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Old 03 January 2022, 23:25   #141
Havie
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So here is a very brief and buggy build of where I am. The screen also scrolls but bugs are currently stopping this! AI is still a bit dodgy and still have no idea why baddies swap sides? Haven't quite got all the collision detection code in there yet but you can see what it's going to be like.

Feel like this is finally becoming a playable game...

Need to test on a real Amiga - have a vanilla 600 to try but looks highly likely that this will need 2 meg (initially).

Thanks to Saimon69 for some really great music and fgh for the title screen.

[ Show youtube player ]
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Old 04 January 2022, 07:21   #142
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Yes, sounds good !
The game needs a little more speed.
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Old 04 January 2022, 07:38   #143
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hmm, i think the music is playing one note lower, weird...
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Last edited by saimon69; 04 January 2022 at 08:08.
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Old 04 January 2022, 09:41   #144
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Looking forward to this so much. I was unfamiliar with the ZX version and only knew the C64 one, but I agree the ZX on reflection appears to be the correct choice to replicate.
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Old 04 January 2022, 18:38   #145
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Originally Posted by saimon69 View Post
hmm, i think the music is playing one note lower, weird...
[ Show youtube player ]
Could be WinUAE? Or Blitz playback routines - using phx player although this isn't working as it should. Will try on my real 1200 a bit later?
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Old 04 January 2022, 23:13   #146
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Got flying kicks working pretty well and realised that I had broken the controls so you could just hold down the fire button (now sorted).

Pretty happy with how it is going except for the sound!

Compiled the game and ran on my V1200. Played absolutely fine but the BB2 mod player was way too fast and all over the place (Vampire maybe) and the PHX player did the same and just made strange clicks so I now know that it's not WinUAE but an issue with the PHX player library. I do wonder if I have an older library?

Nearly time to add the motorbike into the game...brmmmmm
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Old 09 January 2022, 20:50   #147
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Amazing job! Great!!!

Love the CPC version, for me was the best. Yours seem to be based on spectrum version?
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Old 11 January 2022, 00:24   #148
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Amazing job! Great!!!

Love the CPC version, for me was the best. Yours seem to be based on spectrum version?
Yep - was Speccy lover before being an Amiga lover and played this loads. Dean Swain coloured all the Speccy graphics years ago and I have just reduced their colours (as they were in 256 colours even though they don't use that many) and put them in my game. Just working on getting level 1 as perfect as possible and then other levels should fall into place pretty quickly. A new video will come soon...
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Old 11 January 2022, 16:05   #149
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This is looking really nice except for the floaty jump.
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Old 11 January 2022, 17:23   #150
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Yep - was Speccy lover before being an Amiga lover and played this loads. Dean Swain coloured all the Speccy graphics years ago and I have just reduced their colours (as they were in 256 colours even though they don't use that many) and put them in my game. Just working on getting level 1 as perfect as possible and then other levels should fall into place pretty quickly. A new video will come soon...
Strangely have a similar background - plus some excursus on my brother Vic 20 and my friend C64 for making basic games (in multicolor too)
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Old 11 January 2022, 17:57   #151
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Looking forward to giving this a try. Remember that Mr Renegade needs to kneel whenever he lands from a flying kick.
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Old 11 January 2022, 18:14   #152
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Although based on the ZX version, hope the ending is based on the C64 of one, nice little animated ending
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Old 11 January 2022, 20:46   #153
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It would be nice if it had a little opening sequence. Once all the gameplay stuff is sorted of course.

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Old 11 January 2022, 21:36   #154
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Looking forward to giving this a try. Remember that Mr Renegade needs to kneel whenever he lands from a flying kick.
Thanks - I know you'll keep me on the right track! Will implement this.
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Old 11 January 2022, 21:37   #155
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It would be nice if it had a little opening sequence. Once all the gameplay stuff is sorted of course.

[ Show youtube player ]
Absolutely and will probably implement the teletype introduction to each level that I had put in place on my unfinished PC version.
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Old 12 January 2022, 00:22   #156
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Just about got the lifts working so now you can walk through the whole of level 1. Once I have ironed out the bugs I will pop a video up.
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Old 12 January 2022, 11:26   #157
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Nice work!
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Old 17 January 2022, 19:31   #158
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that's a great project, target renegade is such a superb game!
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Old 17 January 2022, 22:28   #159
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that's a great project, target renegade is such a superb game!
Thanks and I completely agree. Plus the Amiga needs more good Beat'em ups!
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Old 18 January 2022, 02:01   #160
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Im really looking forward to this, Target Renegade is in my top 5 Amstrad CPC games, fantastic game!
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