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#21 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
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Can you may report this problem using the official bugtracker on the WHDLoad page?
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#22 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,170
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Quote:
i think it's allocation memory problem of automap function (allocated memory not restored leaving game to load outro...). before futur update you can see AGA outro using following steps: 1) save game just before Xanathar 2) exit game (or exit whdload) 3) restart anr reload game 4) kill Xanathar without open automap 5) enjoy aga outro... sorry for this bug... i had only tested it without open automap before.... |
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#23 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,170
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#24 |
Wurk???
Join Date: Jun 2002
Location: .
Age: 47
Posts: 5,301
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Updated OP with automap issue on game ending crash, upon CFOU! request
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#25 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,284
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Eye of the Beholder - gfx glitches
Hello
I don't know if it's WinUAE (2.7.0) fault, or something's wrong with data On level 2 there are graphic bug on sewer grate, if you look on it from side https://drive.google.com/open?id=0Bw...FhDTDhwTUxNYjQ It's weird, because on level 1 (even if i back) there's no such gfx bug. I tried to on/off JIT, change gfx options, RAM options, etc. It's A1200 config with 68020 and 8MB Fast. Running on plain (setpatch, loadwb, encli) WB 3.1 with KS3.1. Trying on DOS (not WHDLoad) version. I was decompressing all data with PeaZip. Edit: The weirdest thing is after playing some more time, bug just disappear! I was checking grate from photo above and now is ok Last edited by Solo Kazuki; 04 August 2015 at 20:53. Reason: more info |
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#26 |
CaptainM68K-SPS France
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use a more recent version of winuae
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#27 | |
Bug hunter
![]() Join Date: Jul 2006
Location: Italy
Age: 47
Posts: 2,097
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Quote:
Hopes to see the automap crash on exit (WHDLoad version) finally fixed for EoB I and II AGA? ![]() It happens in the following situations, after you open at least once the automap: 1. quitting from Quit Game options in the game 2. final sequence of EoB I Request: remap also "qweasd" for movements/turning... and click RMB over compass to open map (and again RMB to close it) Last edited by hexaae; 29 November 2017 at 16:13. |
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#28 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
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Yeah, would be really nice to have a final release.
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#29 |
Bug hunter
![]() Join Date: Jul 2006
Location: Italy
Age: 47
Posts: 2,097
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@CFOU!
News? Your excellent AGA conversion deserves a good WHDLoad slave... Last edited by hexaae; 18 June 2016 at 02:34. |
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#30 | |
Bug hunter
![]() Join Date: Jul 2006
Location: Italy
Age: 47
Posts: 2,097
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Quote:
SLAVE=<name>.Slave DATA=data QUITKEY=$5d PRELOAD NOCACHE ExpChip NTSC ExecuteStartup=uae-configuration cachesize 4096 cycle_exact true immediate_blits true cpu_multiplier 4 ...And try these JIT settings: Hard Flush: ON FPU support: ON No Flags: ON Indirect: ON http://www.vware.at/winuaehelp/ Last edited by hexaae; 23 June 2016 at 15:19. |
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#31 |
Bug hunter
![]() Join Date: Jul 2006
Location: Italy
Age: 47
Posts: 2,097
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Hi CFOU!,
there are still hopes you'll ever fix the crashes in current WHDLoad slave for EOB 1,2 AGA? ![]() Or release sources so that other WHDLoad coders will be able to improve your slave files? http://eab.abime.net/showpost.php?p=...2&postcount=27 |
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#32 |
Bug hunter
![]() Join Date: Jul 2006
Location: Italy
Age: 47
Posts: 2,097
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cfou kindly uploaded the sources etc. of EOB1,2 AGA in The Zone… or you can download sources here:
https://1drv.ms/u/s!ApMUGr0cuN39gbwL...L9hbg?e=lIKAuh Is someone interested in finishing the work fixing the few bugs in the WHDLoad installer and the game? Currently confirmed known bugs: - EOB1,2 AGA crash Exiting the game from Settings menu in-game after you opened at least once the new auto-map (won't crash using WHDLoad quitkey though) - EOB1 AGA crashes after end-sequence beating the game if you open automap first Possible extra features to be added: - WASDQE as alternative movement keys - RMB on compass to open/close automap (acting like TAB) Last edited by hexaae; 20 September 2019 at 01:16. Reason: added sources URL |
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#33 |
Registered User
![]() Join Date: Nov 2014
Location: Italy
Posts: 1,766
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the download link not more work. where i can download EOB 1 and 2 again?
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#34 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,284
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Look to The Zone, pal!
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#35 |
Registered User
![]() Join Date: Nov 2014
Location: Italy
Posts: 1,766
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ok, thanks
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#36 |
Registered User
![]() Join Date: Nov 2014
Location: Italy
Posts: 1,766
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#37 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,284
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Sorry, something went wrong, now game should work ok. New archive is uploaded.
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#38 |
Registered User
![]() Join Date: Nov 2014
Location: Italy
Posts: 1,766
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Thank very much. now it works
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#39 |
Registered User
![]() Join Date: Jun 2019
Location: Oceanside, CA - United States
Posts: 27
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Hi, I missed this thread as I'm relatively new here - where can I find the best versions of EOB AGA 1&2 hosted? Might someone be kind and post them to the zone?
Thank you, |
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#40 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,284
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Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
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Thread | Thread Starter | Forum | Replies | Last Post |
[Buglist] EoB 2 AGA | Marcuz | project.Amiga Game Factory | 13 | 23 January 2023 12:22 |
[req] ECS EoB data (CPS etc) extractor on Windows | Marcuz | project.Amiga Game Factory | 18 | 25 August 2009 11:40 |
[obsolete] EoB 1 AGA Project | CFou! | project.Amiga Game Factory | 757 | 21 August 2008 22:49 |
[obsolete] EoB 2 Thread AGA and translations betatesting | Marcuz | project.Amiga Game Factory | 17 | 21 August 2008 22:47 |
Please upload EOB I-AGA once again. | viddi | request.Old Rare Games | 4 | 28 September 2006 15:37 |
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