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#61 |
Registered User
![]() Join Date: Feb 2017
Location: castelló
Posts: 50
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ok thanks.
For me if I launch a game with the commandline, it shows every time. Maybe I'm doing something wrong. |
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#62 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,813
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Quote:
Quote:
![]() Perhaps for some reason there is no write access to winuae registry entry or winue.ini is write-protected? This message will appear once/beta version. Every time different beta version is run, message will (usually) reappear. |
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#63 |
Registered User
![]() Join Date: Feb 2017
Location: castelló
Posts: 50
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Ok thanks. So its working anormaly on my side.
I'll take a look to write access |
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#64 |
Old retro god.
![]() Join Date: Apr 2002
Location: Northolt, West London
Age: 61
Posts: 797
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Having looked at the way the beta message works I can only agree that you may have a process blocking 'writes', normally these processes only block certain stuff..
Not that my word means anything..Anyway, this isn't directly beta series related.. |
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#65 |
Registered User
![]() Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 36
Posts: 141
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I think I found a little glitch. In the configuration, I have set the Native modes to be displayed in full screen, and the RTG modes in the full window. When I load the configuration, I see such settings in the Host>Display tab. But as soon as I click start and after a while I press F12, there is also a full window in the place of Native. The settings were changed automatically. Of course I can change it back but why has it changed by itself.
Another thing is the Host>Filter tab, and there the Extra Settings function for RTG modes. There, I have Point/Bilinear 3:3 set, and the slider is set to 1. Windows desktop screen is set to 1024x768 resolution, Workbench screen in RTG - full window mode, also in this resolution. And the image is displayed on 26" LCD. Until now, only games and programs using RTG had a nice blurry image when their resolution was lower than Workbench. Now also the Workbench screen is blurry and I have to set the slider to 0 in the settings. |
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#66 |
Registered User
![]() Join Date: Sep 2009
Location: Norway
Posts: 1,630
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PAL Hi-res mode in Workbench is broken again, just like an old beta (I reported this issue exactly one year ago).
![]() If you disable "Remove interlace artifacts", it works fine. I am using a config from 4.9.1, in case that can cause any issues. ![]() |
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#67 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,813
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Quote:
Check misc panel graphics API and select D3D9/11 unless you have very good reason to not use it. |
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#68 | |
Registered User
![]() Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 36
Posts: 141
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Quote:
I found the reason for the automatic switching of Native modes from Full Screen to Full Window. The error log states that Direct3D version 11 could not be initialised and automatically switched to version 9. I saved the configuration with the version 9 setting and after a reboot everything was fine as I wanted. Native modes used Full Screen and RTG used Full Window. It's a bit strange that I can't use Direct3D version 11, as I have KB2670838 and KB2834140 installed. I have tried the Hardware and Software settings. On the other hand, after installing DirectX Jun2010 Redist Direct3D version 9 works very well. GDI also works, but then Overlay and filters cannot be enabled. The screen blur I wrote about earlier also disappears when GDI is selected. Here I still don't know why in earlier versions of WinUAE only the smaller RTG resolutions were smoothed nicely, but now also the larger one that Workbench uses. Last edited by Ponki1986; 14 October 2022 at 17:40. |
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#69 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,813
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Quote:
Select D3D11 with logging enabled and check winuaelog.txt. Perhaps there is some missing driver/HW requirement or something like that. |
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#70 |
Bringer of Death
![]() Join Date: Apr 2017
Location: Peterborough, UK
Age: 39
Posts: 413
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Speaking of GDI vs DX is GDI brighter than DirectX? Is that a thing with GDI or a bug? I get a scrambled screen if I enable "Remove interlace artifacts" but not when its off.
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#71 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,813
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Quote:
Do you mean you can switch GDI vs D3D and interlace artifact mode only shows corrupted on GDI mode? Sounds strange. |
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#72 | |
Registered User
![]() Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 36
Posts: 141
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Quote:
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#73 | |
Bringer of Death
![]() Join Date: Apr 2017
Location: Peterborough, UK
Age: 39
Posts: 413
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Quote:
No the corruption happens in GDI, DX9 and DX11. The odd thing is the mouse cursor is not affected that still shows clear. Think I found a bug with the screenshot feature unless its how it now works, Winuae will not save a screenshot unless "create 256 colour palette indexed screenshot if possible" is selected. Last edited by enigma776; 15 October 2022 at 15:32. |
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#74 | |||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,813
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Status report: Cycle-accurate 68000 IPL sample position emulation is almost done. Currently re-running all cputester test cases.
"IPL sample position" = when 68000 microcode detects if IPL line has changed, this depends on instruction and addressing mode. This affects when new interrupt starts, if it happens early enough during current instruction, interrupt can start when current instruction ends but if it happens later, following instruction is executed first. This can affect programs (probably only games and demos) that for example enable interrupts and interrupt is already pending. Depending on used instructions, interrupt can start immediately or after next instruction. It can even break bad programs. Quote:
Quote:
Quote:
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#75 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,813
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Quote:
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#76 | |
Registered User
![]() Join Date: Dec 2018
Location: Glubczyce / Poland
Age: 36
Posts: 141
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Quote:
I wrote about it once in this thread http://eab.abime.net/showthread.php?t=97408 EDIT: I disabled XP compatibility. Version 4.9.2 of WinUAE ran without any problems in Direct3D 11 mode, both Software and Hardware. There is also no problem with WB screen smoothing, as I wrote about earlier. Unfortunately, the PiP problem has returned. Games and programs using this feature display a black window. Identical to the thread indicated above. I wonder what is wrong with my Windows 7 x86? Last edited by Ponki1986; 15 October 2022 at 20:23. |
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#77 |
German Translator
![]() Join Date: Aug 2018
Location: Drübeck / Germany
Age: 48
Posts: 94
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After WinUAE start the trainer function works, but after changing
a game (change *.adf) and a reset it can be that the C command don't found possible addressess anymore for any values. Maybe a C-reset is needed. >C5 Scanning.. 00000000 - 00200000 (Chip memory) Scanning.. 00c00000 - 00c80000 (Slow memory) Found 0 possible addresses with 0x5 (5) (1 bytes) >C 0 Scanning.. 00000000 - 00200000 (Chip memory) Scanning.. 00c00000 - 00c80000 (Slow memory) Found 0 possible addresses with 0x0 (0) (1 bytes) > |
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#78 |
Registered User
![]() Join Date: Dec 2021
Location: Germany
Posts: 9
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I still have an idea what's missing.
Somehow I miss it like the real Amiga. If I press the 3 reset buttons for a long time, e.g. 3 seconds. Do you want it to be done as a hard reset? It occurs to me that you can't do that unless I press F12 the Reset button in the config. best regards, Xiantrius |
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#79 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,813
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Quote:
Quote:
![]() (+Reset is done immediately when keys are pressed but reset only continues after releasing at least one key) Hard reset is already possible by including also ALT key. C without parameter resets. |
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#80 |
Registered User
![]() Join Date: Jul 2019
Location: Poland
Posts: 237
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Scanlines settings on Filter tab don't work as expected with Integer scaling - 1:1 makes no scanlines at all, only changes brightness, 1:2 looks like 1:1 should etc.
Toni could you please by the way make separate settings for laced & non-laced modes? Separate shaders would be awesome too... |
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