29 June 2021, 08:30 | #1 |
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Asking for Jaguar XJ220 intro tech details
I don't know if this is the correct place to ask, sorry if not
was wondering about the Jaguar XJ220 intro very start, when the big car moves from the right to the left of the screen a couple of seconds at the beginning of this video : [ Show youtube player ] can i ask how you think this short sequence has been implemented? seems an improvement of the Test Drive II one i'm not a programmer, i'm just curious about it |
29 June 2021, 09:58 | #2 |
This cat is no more
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I'd say big clipped classical blit. And the mirror effect is using a reversed blit (AFAIK it's possible, else it would be pre-computed to be upside down) with a different palette.
The zoom at the start is much a more interesting effect |
29 June 2021, 10:03 | #3 |
Puttymoon inhabitant
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I always adored that huge rolling object, that moves without a hiccup. A bit cheesy is the sound, though. Thundering the gas pedal during this slow constant movement... Tell me how
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29 June 2021, 10:06 | #4 |
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Easy, rolling start and careful use of the clutch (wearing it out far quicker than normal)
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29 June 2021, 10:09 | #5 |
Puttymoon inhabitant
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I know it is theoretically possible, but still
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29 June 2021, 10:25 | #6 |
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29 June 2021, 12:08 | #7 | ||
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Quote:
Quote:
|____| , i like it too i presumed three different objects, the car body plus the two rotating wheels (with the black color used to separate them from the rest?), all mirrored in the under half |
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29 June 2021, 12:16 | #8 |
Natteravn
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29 June 2021, 14:24 | #9 |
Puttymoon inhabitant
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03 July 2021, 02:11 | #10 |
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I dunno. If the car is only 8 colours, it can be 1 half of a Dual Playfield, with the logo the other half.
If it is, then it might not even be blitted at all - just modulo shifted. A quick look at the copperlist/code would confirm? That's how I'd do it anyway. |
03 July 2021, 11:18 | #11 |
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i was bored due to having to self isolate.
It's one big blit done in 32 colours. Copper effect as PHX mentioned. Edit - actually... 1 big blit and a couple of smaller blits for the turning wheels. Last edited by mcgeezer; 03 July 2021 at 11:25. |
03 July 2021, 12:08 | #12 | |
Going nowhere
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Quote:
I would have just done a big picture and added to bitplane pointers, blotting anim for wheels. |
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03 July 2021, 12:52 | #13 |
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04 July 2021, 14:14 | #14 |
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thank you for have looked also into this guys, it was a long time (golden years) question, finally revealed
one day i'll ask you which sequences taken from the old Amiga games do you consider the trickiest to be implemented |
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