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Old 17 June 2022, 04:20   #21
demoniac
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What's better for combat -- spells or melee? Trying to figure out if getting more intelligence would be better than strength when I do get around to playing it.
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Old 17 June 2022, 06:32   #22
Predseda
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I do not have any spells and the short sword is very weak. I am loosing almost every fight quickly.
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Old 17 June 2022, 12:00   #23
ross
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Quote:
Originally Posted by Galahad/FLT View Post
In the zone you will find the new unreleased:
Riamel Black Prophecy. 3 Disks
Quote:
And major thanks to Mr.X for the original
Thanks Galahad and all involved!

Quote:
Also, its a disk swapping nightmare if you don't have three drives, but thankfully it is also hard drive installable.
Yes, this is totally unplayable from floppy, so .. how about a two-disc version?
I'm pretty sure I can do one in no time (game exe need to be patched), I just need a beta tester..

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Great galahad!
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Sadly no music of yours, just no room
There is plenty of room in the two disk version, so if Estrayk wants to choose a suitable module..
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Old 17 June 2022, 12:32   #24
TCD
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Originally Posted by ross View Post
Yes, this is totally unplayable from floppy, so .. how about a two-disc version?
I'm pretty sure I can do one in no time (game exe need to be patched), I just need a beta tester..
I played the 3 disk version 'quickly' to take the screenshots, so I would gladly beta test a two disk version
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Old 17 June 2022, 14:02   #25
ross
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I played the 3 disk version 'quickly' to take the screenshots, so I would gladly beta test a two disk version
Thanks

Just out of curiosity.. What is the configuration you used for the tests?

Because the game seems to dynamically allocate memory (does it use it as a cache?) and in many cases it fails to start in configurations with a lot of memory and starts in some with less! (you can see the problem because the audio works badly).
Probably I will need to patch the allocator, less simple than expected ..
Or you get used to using configurations with a lot of memory
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Old 17 June 2022, 14:22   #26
TCD
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Just out of curiosity.. What is the configuration you used for the tests?
I used the most common A500 quickstart and increased chip and slow RAM to 1 MB.
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Old 17 June 2022, 14:44   #27
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Thanks

the game seems to dynamically allocate memory
And it has Save to RAMdisk option, just like Hired Guns!
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Old 17 June 2022, 15:33   #28
ross
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Originally Posted by TCD View Post
I used the most common A500 quickstart and increased chip and slow RAM to 1 MB.
Yes, A500 1MB chip + 1MB slow works as it should (also 512KB+1.5MB).
But even small differences in memory configurations, due to different kickstarts or type, lead to different results.
In some cases the allocation fails but the program does not exit and produces errors (audio for the most part).
I have to investigate..

---
I clarify what I mean when I said "dynamically allocate memory".
By dynamics I meant that it allocate not a constant quantity but depends on the available memory (hence my idea that it partly uses it as a cache).
And in some cases it is wrong because it allocates initially too much, and then when in fact it's really needed more, it is fragmented or unavailable and behaves badly.
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Old 19 June 2022, 08:41   #29
demoniac
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I do not have any spells and the short sword is very weak. I am loosing almost every fight quickly.

Thanks for the info.
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