08 June 2022, 10:33 | #81 |
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Mercs was okay, but the same year they made Alien Storm. Let's say some of their later stuff was better than their earlier stuff.
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08 June 2022, 12:50 | #82 |
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I seem to remember Operation Wolf on the ST being just as good as the Amiga.
Maybe old age makes that memory hazy. |
08 June 2022, 17:54 | #83 |
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Never liked the soundchip of the ST, sounds awkward to me, but at least the ST had one. BITD I wished the Amiga had an additional sound generating chip like let's call it Sid Next or something like that instead of 4-channel sample playback only. Ok, but we got that software-wise, Future Composer and so on...
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09 June 2022, 01:11 | #84 |
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We got a STFM after our C64. The graphics was a wonderful upgrade but the audio was not. I had seen what the Amiga was capable of but my folks did not want to spend the extra cash. I eventually got my Amiga four years later ( wow that seems like such a long time to wait). We had many great times playing the ST and those memories are just as cherished as my Amiga memories. Technical features do not equate to better experiences. Nintendo as masters at doing more with less.
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09 June 2022, 10:52 | #85 |
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My favorite games that I played over the first years on my Amiga were usually developed on the ST, with a very few exceptions.
Bard's Tale, Dungeon Master, Carrier Command, Starglider 1&2, Elite, Xenon 1&2, Guild of Thieves, and many others. Scrolling action games were usually bad on both system until the arrival of Turrican. So, until 1990 I could have been happy with an ST as well, I guess. That said, there is no contest that the OCS Amiga was a much better hardware. It's just that I am not a fan of letting the perfect be the enemy of good things... |
10 June 2022, 07:43 | #86 | |
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10 June 2022, 09:44 | #87 | |
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Strider 2 was also okay technically I guess, but that didn't stop it from being a hot mess gameplay-wise |
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10 June 2022, 10:20 | #88 | |
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But having sold my C64, I missed the C64 SID a lot, I used to play the B.I.G demo on ST, just to get my Rob Hubbard fix. |
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10 June 2022, 11:25 | #89 |
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Yes, its a great machine and a pleasure to program for it: [ Show youtube player ] There are undocumented blitter modes that lets the usage of single span 256 pixels wide blitter based sprites. As well undocumented STE shifter multiple playfield capabilities, sprite clipping is automatically handled: [ Show youtube player ] There is a primitive? undocumented way of overlap one playfield over another one, with a limit of 48 upper and 48 lower overlapping pixels (the huge middle graphics are blitter rendering without clever cleaning, clear only the right traces). As well, blue lines are not graphical based, no blitter based, these are custom characters graphically overlapped, automatically, by the STE shifter, that is not exaclty the same as ST shifter (Shifter is the responsible to create the image from the framebuffer data, as well its the playfields manager) [ Show youtube player ] More automatically rendered character based graphics (a similar concept of hardware sprites?), but the full screen can be filled with these graphical based characters; here all shoots are performed in this way, no CPU time and no blitter time required to render them; only suitable for Atari STE. Plus two playfields with relative movement between them: [ Show youtube player ] As well the larger chip RAM memory lets the usage of many memory intensive tricks, Digital audio hardware is much better than digital audio capabilities than Megadrive/Genesis, this last one is very hard to program without DMA audio capabilities, =>All these features are being taken into account in the development of second mission of Metal Slug port... more and better than first mission, Really is not better or worse than others, all these machines have different strong points. Last edited by masteries; 10 June 2022 at 11:41. |
10 June 2022, 13:07 | #90 | |||||||
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Some landmark games produced specifically for (or enhanced for) the Amiga:- Defender of the Crown (1986) Quote:
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10 June 2022, 13:12 | #91 | ||
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Still, awesome stuff nonetheless. I love code that exceeds HW 'limits' using clever trickery Quote:
Because that would be quite cool (though obviously also somewhat limiting considering that tile based GFX is generally limited to coarse movement). Or is it something else? And on a side note, if it really is character mode overlapping bitmap mode, wouldn't that necessitate that the shifter uses more DMA accesses to memory to handle both at the same time? |
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10 June 2022, 13:46 | #92 | |
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Using The Pawn with lots of coverage in magazines about how ST NeoChrome was being used for creating those beautiful images and especially Dungeon Master as examples for "Amiga landmark titles" is strange. You almost can't get more "STish" than with those two. I happily give you the other ones, though. Fact is, though, that in the first years of the Amiga's existence, there were vastly more STs around. So it's not far off to assume, that most games were produced with the ST in mind, and releasing a port for those few Amigas around was just some afterthought. These things changed around late 89 / early 90, though. |
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10 June 2022, 14:42 | #93 |
AmigaMan
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Atari st < a500
Falcon < a1200 End of history. |
10 June 2022, 15:54 | #94 |
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Hardware wise I wouldn't agree the A1200 is better than the Falcon. The Falcon has some very nice stuff in it that the Amiga could've really benefited from.
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10 June 2022, 22:55 | #95 |
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10 June 2022, 23:31 | #96 |
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10 June 2022, 23:55 | #97 |
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Reality < personal opinion.
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11 June 2022, 00:03 | #98 |
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04 October 2022, 14:35 | #99 |
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It's easy to forget that the ST launched 2 years before the A500, and was significantly cheaper for a couple of years after that (especially once you consider the plethora of games Atari chucked in with it for ages). But yea, it's a pity that Amiga development was held back by companies trying to fit in with the ST as well. Once stuff like Hybris, Datastorm, Shadow of the Beast and Sword of Sodan came along there was little excuse to claim that the ST was a match (though a couple of those were iffy for gameplay). It did have a slightly quicker clock speed that was marginally better for 3D games, but that's about it. For pure action games it was probably closer to the C64 than the Amiga.
The STe was pretty close to the A500's specs, but it launched too late to get enough support - Sleepwalker was pretty much the one STe exclusive that any 'big' company did for it, and that was probably just so every version could be launched together for Comic Relief. And that hard drive bug it launched with, and Atari's "just use our official hard drives with it" response was inexcusable. ST Cannon Fodder is an embarrassment, I can't believe one ST mag rated it in the 90s. |
04 October 2022, 15:04 | #100 | |
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