08 April 2021, 00:15 | #121 |
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Oh. Thank you.
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08 April 2021, 09:21 | #122 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
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Wow.
Love these weather changes. Amazing effect, and very well executed. |
08 April 2021, 09:46 | #123 | |
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Location: Hungary
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Quote:
...and there is an underwater version with bubbles. |
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11 April 2021, 23:50 | #124 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 153
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Hi Sovenymire,
I've just seen your problem with the Exist function. I've just tested and don't reproduce the problem : I call exist on existing file and get -1 then I change the disk when there is no more this file and a new exist function call return 0. I tested on Amos pro with rom 1.3 and with rom 3.1 on an A500 hardware winuae config. What is your test env ? |
12 April 2021, 13:39 | #125 |
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Thank You for testing.
"I need the input."- Dr. Evil Winuae and amos pro 2 with exact timing, no extra speed for df0: and close to the real hw as possible. (A500, A1200, k1.3...k3.1) The funny thing is that everything is working as an angel on hdd when I messing with the files behind the back of winuae ( I made the file exist or not by rename it under windows). But when I do the test (compiled and without the messing) on df0, the file will allway exist with -1 once been found, even if I change the disk and the volume name is different. The problem is when I want to use files on a previous disk. ... I will paste the code I used here when I am home. And I am here. ------------------------------------------------------------- Screen Open 0,352,288,16,Lowres : Screen Display 0,,,320,256 Hide On : Curs Off : Flash Off : Cls 0 : Ink 7,0 Do CURFILE$="menu.iff" Gosub INSERT CURFILE$="level.iff" Gosub INSERT Loop INFO: Screen Swap For S=0 To 31 : Screen Offset 0,0,S : View : Wait Vbl : Next S Repeat : View : Wait Vbl : Until Key State(64) For S=0 To 31 : Screen Offset 0,0,31-S : View : Wait Vbl : Next S Screen Offset 0,0,0 : View : Wait Vbl Return INSERT: LS: Cls 0,0,256 To 320,288 FE=Exist(CURFILE$) Trap Load Iff CURFILE$ If Errtrap=81 or FE<>-1 Text 16,268,"Insert DISK "+CURFILE$+" and Press SPACE" Gosub INFO Goto LS End If Text 16,268,"Flag for file -"+CURFILE$+": "+Str$(FE) Text 16,280,"Error trap -"+CURFILE$+": "+Str$(Errtrap) Gosub INFO Return ------------------------------------------------------------- p.s. The source abowe was the test program I used. I spent weeks search to find a solution, and when I ask for , the (SIMPLE!) code suddenly works without alteration. It must be sorcery! Thank's for everyone P.S.2 I know what sorcery caused the problem. Turbo Plus 2.15 Extension - MULTI NO : Turned off the multitasking process, and taken days of my life Exist and Multi No ... not friends. Last edited by sovenyimre; 12 April 2021 at 23:12. |
13 April 2021, 14:00 | #126 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 153
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In fact the extensions like Turbo and Amcaf add a lot of interesting things but also some bugs.
What extensions do you use for your game ? And precisely what extension do you use for musics (as the original amos pro track play has a bunch of bugs) ? Thx |
13 April 2021, 14:42 | #127 |
Puttymoon inhabitant
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Just saw the posts by xboxown in the comments under the IndieRetroNews article. I hope your mentioned upcoming games are top notch, xboxown that I will not have to rate them 3/10
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13 April 2021, 16:54 | #128 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
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13 April 2021, 17:16 | #129 | |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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Quote:
Now that you mentioned, i almost forget to follow him on itch.io . I become really interested about his future projects! |
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13 April 2021, 17:47 | #130 |
Vodka monster.
Join Date: Jul 2009
Location: UK
Posts: 332
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Reminds me of the Speccy version of Nodes of Yesod but in isometric 3D. Graphics and animation look wonderful, looking forward to progress on this.
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13 April 2021, 18:56 | #131 |
Puttymoon inhabitant
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Still I think astronaut vs nazis fit better to the game than a marine vs aliens.
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13 April 2021, 23:29 | #132 | |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
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Quote:
We mentioned multiple times that the engine/editor behind it is also a part of the project. As the engine behind it has becomed more and more detailed with a lots of new features (fixed direction while shooting is one of the latest..), sometimes this features doesn't fit into the art/style direction of the game (example thunderstorm is very unlikely on the moon ). Still, it's turned out to be good lookin feature that i think was worth for sharing. The video with the marine was olny a test! The Project Horizon game is playing around the Astronauts Vs Moon-Nazis and Aliens. That will not change! If we want to make boxed version of the game available as well, than the marine and the xenomorphs can not be a part of this becouse of copyright issues. But: As a separate "mini-game" or as maps, background tilesets and sprites (of the enemies, etc.) for possible future games made with the engine (or for the engine).... it will be very probably accessable/downloadable for the public. (That means possibly other extra tilesets as well.) |
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14 April 2021, 00:47 | #133 | |
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Quote:
Lots of extensions, even put my finger into amos editor to go beyond allowed bob limit. Mainly: Tome (not the editor) for store the map events and TurboPlus scene maps for the tile maps because it is faster to draw icons with it, also amcaf, craft for generating goto/gosub strings to jump to... but I do not use any extension for bobs or music. I use the simple double buffered sam play as in amos pro book. Simple but I can convert any modern music into the game without musical talent and eats only 11-22kb of ram (alson need a fast hdd to read the 11-22kb with 2/50 timing). the music is mono on 2 channel(only 1 sounds weird) + 2 for game sound. |
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14 April 2021, 19:33 | #134 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 153
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Ok. Interesting.
In my prod I use only amos turbo (for bitplane scroll and f paste icon when needed) and amcaf (in all my prod, at least for the protracker support). Usually my projects are targeted on a standard A500 (512K fast) on only one disk but it is indeed an interesting idea. I asked that because Amcaf has some bugs with the protracker commands. Nice game by the way :-) |
25 July 2021, 08:12 | #135 |
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Location: FRANCE
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a little UP for this game that I really appreciate the demo, any news ? or did you pause for Project Quest development ? , anyway, keep the good work ! really like the futurist theme of this Amos game
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29 July 2021, 11:24 | #136 |
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I am among those who look forward to this title, as the subject matter intrigues me a lot.
I hope the project has not gone into a tunnel with no way out ... |
07 February 2022, 23:10 | #137 |
Registered User
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Location: FRANCE
Posts: 375
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today I played again and it's very challenging game, very original, I really hope too that it will be continued !
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09 February 2022, 22:31 | #138 |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
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Alive
Last edited by gyagyagyerek; 09 February 2022 at 22:39. |
10 February 2022, 11:57 | #139 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 47
Posts: 580
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I hope for it, too! Both games are really nice. In case of a boxed Version i will bought both! Okay, i will bought it as an only download File, too! ;-) your work is fantastic @gyagyagyerek
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11 February 2022, 22:09 | #140 | |
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Quote:
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