mcgeezer View Post
Expanded with what please?
Tried it with a stock A1200 (no expansions, booted from floppy with only the CD32 pad attached) and no change - CD32 pad buttons still do nothing either in the menu or game.
Suicyco is offline  
Old 06 February 2021, 10:17   #271
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Suicyco View Post
Tried it with a stock A1200 (no expansions, booted from floppy with only the CD32 pad attached) and no change - CD32 pad buttons still do nothing either in the menu or game.
Normal joystick works fine though right?
mcgeezer is offline  
Old 06 February 2021, 11:28   #272
Suicyco
Registered User
 
Join Date: Aug 2020
Location: Helsinki
Posts: 8
Quote:
Originally Posted by mcgeezer View Post
Normal joystick works fine though right?
Yes, worked fine with a Mega Drive pad.
Suicyco is offline  
Old 24 February 2021, 22:43   #273
ItsTheSmell
Registered User
 
Join Date: Mar 2018
Location: New Ferry
Posts: 516
I've just been reading about this in Amiga Addict, when is it going to be released?
ItsTheSmell is offline  
Old 24 February 2021, 22:58   #274
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,884
Quote:
Originally Posted by ItsTheSmell View Post
I've just been reading about this in Amiga Addict, when is it going to be released?
See post 255.
malko is offline  
Old 25 February 2021, 00:43   #275
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by malko View Post
See post 255.
My friend, ItsTheSmell asked "when is it going to be released?"

...not, where can I find a version.

Plus even if that was the question, there's a later version that what you linked to: http://eab.abime.net/showpost.php?p=...1&postcount=22

Answer to "when is it going to be released?" is once Graeme finishes coding / bug fixing the game

I don't know, a month or so I'd imagine.
DamienD is offline  
Old 25 February 2021, 10:46   #276
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,884
Quote:
Originally Posted by DamienD View Post
My friend, ItsTheSmell asked "when is it going to be released?" [...]
This is how I understood his question as well and pointed to a post indicating that the game is still in beta test. So factually we can guess that there is no release date for the moment. In fact, below, you give the same answer as I did. Maybe your wording is more precise
Quote:
[...] Answer to "when is it going to be released?" is once Graeme finishes coding / bug fixing the game [...]
malko is offline  
Old 25 February 2021, 11:57   #277
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
I have near 30 bugs recorded from the beta, all of them have different levels of complexity to fix.

I'll release it once all of the bugs have been fixed.

Cheers,
Graeme
mcgeezer is offline  
Old 27 February 2021, 19:00   #278
kamelito
Zone Friend
 
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 1,801
Interesting video [ Show youtube player ]
The same technique was used in mario kart too.
kamelito is offline  
Old 27 February 2021, 21:51   #279
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by kamelito View Post
Interesting video [ Show youtube player ]
The same technique was used in mario kart too.
I watched that just now and I thought it was excellent.

Thank you ever so much for posting it!
mcgeezer is offline  
Old 27 February 2021, 22:01   #280
Havie
Registered User
 
Havie's Avatar
 
Join Date: Mar 2012
Location: UK
Posts: 1,894
Agree, a fascinating watch, and it's interesting to see how old techniques were simple but effective!

Last edited by Havie; 28 February 2021 at 18:28.
Havie is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Super Sprint and Oids for Amiga / ST Emulator Photon support.Games 4 31 July 2018 01:48
super sprint motor sound turrican3 support.Games 3 03 November 2014 08:21
[REQ] Super Sprint angel_killah project.Sprites 6 21 April 2012 07:26
Super Sprint - Atari ST Conversion Galahad/FLT Retrogaming General Discussion 83 12 March 2012 21:34
Super Sprint & Oids ??? BeelzebubUK request.Old Rare Games 10 30 January 2002 21:43

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:04.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.16948 seconds with 14 queries