12 October 2007, 12:34 | #21 | |
. . Mouse . .
Join Date: Jun 2005
Location: Nowhere
Age: 55
Posts: 1,792
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Quote:
Most kind. The grouping is just to help my brain work out what's going on... Once you've got 500-or-so patches running I find it very hard to remember what does what & why any possible clashes are happening. Yes, PatchControl ( hopefully ) allows me to ignore the order in which stuff is put & use a more 'logical + readable' approach. I hope this thread gets a lot of replies - I bet there's a great deal that can be done to improve things that I'm wholly unaware of. For instance: C:WBAllocFast should be seriously useful for reducing chipram use. For me I boot up with the full 2mb available!!! Sadly with no visable icons. I believe it's a bit incompatible with 3.9 but there are setpatch options to fix it... I can't find them. |
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29 August 2008, 21:57 | #22 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
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Here's mine
Code:
C:IDEfix start quiet C:SetPatch QUIET C:PPLoadSeg >NIL: copy >nil: sys:prefs/ramdisk/ ram: all c:patchcontrol c:mcp c:fblit >nil: c:ftext >nil: c:mountenv >nil: sys:devs/monitors/pal >nil: C:IPrefs C:ConClip Path >NIL: RAM: C: SYS:Utilities SYS:Rexxc SYS:System S: SYS:Tools Run <NIL: >NIL: c:NewIcons assign CON: dismount >nil: mount CON: Execute S:User-Startup C:LoadWB EndCLI >NIL: Code:
; Code:
LimpidClock.68k MagicMenu RexxMast SwazInfo For people who are wondering where all the assigns are, they're handled by mcp. Edited: Bug fixed and line removed. Last edited by Thorham; 30 August 2008 at 18:36. |
29 August 2008, 23:39 | #23 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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Hehe, that's a nice thread Thanks for the dig Thorham
Here's mine from a project I call THIG (TCD's Hardrive Installed Games) Part 1 Code:
;THIG-Startup ;Old WB-Stuff ; echo "A500/A2000 I Workbench disk. Release 1.3.2 version 34.28*N" ; FF >NIL: -0 ;speed up Text cls cd c uae-configuration sound_max_Buff 16384 uae-configuration cpu_speed max TestWB if warn copy assign.13 assign else copy assign.20 assign endif assign AS: DH0:Script assign ENV: DH3:env setenv >NIL: <DH0:User/Color Color ? if $Color EQ 1 run >NIL: x as:CheckStripes else run >NIL: x as:SetColor endif cls if exists DH0:User/Music delete >NIL: DH0:User/Speech endif if exists DH0:User/Music run >NIL: x DH0:User/PlaySong endif tbar TCD's Harddrive Installed Games ThigProt ThigDsk +v e "" ThigHrd +v resident c:e pure if exists DH0:User/Background run >NIL: x as:StartCheckBack endif e "*nLoad System-Base Functions..." e " SetPatch" SetPatch >NIL: ;patch system functions e " AddBuffers DF0:" Addbuffers df0: 160 e " AddBuffers DF1:" Addbuffers df1: 160 e " AddBuffers DF2:" Addbuffers df2: 160 e " AddBuffers DF3:" Addbuffers df3: 160 e " FastMemFirst" Sys:System/FastMemFirst ; move C00000 memory to last in list e " BindDrivers" BindDrivers e " Resident CLI" resident CLI L:Shell-Seg SYSTEM pure add; activate Shell e " Resident Execute" resident c:Execute pure resident c:x pure e " Mount NewCon:" mount newcon: e " Mount Speak:" mount speak: ;just mounting doesn't take much ram at all e " Mount Aux:" mount aux: e " Mount Pipe:" mount pipe: e " Path" failat 11 path ram: c: sys: sys:utilities sys:system s: "sys:THIG prefs" add ;set path for Workbench path sys:devs sys:script add e " Assign T:" assign T: DH3:Temp ;set up T: directory for scripts makedir RAM:T ;just being compatible TCD e " Assign Clips:" assign CLIPS: DH3:clipboards e " Init Explode.library" ExpLoad >NIL: TestWB if warn e " Init Exploder v1.1" expLoad2 >NIL: else e " Init CacheFont" cachefont >NIL: endif e " Set German Keymap" SetMap d e "Done" e "*nSystem-Startup on : " e noline " " setclock load e "*nCheck THIG Version..." copy DH0:RamDisk.info RAM:Disk.info TestWB if warn copy "DH0:THIG Config.info.13" "DH0:THIG Config.info" copy "DH0:THIG Shell.info.13" "DH0:THIG Shell.info" copy DH0:disk.info.13 DH0:disk.info wait 1 else ;endif ;TestWB ;if not warn copy "DH0:THIG Config.info.20" "DH0:THIG Config.info" copy "DH0:THIG Shell.info.20" "DH0:THIG Shell.info" copy DH0:disk.info.20 DH0:disk.info endif if exists DH0:User/UserFont/THIG e "*nSet New Font : THIG..." ff >NIL: MM2.font endif if exists DH0:User/UserFont/Special1 e "*nSet New Font : Special 1..." ff >NIL: Eobf8.font endif if exists DH0:User/UserFont/Special2 e "*nSet New Font : Special 2..." ff >NIL: PoolRad.font endif if exists DH0:User/UserFont/Special3 e "*nSet New Font : Special 3..." ff >NIL: CryFont4.font endif cls e "Welcome to :" e "TCD's Harddrive Installed Games (THIG)" if exists DH0:User/Speech DH0:Utilities/say -r -s160 -p70 "Welcome 2 T C D's Harddrive installed Games" endif TestWB if warn e " ECS Configuration" else e " Normal Configuration" if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Normal Configuration" endif endif TestWB if not warn else if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "E C S Configuration" endif endif e "*nA huge collection of 'ready-to-go' HD-Games" e "Many cracks and fixes included" e noline "See '" TestWB if warn e noline "System:" endif e "THIG Info' for more information*n" if not exists DH0:User/Username setenv > nil: <"con:5/80/400/22/Please enter your name" "Username" ? getenv Username >DH0:User/Username endif e noline "User : " t DH0:User/Username if exists DH0:User/Speech say -r -s160 -p70 "User" say -r -s160 -p70 -x DH0:User/Username endif e "*nMake commands resident..." if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Make commands rezident" endif e " Resident" resident c:Resident pure e " Assign" resident c:Assign pure e " CD" resident c:CD pure e " Click" resident >NIL: c:click pure e " Dir" resident c:dir pure e " Echo" resident c:echo pure e " Else" resident c:else pure e " Endif" resident c:endif pure e " EndCli" resident c:endcli pure e " EndSkip" resident c:endskip pure e " Exit" resident c:exit pure e " FailAt" resident c:failat pure e " GetEnv" resident c:getenv pure e " If" resident c:if pure e " Lab" resident c:lab pure e " List" resident c:List pure ;pre-load LIST and CD e " Mount" resident c:Mount pure ;the next 3 are loaded for speed during startup e " MakeDir" resident c:Makedir pure e " Run" resident c:run pure e " RunBack" resident >NIL: c:runback pure e " Say" resident >NIL: DH0:Utilities/say pure e " Skip" resident c:skip pure e " Stack" resident c:Stack pure e " Tbar" resident >NIL: c:Tbar pure e " TestWB" resident >NIL: c:TestWB pure e " Type" resident c:type pure resident c:t pure e " Wait" resident c:wait pure e "Resident done*n" TestWB if warn e "Check Hillsfar ECS-Warning Status..." if exists "DH1:SSI/Hillsfar/Hillsfar (ECS only).info" e " Change..." rename "DH1:SSI/Hillsfar/Hillsfar (ECS only).info" DH1:SSI/Hillsfar/Hillsfar.info endif endif TestWB if not warn e "Check Hillsfar ECS-Warning Status..." if exists DH1:SSI/Hillsfar/Hillsfar.info e " Change..." rename DH1:SSI/Hillsfar/Hillsfar.info "DH1:SSI/Hillsfar/Hillsfar (ECS only).info" endif endif |
29 August 2008, 23:40 | #24 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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Part 2 :
Code:
;for games if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Asign a lot of Game Disks" endif e "*nAssign Game Disks..." assign "### End of Game-Disks ###:" Games: e " Amberstar (3)" assign Amberstar_A: "DH1:THALION/Amberstar/Amberfiles" assign Amberstar_B: "DH1:THALION/Amberstar/Amberfiles" assign Amberstar_C: "DH1:THALION/Amberstar/Amberfiles" e " Black Viper (5)" assign BV.0: "DH1:Shoot `em Up/Black Viper" assign BV.1: "DH1:Shoot `em Up/Black Viper" assign BV.2: "DH1:Shoot `em Up/Black Viper" assign BV.3: "DH1:Shoot `em Up/Black Viper" assign BV.4: "DH1:Shoot `em Up/Black Viper" e " Caribbean Disaster (4)" assign CD1: "DH1:Simulation/Caribbean Disaster" assign CD2: "DH1:Simulation/Caribbean Disaster" assign CD3: "DH1:Simulation/Caribbean Disaster" assign CD4: "DH1:Simulation/Caribbean Disaster" e " Combat Air Patrol" assign CAP2: "DH1:Simulation/Combat Air Patrol" e " Crystal Dragon" assign CDI: DH1:Rollenspiel/Crystal_Dragon/CDI e " Crystal Quest" assign "Crystal Quest:" "DH1:Arcade/Crystal Quest" e " Defender of the Crown (2)" assign Defender1: "DH1:Strategie/Defender of the Crown" assign Defender2: "DH1:Strategie/Defender of the Crown" e " Duck Tales (2)" assign DT1: "DH1:Arcade/Duck Tales" assign DT2: "DH1:Arcade/Duck Tales" e " Dune II" assign DuneII_Save: "DH1:Strategie/Dune II/Save" e " Dungeons of Avalon" assign DOA: "DH1:Rollenspiel/Dungeons of Avalon" e " Gold of the Americas" assign GOA: "DH1:Simulation/Gold of the Americas" e " Hanse" assign HNS: DH1:Simulation/Hanse TestWB if warn e " Hillsfar" assign "Hillsfar Version 1.0:" DH1:SSI/Hillsfar endif e " History Line 1914-1918 (8)" assign HL1: "DH1:Strategie/History Line 1914-1918" assign HL2: "DH1:Strategie/History Line 1914-1918" assign HL3: "DH1:Strategie/History Line 1914-1918" assign HL4: "DH1:Strategie/History Line 1914-1918" assign HL5: "DH1:Strategie/History Line 1914-1918" assign HL6: "DH1:Strategie/History Line 1914-1918" assign HL7: "DH1:Strategie/History Line 1914-1918" assign HLS: "DH1:Strategie/History Line 1914-1918" e " Hole in One" assign Hole-In-One: "DH1:Sport/Hole in One" e " Jagd auf Roter Oktober" assign HFRO: "DH1:Strategie/Jagd auf Roter Oktober" e " Karamalz Cup" assign KEH: "DH1:Sport/Karamalz Cup" e " Legend of Fearghail (3)" assign "Legend.0:" "DH1:Rollenspiel/Legend of Fearghail/Legend.0" assign "Legend.1:" "DH1:Rollenspiel/Legend of Fearghail/Legend.1" assign "Legend.2:" "DH1:Rollenspiel/Legend of Fearghail/Legend.2" e " Legends of Valour" assign LOVSave: "DH1:Rollenspiel/Legends of Valour" e " Lords of Time (2)" assign LoT1: "DH1:Rollenspiel/Lords of Time" assign LoT2: "DH1:Rollenspiel/Lords of Time" e " Mad News" assign MAD: "DH1:Simulation/Mad News" e " ManagerSim Professional" assign ManagerSim: "DH1:Simulation/ManagerSim Professional" e " Manhunter - San Francisco (3)" assign "MH2 Disk 1:" "DH1:Sierra/Manhunter - San Francisco" assign "MH2 Disk 2:" "DH1:Sierra/Manhunter - San Francisco" assign "MH2 Disk 3:" "DH1:Sierra/Manhunter - San Francisco" e " Mean 18" assign Golf: "DH1:Sport/Mean 18" e " Might & Magic III (7)" assign MM3-Play: "DH1:Rollenspiel/Might & Magic III" assign MM3-Games: "DH1:Rollenspiel/Might & Magic III" assign MM3-01: "DH1:Rollenspiel/Might & Magic III" assign MM3-02: "DH1:Rollenspiel/Might & Magic III" assign MM3-03: "DH1:Rollenspiel/Might & Magic III" assign MM3-04: "DH1:Rollenspiel/Might & Magic III" assign MM3-05: "DH1:Rollenspiel/Might & Magic III" e " Might & Magic III Deutsch (7)" assign MM3DPlay: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3DGames: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D01: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D02: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D03: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D04: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D05: "DH1:Rollenspiel/Might & Magic III Deutsch" e " No Greater Glory - Civil War (2)" assign NGG_v1.0_D1: "DH1:SSI/No Greater Glory" assign NGG_v1.0_D2: "DH1:SSI/No Greater Glory" e " Nuclear War (3)" assign "Nuclear Key Disk:" "DH1:Strategie/Nuclear War" assign "Nuclear War 1:" "DH1:Strategie/Nuclear War" assign "Nuclear War 2:" "DH1:Strategie/Nuclear War" e " On the road (2)" assign otr1: "DH1:Simulation/On the road" assign otr2: "DH1:Simulation/On the road" e " Pizza Connection (4)" assign Piz-Con1: "DH1:Software_2000/Pizza Connection" assign Piz-Con2: "DH1:Software_2000/Pizza Connection" assign Piz-Con3: "DH1:Software_2000/Pizza Connection" assign Piz-Maps: "DH1:Software_2000/Pizza Connection" e " Railroad Tycoon (2)" assign RailA: "DH1:Simulation/Railroad Tycoon" assign RDiskB: "DH1:Simulation/Railroad Tycoon" e " Realms of Warlock" assign ROWP: "DH1:Adventure/Text-Adventure/Realms of Warlock/Pics" e " Rebel Charge at Chickamauga (2)" assign RCCD: DH1:SSI/RebelChargeAtChickamauga assign RCCSOU: DH1:SSI/RebelChargeAtChickamauga e " Rings of Medusa" assign R.O.M.: "DH1:Strategie/Rings of Medusa" e " Seamus O'Mally (4)" assign Seamus1: "DH1:Adventure/Seamus O`Mally" assign Seamus2: "DH1:Adventure/Seamus O`Mally" assign S3: "DH1:Adventure/Seamus O`Mally" assign S4: "DH1:Adventure/Seamus O`Mally" e " Shanghai" assign Shanghai: DH1:Logik/Shanghai e " Soul Crystal (5)" assign SoulCrystalA: "DH1:Adventure/Soul Crystal/SoulCrystalA" assign SoulCrystalB: "DH1:Adventure/Soul Crystal/SoulCrystalB" assign SoulCrystalC: "DH1:Adventure/Soul Crystal/SoulCrystalC" assign SoulCrystalD: "DH1:Adventure/Soul Crystal/SoulCrystalD" assign SoulSave: "DH1:Adventure/Soul Crystal" e " St. Thomas (5)" assign STH: "DH1:Simulation/St. Thomas" assign St_Thomas: "DH1:Simulation/St. Thomas" assign St_Thomas_2: "DH1:Simulation/St. Thomas" assign St_Thomas_3: "DH1:Simulation/St. Thomas" assign St_Thomas_4: "DH1:Simulation/St. Thomas" e " SternSiedler" assign SternSiedler: DH1:Simulation/SternSiedler e " Twilight Zone (2)" assign TZ1: "DH1:Adventure/Text-Adventure/Twilight Zone" assign TZ2: "DH1:Adventure/Text-Adventure/Twilight Zone" e " Uninvited" assign Uninvited: DH1:Adventure/Uninvited e " Vermeer" assign VMR: DH1:Simulation/Vermeer e " Vikings" assign KOE-II-VikingsA: DH1:Strategie/Vikings e " Warlords (3)" assign wl: DH1:Strategie assign WarlordsI: DH1:Strategie/Warlords assign WarlordsII: DH1:Strategie/Warlords/Warlordsdata e " Wheelspin (5)" assign WSE1: DH1:Sport/Wheelspin assign WSE2: DH1:Sport/Wheelspin assign WSE3: DH1:Sport/Wheelspin assign WSE4: DH1:Sport/Wheelspin assign WSE5: DH1:Sport/Wheelspin assign "### Start of Game-Disks ###:" Games: e "Assign done" ;German Keymap if exists DH0:User/StartUp run >NIL: x DH0:User/StartUp endif if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Start Workbench" endif e "*nStart Workbench..." LoadWB delay ;wait for inhibit to end before continuing uae-configuration cpu_speed real uae-configuration sound_max_Buff 8192 if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Welcome to new zealand and have a nice day buddy" endif exit >NIL: |
30 August 2008, 00:43 | #25 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
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No problem
Now that is a big startup-sequence I've never seen anyhing like it (I'm an optimizing whore of sorts). How long does your miggy take to boot? Or is it your UAE startup? Last edited by Thorham; 30 August 2008 at 00:49. |
30 August 2008, 00:47 | #26 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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Quote:
It plays music and shows a piccie while booting if you want to This is more a kind of experiment than something really necessary or useful Edit : Oh and I forgot to include the 'helper' scripts that are called Last edited by TCD; 30 August 2008 at 00:52. |
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30 August 2008, 02:25 | #27 |
Registered User
Join Date: Apr 2008
Location: UK
Age: 50
Posts: 181
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@TheCyberDruid
yaaag! What is that? My head hurts! |
30 August 2008, 07:40 | #28 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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A startup-sequence...
It's used for my installed games running on a 1.3 Workbench with Kickstart 1.3 or 2.0. You can configure some stuff within it Like I said it is an experiment on how much stuff you could to with the early Kickstart/Workbench versions. So please don't take this as a seriuos startup-sequence (It runs fine though ) |
30 August 2008, 08:55 | #29 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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@Thorham
That's how I like my s-s, clean and lean Great setup! What version of MCP you're using? @TCD Wow! Lots going on but it's actually quite readable and... makes sense You do like to informed of what's going on (all those echo and say commands) Keep 'em coming! |
30 August 2008, 09:03 | #30 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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Quote:
All those message are completely redundant, but I like to see what's going on (even if I know what it does ) |
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30 August 2008, 15:28 | #31 |
Amiga NetRunner
Join Date: Apr 2005
Location: Spain
Age: 45
Posts: 941
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Cyberdruid, is that a customized wb 1.3 boot?. Can it boot from floppy or is hd only?
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30 August 2008, 18:33 | #32 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
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Quote:
I maneged to get rid of the setpatchmrgcop line. Was only needed for Brilliance, and I've simply made a script for it I also found a bug Because the copy command happened after mcp, T: didn't exist Swapped it in front of mcp. |
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31 August 2008, 00:47 | #33 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
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Here's mine:
Code:
asmone |
31 August 2008, 01:02 | #34 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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31 August 2008, 02:07 | #35 |
Registered User
Join Date: Mar 2006
Location: Germany
Posts: 899
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@TCD Why do you have all assigns in the startup-sequence? You could make a small script for each game where you do the assigns. Just rename your <game>.info to start<game>.info, change the icon type to "project", enter "iconx" as default tool and name the script start<game>. Script could look like:
Code:
assign gamedisk1: dh0:game/ assign gamedisk2: dh0:game/ assign gamedisk3: dh0:game/ game assign gamedisk1: remove assign gamedisk2: remove assign gamedisk3: remove |
31 August 2008, 08:35 | #36 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
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Quote:
Thank you for the info thor |
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16 September 2008, 12:20 | #37 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Here's mine
Code:
;C:BlizKick * EXTRESBUF=32768 SPEEDROM LOCALFAST HOGWAITBLIT MODULE RemCards NewAlert SoftSCSI QUIET C:SetPatch QUIET ;C:SlowBoot CODE: NOREASSIGN C:SegTracker C:PatchControl C:Version >NIL: C:WatchWatcher ;C:MountENV ;C:MCPASSIGNS ;DEVS:MONITORS/PicassoIV C:MCP C:MCPRAMLIBPATCH S:Batch/Alias.bat DEVS:MONITORS/PicassoIV C:CheckCapsLock IF NOT WARN C:NoBorder ON C:AddDataTypes refresh Type S:shell.start ; -C456 PROMPT "[7mSting[32mRay[0m > " SetMap D PATH C:Cruncher add ELSE SetEnv Workbench $Workbench SetEnv Kickstart $Kickstart UnSet Workbench UnSet Kickstart C:AddDataTypes Refresh run >NIL: C:VisualPrefs C:IPrefs C:ConClip S:Batch/Path.bat S:User-Startup C:RexxMast >NIL: C:LoadDB EndCLI >NIL: ENDIF |
16 September 2008, 20:00 | #38 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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Nice one!
I thought that Blizkick had a DelayIDE (or something similiar) module. How is SlowIDE better? |
01 October 2008, 19:27 | #39 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
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Updated by removing pploadseg and replacing leftover crunched libraries
Code:
C:IDEfix start quiet C:SetPatch QUIET copy >nil: sys:prefs/ramdisk/ ram: all c:patchcontrol c:mcp c:fblit >nil: c:ftext >nil: c:mountenv >nil: sys:devs/monitors/pal >nil: C:IPrefs C:ConClip Path >NIL: RAM: C: SYS:Utilities SYS:Rexxc SYS:System S: SYS:Tools Run <NIL: >NIL: c:NewIcons assign CON: dismount >nil: mount CON: Execute S:User-Startup C:LoadWB EndCLI >NIL: |
01 January 2010, 03:19 | #40 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,410
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This is my Startup-Sequence from my 4000T
Code:
; $VER: Startup-Sequence_HardDrive 45.1 (25.11.00) ; Startup-Sequence for hard drive systems ;If Exists C:IDEFix ; ;C:IDEFix ; C:LoadIDE start quiet ;EndIf ;blizkick * EXTRESBUF=300000 "romupdate.idtag" "exec.library" "bootmenu" "FastFileSystem" "FileSystem.resource" "scsi.device" "NCR scsi.device" "ram-handler" "console.device" "shell" "WaitBoot" "FixGetMsg" "NewAlert" "NoClick" "romfixes" QUIET C:WBCtrl mnl=107 CyReq C:SetPatch NOROMUPDATE QUIET C:PatchControl C:StackAttack MIN=8000 ADD=400 run >NIL: CMQ060 C:Version >NIL: C:AddBuffers >NIL: DF0: 15 FailAt 21 C:MakeDir RAM:T RAM:Clipboards L:env-handler ADDVOLNODE Resident >NIL: C:SetEnv PURE REPLACE Resident >NIL: C:Assign PURE Resident >NIL: C:Execute PURE Assign >NIL: T: RAM:T Assign >NIL: CLIPS: RAM:Clipboards Assign >NIL: REXX: S: Assign >NIL: PRINTERS: DEVS:Printers Assign >NIL: KEYMAPS: DEVS:Keymaps Assign >NIL: LOCALE: SYS:Locale Assign >NIL: LIBS: SYS:Classes ADD Assign >NIL: HELP: LOCALE:Help DEFER C:CyberPatcher ON BindDrivers C:Mount >NIL: DEVS:DOSDrivers/~(#?.info) C:LoadMonDrvs SetEnv Language "english" SetEnv Workbench $Workbench SetEnv Kickstart $Kickstart UnSet Workbench UnSet Kickstart C:AddDataTypes REFRESH QUIET C:MCP SysPrefs >NIL: run >NIL: SYS:MISC/VisualPrefs/VisualPrefs C:IPrefs SYS:MISC/VisualPrefs/FPPrefs C:ConClip Path >NIL: RAM: C: SYS:Utilities SYS:Rexxc SYS:System S: SYS:Prefs SYS:WBStartup SYS:Tools SYS:Tools/Commodities SYS:System/REXXMast >NIL: ;C:Run <>NIL: C:IntuiWheel IF EXISTS S:User-Startup Execute S:User-Startup EndIF Resident Execute REMOVE Resident Assign REMOVE C:PatchMult64 C:Execute SYS:Scripts/NTSC C:LoadWB EndCLI >NIL: And the user-startup Code:
C:PPCInstall >NIL: ;BEGIN ViNCEd ; Remove the ; default console handler CON: SetVNC Quiet Mount Override as CON: ; Remove the ; gadgets with new functions from ViNCEd that can be set with prefs tool ViNCEd. ;StringSnip >NIL: INSTALL ; Remove the ; assigns in pattern matching commands. TrueMultiAssigns ;END ViNCEd ;BEGIN Safe C:XXXX RENRAM MOUNTSIZE=6684 ;END Safe Assign "Ram Disk:" RAM: C:Makelink RAM:disk.info ENVARC:SYS/def_RAM.info soft ;BEGIN xfdPatch xfdPatch >NIL: ;END xfdPatch ;BEGIN XpkMasterPrefs Run >NIL: XpkMasterPrefs ;END XpkMasterPrefs ;BEGIN ActivateCrossIDEfix ;ActivateCrossIDEfix ALL ;END ActivateCrossIDEfix ;BEGIN MUI if exists "Work:MUI" assign MUI: "Work:MUI" if exists MUI:Libs assign add LIBS: MUI:Libs endif if exists MUI:Locale assign add LOCALE: MUI:Locale endif version >nil: exec.library 39 if not warn if exists MUI:Docs if exists HELP:dummy ; do not remove endif ; this entry! assign add HELP: MUI:Docs endif endif endif ;END MUI ;BEGIN Delfina DSP path Work:Multimedia/Delfina/ Work:Multimedia/Delfina/bin add ;DelfMem >NIL: ;END Delfina DSP DelfTweak >NIL: CRYSTALFRQ=4.0 MFACTOR=15 NOCONFIRM ;BEGIN MagicASL Run <>NIL: C:PatchAsl ;END MagicASL ;BEGIN Mroocheck ;C:Mroocheck.driver ;END Mroocheck ;BEGIN ImageFX4 ;assign "ImageFX4:" "Work:Multimedia/ImageFX4" If NOT EXISTS ENV:ImageFX4 Makedir ENV:ImageFX4 EndIf SetEnv ImageFX4/JPEG_Smoothing ON ;END ImageFX4 ;BEGIN DirectoryOpus 5 ASSIGN DOpus5: "Work:Opus5" PATH DOpus5:c Add ;END DirectoryOpus 5 ;BEGIN Executive PATH Work:MISC/Executive ADD Run <NIL: >NIL: Work:MISC/Executive/Executive ;END Executive Last edited by ancalimon; 01 January 2010 at 03:24. |
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