19 March 2021, 16:12 | #1 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,240
|
Mechwarrior on the Amiga!
I always wanted to play a 3D Mech game on the Amiga and some time back I managed to get the original Mechwarrior pc game working with PCTask on my 1200. If anybody fancies it, I've just put it in the Zone.
It runs fine on my 1260 50mhz, although I haven't got the mouse working yet. Give it a go. |
19 March 2021, 19:54 | #2 | |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
|
Quote:
|
|
19 March 2021, 20:33 | #3 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
|
it seems there is a X68000 Version. It has nice graphics too.
I wonder how the japs coded their 3d games on 68k if they used pre calculated sine tables like the sceners did? |
20 March 2021, 17:37 | #4 |
Registered User
Join Date: Dec 2020
Location: Indonesia
Posts: 31
|
Sounds pretty interesting, I should give this a go on my WinUAE
|
20 March 2021, 17:56 | #5 | ||
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
|
Quote:
Quote:
The Sharp X68000 looks WAY better than the PC counterpart though. Last edited by Valken; 20 March 2021 at 18:05. |
||
21 March 2021, 22:46 | #6 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,240
|
|
25 March 2021, 04:26 | #7 | ||
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 942
|
Quote:
Quote:
Human68k is not much of an issue as most software didn't use it for the UI. Human68k was a pretty crap OS with a rudimentary GUI. Somewhere between MS-DOS and early Atari TOS. Custom chip access is the killer. The X68k's background planes are more numerous and deeper than what the Amiga can do, and it has tilemodes that the Amiga doesn't even have. The sprite engine is similar to AGA in terms of raw pixel data, but spread over many more, smaller sprites. This lets you create far more flexible shapes, or large numbers of independently moving objects. Most action games on the x68k heavily use this. Music is a fairly solved problem and there are numerous approaches to porting from its built-in YM2151. The single PCM channel on the base x68k is actually far inferior to Paula. Last edited by AmigaHope; 25 March 2021 at 04:38. |
||
26 March 2021, 17:01 | #8 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,240
|
Quote:
|
|
26 March 2021, 17:33 | #9 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
|
Quote:
Last edited by saimon69; 26 March 2021 at 17:33. Reason: pointed the wrong version of aros:69k is the hentai one :P |
|
27 March 2021, 13:11 | #10 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
|
X68000 with full AmigaOS is like a wet dream!
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
SNES emulation on 060 Amiga? ....Mechwarrior? :) | Angus | Retrogaming General Discussion | 21 | 03 August 2014 17:16 |
|
|