31 May 2013, 12:33 | #1 |
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fx Shaders in WinUAE 2.6.0
The fx shaders don't work in WinUAE 2.6.0. There is no error message but no filtering occurs. I have tried several different shaders. The shaders worked in WinUAE 2.5.1 and WinUAE 2.6.0 beta 5. The shaders stopped working in WinUAE 2.6.0 beta 6. The config file for testing all these versions of WinUAE is attached.
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31 May 2013, 18:01 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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It seems only hq2x-type shaders don't work correctly, most others seem to work just fine.
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01 June 2013, 03:15 | #3 |
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Thanks for checking out the problem.
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02 June 2013, 10:16 | #4 |
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Can the non-working shaders be changed to work in WinUAE 2.6.0? If so, what needs to be fixed?
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02 June 2013, 19:05 | #5 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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It will be fixed, hopefully in 2.6.1 but I can't guarantee it.
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15 June 2013, 19:52 | #6 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Should be fixed in 2.6.1 beta 3.
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16 June 2013, 07:39 | #7 |
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The shaders are now running, but they don't work like they did in WinUAE 2.5.1. See attached pictures. I'm using the same configuration as before.
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16 June 2013, 10:58 | #8 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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http://www.winuae.net/files/b/winuae.zip should really fix it.
EDIT: "Problem" is hq2x which is special (compared to most other shaders), it needs both original screen in original resolution (so that it can match pixels correctly) and also output screen in final resolution. I had to add "middle" shader position which takes original resolution and outputs final resolution which is between pre and post shaders. Most other shaders work if input and output resolutions are same. |
16 June 2013, 14:30 | #9 |
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The shaders work fine now. Thanks very much for your work.
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