26 December 2015, 16:01 | #1 |
Eleventh Hour Games
Join Date: Feb 2011
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Scourge of the Underkind: Development thread
Hi everyone
I just thought I'd share with you some exciting news about a new game for Amiga that is in the works. Scourge of the Underkind is going to be a 8-way scrolling action game with vast maps, hidden areas, lots of meanies and bosses to kill on your way to ridding the world of the Underkind and their evil minions. Gameplay will be a mixture of all our favourite games, from Gods to Chaos Engine and Alien Breed and will be free upon release to download in .ADF format. For the art-style I am mixing up medieval with primitive steam machinery to give the game a unique look which will hopefully capture the imagination. It has taken a little while just to get to this stage because the usual life commitments get in the way of projects such as these but we're making good progress on this game. The game will have music especially composed for it as well as cool sound effects. I will be posting any progress videos to this thread and hopefully so will the programmer. Here is an early test of the engine, the key sprites are there as a sort of stress-test to show how well the engine is performing. And lag or jerkiness is down to recording software. [ Show youtube player ] A very slow and boring video of me editing tiles: [ Show youtube player ] Thanks for looking! Last edited by CaptainNow; 07 April 2016 at 18:09. Reason: Made the title easier to find |
26 December 2015, 17:46 | #2 |
Born again WinUAE user
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Looking good (smooth scrolling and atmospheric artwork) for just a demo!
Good luck with this exciting project. |
26 December 2015, 17:49 | #3 |
Phone Homer
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What's it programmed in? Looks good
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26 December 2015, 17:50 | #4 |
Missile Command Champion
Join Date: Aug 2005
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Clearly not AMOS. Looks really good so far.
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26 December 2015, 17:54 | #5 |
Phone Homer
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26 December 2015, 18:15 | #6 |
Registered User
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That´s what is an 8-way scroll!!
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26 December 2015, 18:18 | #7 |
Global Moderator
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Thank you for doing this free for download. Best of luck with it! I'm definitely looking forward for it!
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26 December 2015, 18:58 | #8 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
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Scrolling looks good. Also with background tile animations already included. And the graphics are great!
Choose a development goal which you can reach in the next 6-12 months and don't try to do too much, and this will be a successful new homebrew game for the A500. |
26 December 2015, 19:20 | #9 |
Registered User
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Looks like a game with style I would love to play it.
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26 December 2015, 19:45 | #10 |
Registered User
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Hi, nice to know of new games, good luck with it, liking the art style btw!
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26 December 2015, 19:54 | #11 |
Registered User
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Nice work, keep up!
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26 December 2015, 20:23 | #12 |
Registered User
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nice work!
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26 December 2015, 21:24 | #13 |
Registered User
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Yeah looks great, I loved seeing the dev graphics!
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26 December 2015, 23:26 | #14 |
Eleventh Hour Games
Join Date: Feb 2011
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Thanks for the positive feedback!
The game is being programmed in assembler, I am very lucky to be working with Magnus. Here is his Youtube channel, he has a load of videos showing off his various demos etc. https://www.youtube.com/user/Godzilla7302/videos I will be posting more videos of my own, timelapses of me working on various things or editing maps etc. I am also very aware of the creep that can crawl up on projects like this, which is why the mechanics will be simple. Explore maps, kill baddies, grab coins, buy stuff to help you explore maps and kill baddies. It's very exciting. |
26 December 2015, 23:36 | #15 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
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Quote:
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26 December 2015, 23:39 | #16 |
Eleventh Hour Games
Join Date: Feb 2011
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Ahh!
I had a ton of other programs running in the background too...one of which was the recording software so yeah, my P.C isn't up to much haha! |
27 December 2015, 00:20 | #17 |
Registered User
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very cool LordN, thank you for giving us something to look forward too and enjoy
ps. any advantages if running this game with AGA, or would be just the same performance/etc if using an A500? |
27 December 2015, 08:57 | #18 |
Eleventh Hour Games
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27 December 2015, 09:54 | #19 |
Registered User
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Nice!
So you use DeluxPaint for creating the tiles? Cool. Perhaps that's the best tool for the job. Never used it myself actually. Thanks for past and future great work! |
27 December 2015, 10:00 | #20 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
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Yes, after all these years it's still the program of choice for a project such as this. I could use Photoshop or Grafx2 to produce the art for this but I have so much fun using Dpaint
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