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#1 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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JetHunt - my 'new' game
Hi all,
I've been talking for years about a HERO tribute I was doing and it's finally here! This game is for Windows 95 and above (or compatible) Thought I'd best release it here first though, especially as a large amount of the development of this game was thanks to the Amiga. The music and much of the graphics were done on it. I still actually have some Amiga source code and may yet port it back! I started this game in 1992 so it's only taken 20 years! Will be releasing it properly on my website later if no horrid bugs are found. ps - I left a line of debugging text at the bottom of the game window, this wont show up on my website's version Let me know what you think guys. Last edited by Coagulus; 27 August 2012 at 15:48. Reason: extra info |
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#2 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 47
Posts: 2,084
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I had a quick game of this and I think its great.
![]() A pretty faithful conversion of H.E.R.O and just as fun as the original. I would love this on the amiga. Is it possible to make alternative gfx packs for this so you can alternate between DLX/2600/c64 gfx? You need to make the rescued miner raise his arm when you rescue him so it looks like he is giving you head like in the original though. ![]() |
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#3 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,186
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Works great on Windows 7 64bit! lol - funny little game - great conversion!
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#4 | |||
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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Quote:
Quote:
Quote:
![]() Last edited by Coagulus; 28 August 2012 at 08:29. Reason: half asleep, did half a post! |
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#5 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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Aw, no one else commented? Sorry guys for sounding needy, it's not a complex game but it took me a long time to finish.
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#6 |
Registered User
Join Date: Jun 2012
Location: Southpark
Posts: 477
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Just gave it a try. Although I really liked H.E.R.O. a lot, I was really bad, but that's another story. Jethunt is a nice game, it feels and plays like the original and it looks like a 16 bit conversion. I really like the graphic and sound style of the game. I guess, I'll play it quite often in the near future.
btw: Works great with a 360 pad. |
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#7 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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Cheers, I actually find it harder than the original. I use a PS2 pad. I would certainly be 16 bit style, the bulk of the development was on the Amiga! Maybe one day I'll port it back...
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#8 |
Global Moderator
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Never played HERO so cannot compare. Anyway it worked fine here (played 4-5 levels, died in the one where you start to break a lot of lamps).
Played with a USB Saturn pad and everything was fine. However, it did not work until I selected it in the options. If possible, it would be great for it to be active from the beginning. Also, I expected to be able to leave with Alt+F4. Nothing important though. |
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#9 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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Afraid I never trapped Alt+F4, may add that along with the miners raising their hands. There'll probably be a 1.1 version at some point. Also, control settings should be saved on exit.
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#10 |
Global Moderator
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#11 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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i used to have a joypad which sent erratic joystick commands through its analogue stick, would have made it hard to select the controls if it was jumping about, so I defaulted to off just in case someone else experienced this. That way, even if activated accidentally, it can be restored by deleting the .jethunt file.
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#12 |
Registered User
Join Date: Oct 2018
Location: Fife
Posts: 5
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I just about fainted when I read this ![]() It was an awesome game, back in the day, every time I fire up my 800XL, H.E.R.O is always the first thing to be used. I know this is an old post, but I can’t believe I didn’t know this existed. I’m looking forward to trying out this tribute to it. Of course, just because I think it was awesome, doesn’t mean everyone else has to too - we can’t all like the same things, thankfully. |
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#13 | |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 872
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Quote:
One day I'll port it to Monkey/Cerberus and make new builds. Perhaps even for Android.... |
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