24 December 2017, 20:16 | #1 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Highway Sprint [Rapid Prototype]
Here's my holiday project - Highway Sprint, a rapid prototype "crash em up" for 1-4 players, Amiga 500 (512KB Chip and 512KB Other) and upwards.
ADF and plain files (for HDD) included in zip download. http://earok.net/games/HighwaySprint.zip Art by Koyot, code by Earok, music by JMD. |
24 December 2017, 20:47 | #2 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Wow, looks cool!!!
Cheers guys |
25 December 2017, 10:38 | #3 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
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Gameplay:
[ Show youtube player ] |
25 December 2017, 10:49 | #4 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Cool! Reminds me of Crash & Burn
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25 December 2017, 11:00 | #5 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Nice palette
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25 December 2017, 11:47 | #6 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,087
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More than 512Kb of RAM? Boo. Looks like I'll have to stick to Major Motion on my A1000 then
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25 December 2017, 15:18 | #7 |
Registered User
Join Date: Dec 2002
Location: sweden
Age: 46
Posts: 430
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Cute!
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25 December 2017, 23:38 | #8 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Nice
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26 December 2017, 10:39 | #9 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
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Well done guys!
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26 December 2017, 14:11 | #10 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,945
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Great work guys looks a nice little game!
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26 December 2017, 21:18 | #11 |
Puttymoon inhabitant
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Very funny and cute! Thank you, thank you, thank you!
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27 December 2017, 00:33 | #12 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Thanks guys, I appreciate all the kind words! I'll put the project aside for a few months and then, who knows? Budget or Commercial release version with more modes and options might be in the works.
Forgot to mention - I think this is only the second game (after Base Jumpers) that allows four player on two CD32 pads, though I've still got to test this on real CD32 pads. |
27 December 2017, 02:58 | #13 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I am very pissed at you, I've been , for the past week , doing a small game on the same vein, just a quick job to make something before new years eve... and then you show your game looking incredibly cute and well done and puts mine to shame Now I am ashamed to show my own little racing game to the world.
It indeed looks very cute, downloading it now to check it out later (Just kidding obviously, I am not really pissed at you ) |
27 December 2017, 19:27 | #14 |
Registered User
Join Date: Aug 2014
Location: Szeged
Posts: 219
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Very nice game.
@Shatterhand: Don't hold it back, let the people decide. |
28 December 2017, 09:03 | #15 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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woah cool !! Downloaded, thx
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01 January 2018, 21:11 | #16 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Thanks for the kind words everyone
I've received a couple of reports that there are graphical glitches on some setups, it seems to be real hardware with an 030 and an accelerator - but I can't replicate these issues in WinUAE. If anyone's got a WinUAE setup that has the bugs, it'd help me diagnose the issue. Cheers. |
06 January 2018, 09:49 | #17 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Prototype 2 is out, same link as above. More scenery, faster scrolling, deadlier traffic, fixes for graphical glitches on certain configurations.
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06 January 2018, 09:59 | #18 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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really looks like a commercial game. Asm or blitz or smth else?
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06 January 2018, 10:01 | #19 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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Pure Blitz on this one. I tend to inline some ASM in my Blitz projects but I haven't done so yet with this.
A commercial version is a definite maybe, depending on interest - though I've still got two higher priority commercial games in the works that'll likely be done first. Edit: And, cheers |
06 January 2018, 16:07 | #20 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Cheers for this earok
...much better. You've fixed the centring and the game playing at a faster pace is a definite improvement |
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