24 September 2017, 11:21 | #1 |
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EAB/Lemon Super League 2017: Round 12 - Formula One Grand Prix
EAB/Lemon Super League 2017: Round 12 - Formula One Grand Prix Starts: 00:01 September 24 Finishes: 23:59 October 14 Rules Post a picture of your score here with the score written underneath. Enter as often as you like. Only scores achieved during the round's time frame count. Players must use the compo hack, either the Exe, or optionally use the WHD or ADFs provided. Choose Non-Championship Race. We are playing Silverstone and Suzuka tracks in Pro mode, Any tyres A to D, Any setup. Add your total times together to prove a score. e.g. 7:34.291 + 10:54.103 = 734291+1054103 = 1788394. No cheating of any kind (including score leeching) - this includes save states. No continues/passwords allowed. If you suspect anyone of cheating please let us know in private - anyone found guilty will be banned for the entire season. Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have. Downloads - Disk 1 (Compo), Disk 2 (Compo), Disk 3, Disk 4 - Manual, Code Words Only (for ADFs above) - WHDLoad-installed - Compo .exe only (use a backup of your original Disk 2 folks, we will not be held responsible etc etc) Extras - Full rules and FAQ (incorporating the Hall of Fame) - Results and Standings - Lemon thread - Live League Ladder Last edited by Graham Humphrey; 24 September 2017 at 19:44. |
24 September 2017, 16:42 | #2 |
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Game Speed
We are playing using a hacked version of the game which runs at 16fps. This means its even more unplayable on an A500/600 than before, but if anyone really needs a stock 8fps version for their machine, just PM me with what you need (ADF, WHD, EXE). 68000 - This is going to be slow, see above. 68020 - Press ALT+D twice to turn graphic detail down to low. 68030 - The game speed is good at full detail. 68040/60 - The game is noticeably smoother at full detail. Note: This is a hack of the PAL game, the NTSC machines can run the Grand Prix races at 20FPS, while in PAL land we only get 16FPS. I guess with NTSC and 20FPS this would be the ultra experience. Scoring For F1GP, you dont have to convert your times into who seconds like usual. The game will give the option to view the race times at the end of each race. You MUST at least complete the race distance and be on the same lap for your time to count. The first place position will be listed, e.g. 10:15.738. The second place might be +00:02.847, so if you arrived in second, your score would be 1018585. This makes it a lot easier, as we can see your total time was 10mins 18secs at a glance of the score. If the winners time and your time are not on the same screen, you can take an image of the winning time, and a separate image showing your time. Your total would be the combined time from both circuits: Silverstone: xx:xx.xxx Suzuka: xx:xx.xxx -------- Total: xxxxxxxxx Note: This is the F1 2002 Championship, as I could not find the datafile for the 1988-1993 seasons, and the 1994 datafile was without Senna. Hopefully this is ok as a compromise, as we get to BE Senna. No fancy wheel assist dots or anything, just the dotted line is there to help you. Cutting: Please do not cut the track in order to have the fastest times. If you fall over the final chicane in Suzuka by mistake, thats ok, as you slowed down but missed the turn - but cutting Silverstone or Suzuka is not sporting and not in the spirit of the compo. I choose cuttable courses because they are fun to drive, but I dont want to regret that by folks cutting. TIPS: - Practice F1GP to get to know the tracks, using free practice mode. - Qualify 1st and it makes the game very easy until back markers. Last edited by lifeschool; 24 September 2017 at 18:34. |
24 September 2017, 21:52 | #3 |
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Silverstone: 2,101,039 (21:01.039)
Suzuka: 2,051,813 (20:51.813) ------------ Total: 4,152,852 Suzuka went quite well and Silverstone didn't. Didn't spin, but drove just too cautiously. And back markers are definitely horrible! Last edited by el_pasi; 25 August 2018 at 09:19. |
25 September 2017, 00:41 | #4 |
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Just a note to say I added 4444444 to my score as a penalty for not yet completing both races. This means my combined score is higher than el pasi in the scoring system, and ensures he takes the lead. Hopefully the penalty system means the scores are fair.
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25 September 2017, 04:42 | #5 |
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Looking forward to this
Though didn't we play @25fps PAL last time? |
25 September 2017, 18:32 | #6 |
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Yes, but the 25FPS PAL version doesnt work in Grand Prix mode, only Practice. The 16FPS version works in all modes.
Congrats on breaking 1000 league points btw. John4p is on 973 points in rank #2. Looking forward to it, I am shocked at how addictive this round is going to be for me. |
26 September 2017, 06:30 | #7 |
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Oh I didn't know that! 16fps still plays nice, I think the last time we played it was probably my favourite round of the competition so far
Yeh I seen the league points spat out an extra digit, though think I'll be swiftly overtaken soon.. but not in this round if I can help it |
26 September 2017, 10:06 | #8 |
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Silverstone: 2,025,325 (20:25.325)
Suzuka: 4,444,444 (DNF) Fairly clean run, aside from a few cars playing hard to get.. stock setup for now. |
26 September 2017, 12:39 | #9 |
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26 September 2017, 13:52 | #10 |
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Silverstone: 2,025,325 (20:25.325)
Suzuka: 2,032,120 (20:32.120) Thanks john, i will hold on to rank 1 for at least a little longer then Suzuka race was eventful, had a scrap with a couple of drivers, went fishtailing in the grass for a while and almost spun a few times. |
02 October 2017, 20:42 | #11 |
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@Lifeschool: I uploaded some F1GP seasonfiles so next time we could compete "Senna-seasons" 1989-93, if you find these usable. Or edit these to be usable I have downloaded some files from Aminet and edited myself rest. Seasons 1980-1985 aren't fully finished, at least colours of some teams are totally wrong. There's also new seasons including 2017.
http://personal.inet.fi/koti/pasimy/...1gpseasons.lha |
04 October 2017, 20:16 | #12 |
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Slightly better in Silverstone. Only twice car became lawnmover, so I'm lacking speed...
Silverstone: 2,050,986 (20:50.986) Suzuka: 2,051,813 (20:51.813) ------------ New total: 4,102,799 Last edited by el_pasi; 25 August 2018 at 09:19. |
04 October 2017, 23:58 | #13 | |
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Quote:
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05 October 2017, 18:30 | #14 |
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Silverstone: 2,042,277 (20:42.277)
Suzuka: 4,444,444 (DNF) Total: 6,486,721 First try. |
07 October 2017, 22:03 | #15 |
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Don't know if I can get any better time in Suzuka. Silverstone on the other hand...
Silverstone: 2,044,824 (20:44.824) Suzuka: 2,016,510 (20:16.510) ------------ New total: 4,061,334 Last edited by el_pasi; 25 August 2018 at 09:19. |
08 October 2017, 01:27 | #16 |
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[ Show youtube player ]
Silverstone: 2,001,749 (20:01.749) Suzuka: 4,444,444 ------------------------ Total: 6,446,193 Really tried but just couldn't beat 20 minutes. |
09 October 2017, 14:29 | #17 | |
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Silverstone: 2,000,869 (20:00.869)
Suzuka: 2,032,120 (20:32.120) ------------------------------------ Total: 4,032,989 Quote:
I think lots of slipstream will be key to sub 20! |
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09 October 2017, 17:53 | #18 | |
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Excellent time!
Quote:
Or just luck with the traffic. Makes a huge difference if you encounter an opponent on an impossible-to-overtake part of the track or on a straight. Even worse on Suzuka with its narrower road. |
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09 October 2017, 18:37 | #19 |
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Come to think of it we really must change the scoring method for this game since as it is it's just plain unfair.
Example: Player 1 gets times of 20:02 on both tracks - his score will be 4,004,000. Player 2 has a time of 19:59 on Suzuka and 20:35 on Silverstone - his score is 3,994,000 despite being 30 seconds slower in total than player 1... |
09 October 2017, 20:58 | #20 |
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Self-fulfilling prophecy? Basically got the score from my example now:
[ Show youtube player ] Silverstone: 2,001,749 (20:01.749) Suzuka: 2,002,922 (20:02.922) ------------------------ Total: 4,004,671 |
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