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#21 |
HOL/FTP busy bee
![]() Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 28,036
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#22 |
Inviyya Dude!
![]() Join Date: Sep 2016
Location: Amiga Island
Posts: 2,570
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too little too late - people have moved on.
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#23 |
cheeky scoundrel
![]() Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 41
Posts: 6,324
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#24 |
Banned
Join Date: Feb 2009
Location: london/england
Posts: 1,351
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#25 |
Registered User
![]() Join Date: Mar 2021
Location: Paris / France
Posts: 29
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Yes. Some of them couldn't afford it. Many others wanted a brand new A1200 for the same cost of an end of life A500. Of course, it wasn't possible. Most of them had enough money to buy a twice more expensive PC a few months later... |
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#26 |
cheeky scoundrel
![]() Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 41
Posts: 6,324
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conversationally, I ran into this video about 25 cancelled Amiga games.
[ Show youtube player ] Quite some 1200/CD32 gems in there. And to my shock and horror there was a game called Stargunner published by Apogee which according to this video they wanted to publish for the Amiga first. That blows my mind, an Apogee game could have actually not only existed on the Amiga, but originated there. Alas it was not meant to be. |
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#27 | |
Registered User
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Location: Marseille / France
Posts: 737
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Quote:
You have more detail about the relation between Amiga and Apogee, and this game, here : https://web.archive.org/web/20141110...classic_games/ |
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#28 |
Registered User
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Location: UK
Posts: 333
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CD32 and Amiga CD-Rom were there and the CDTV created the early platform for the transition but Gould refused to pivot and then the A600 was developed! IDE port and PCMCIA slot were great but a CD-Rom and AGA were required and a year earlier!
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#29 | |
Registered User
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Location: UK
Posts: 333
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Quote:
An AGA Amiga 3000+ with DSP would have got the market excited then C= could release the A1200 with built in CD-Rom bundle as an option in 1991/92 and cemented that market with the CD32 in Christmas 92! |
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#30 |
Registered User
Join Date: Sep 2022
Location: Eastbourne
Posts: 510
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The A600 as a replacement for the 500+ was probably a mistake, but Christmas 1992 was still early enough to launch the A1200, which was more powerful in most areas than the SNES, and easily a match for low-end PCs.
The cigarettes and alcohol ranting sounds self-righteous and smug, and sadly reinforces the stereotype that anyone into videogames back then was either a child or a socially-inept nerd. People who got Spectrums or C64s or VCSs as kids were now in the age range where that stuff was available. Was the NES really aiming at the same market as the Amiga, let alone the A1200, and precisely which NES games cost anywhere near £75? |
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#31 |
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Location: Marseille / France
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Don't know for the UK but I clearly remember that NES games were priced between 390/490 francs while Amiga games 200/250Francs. Of course some Amiga games were more expansive, generally the serious one with loads of manual and disk aiming at serious people, but non more than 300 francs. for the record SF2 was released at 650 francs on the SNES.
But I agree with you, NES and A1200 weren't sharing any market IMO (or a little share of their respectives marketed). I'd say that the A1200 was aimed for older teens and young adults. I won't be surprised that the HD version was pretty common for the A1200. Last edited by sokolovic; 29 March 2023 at 19:11. |
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#32 |
HOL/FTP busy bee
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Location: Germany
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Maybe he means the SNES? Games were around 80 DM for the A1200 and around 120 DM for the SNES in 1992/93 here in Germany.
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#33 | |
CaptainM68K-SPS France
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Quote:
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#34 |
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Join Date: Sep 2022
Location: Eastbourne
Posts: 510
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SNES Street Fighter 2 was £65 here (but, much as I denied it at the time, well worth it - did I really think Body Blows was just as good?), compared to £26 for most Amiga action games (and £30-£35 for most sims/adventure/strategy (bigger manuals, more disks, and I think longer development time as a rule), up to £38 for Monkey Island 2), so still not quite three times as much but getting closer.
At least in Europe, the A1200 was still growing when Commodore died - in the UK Amiga games were outselling anything else by number in mid-1994, and CD32 games were outselling other CD-based systems - and a lot of promising-looking stuff was cancelled after Commodore collapsed and there were no Amigas on the shelf for Christmas 1994 - so it might have got some more big names (though clearly anything designed for the Playstation or Saturn couldn't be done on a stock A1200 to any quality) |
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#35 |
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Location: Marseille / France
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Yes. I remember a coverage of an event in UK (ECTS probably) by french magazine Joystick a couple of month before Commodore collapse. They were saying that the Amiga and the A1200 were still going strong there with many support from all major publishers and many games announced for every Amiga supports.
Since this magazine was slowly going all PC, it was nearly a disappointment for them. ![]() |
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#36 | |
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Location: >
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Quote:
Btw yes CD32 was outselling every other CD format in the UK, but the Amiga was not top by 1994, probably a year earlier, but it was still a respectable 2nd place in mid 1994 despite all the ‘the Amiga died in 1991, 1992, 1993 etc etc!’ Found this UK Gallup games market share for software sales April 1994: Mega Drive - 25.4% Amiga - 19.6% SNES - 13% PC - 12.3% Gameboy - 7.7% Master System - 4.6% NES - 4% Game Gear - 3.9% CD32 - 2% Atari ST - 1.6% Mega CD - 1.4% Anything else was less than 1% |
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#37 |
HOL/FTP busy bee
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Interesting data. Quite different to this one: https://en.wikipedia.org/wiki/1994_i...ited_Kingdom_2
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#38 | |
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Quote:
Well that's just the top selling title for each month, which could fit within the data above, of course that is just HMV too whilst Gallup covers alot more stores across the UK. |
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#39 | |
Registered User
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Location: Eastbourne
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Quote:
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#40 |
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Location: Marseille / France
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Plus it is a bit confusing. One month you have one game on one system on top and the other you have one game in several systems (septembre 1994, MK2 is on top with 5 systems !). Doesn't seem very scrupulous.
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