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Old 29 March 2022, 22:33   #5021
spudje
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Removing some of the dlls and adding a stack of 1.000.000 didn't help.

This is snoopdos log as far as I can capture events, starting PPC and then running Quake2:

PHP Code:
248   SYS:System/CLI     ChangeDir  SYS:                                                 
 
249   [1assign         OpenLib    utility.library                          Ver 37  OK  
/250   [1InitPPC        OpenLib    powerpc.library                          Ver 0       
 251   ramlib             Load       LIBS
:powerpc.library                             OK  
 252   ramlib             OpenLib    utility
.library                          Ver 0   OK  
 253   ramlib             OpenLib    expansion
.library                        Ver 37  OK  
 254   ramlib             OpenLib    prometheus
.library                       Ver 4   OK  
/255   ramlib             OpenLib    ppc.library                              Ver 46      
 256   ramlib             Open       LIBS
:ppc.library                         Read    Fail
 257   ramlib             Load       LIBS
:ppc.library                                 Fail
 258   ramlib             Open       System
:ppc.library                       Read    Fail
\255   ramlib             OpenLib    ppc.library                              Ver 46  Fail
 259   ramlib             Load       System
:ppc.library                               Fail
\250   [1InitPPC        OpenLib    powerpc.library                          Ver 0   OK  
 260   
[1quake2         OpenLib    powerpc.library                          Ver 14  OK  
 261   
[1quake2         Open       *                                        Write   OK  
 262   
[1quake2         Open       Work:Games/Quake2/baseq2/pak0.pak        Read    OK  
 263   
[1quake2         Open       Work:Games/Quake2/baseq2/pak1.pak        Read    Fail
 264   
[1quake2         Open       Work:Games/Quake2/baseq2/pak2.pak        Read    Fail
 265   
[1quake2         Open       Work:Games/Quake2/baseq2/pak3.pak        Read    Fail
 266   
[1quake2         Open       Work:Games/Quake2/baseq2/pak4.pak        Read    Fail
 267   
[1quake2         Open       Work:Games/Quake2/baseq2/pak5.pak        Read    Fail
 268   
[1quake2         Open       Work:Games/Quake2/baseq2/pak6.pak        Read    Fail
 269   
[1quake2         Open       Work:Games/Quake2/baseq2/pak7.pak        Read    Fail
 270   
[1quake2         Open       Work:Games/Quake2/baseq2/pak8.pak        Read    Fail
 271   
[1quake2         Open       Work:Games/Quake2/baseq2/pak9.pak        Read    Fail
 272   
[1quake2         Open       Work:Games/Quake2/baseq2/pak0.pak        Read    OK  
 273   
[1quake2         Open       Work:Games/Quake2/baseq2/config.cfg      Read    Fail
 274   
[1quake2         OpenLib    intuition.library                        Ver 0   OK  
 275   
[1quake2         OpenLib    graphics.library                         Ver 0   OK  
/276   [1quake2         OpenLib    bsdsocket.library                        Ver 0       
 277   ramlib             Open       LIBS
:bsdsocket.library                   Read    Fail
 278   ramlib             Load       LIBS
:bsdsocket.library                           Fail
 279   ramlib             Open       Work
:Games/Quake2/bsdsocket.library      Read    Fail
 280   ramlib             Load       Work
:Games/Quake2/bsdsocket.library              Fail
\276   [1quake2         OpenLib    bsdsocket.library                        Ver 0   Fail
 281   
[1quake2         OpenLib    keymap.library                           Ver 0   OK  
 282   
[1quake2         Open       Work:Games/Quake2/ref_soft.dll           Read    OK  
 283   
[1quake2         Open       CON:0/0/800/600/DLL_OUTPUT/AUTO/CLOSE/WA Write   OK  
 284   
[1quake2         System     ref_soft.dll ref_soft.dll                        0   
 285   
[3ref_soft.dll   OpenLib    powerpc.library                          Ver 14  OK  
 286   
[3ref_soft.dll   Open       *                                        Write   OK  
 287   
[1quake2         Open       Work:Games/Quake2/baseq2/pak0.pak        Read    OK  
 288   
[1quake2         Open       Work:Games/Quake2/baseq2/pak0.pak        Read    OK  
 289   
[1quake2         OpenLib    cybergraphics.library                    Ver 0   OK  
 290   
[1quake2         OpenLib    intuition.library                        Ver 0   OK  
 291   
[1quake2         OpenLib    graphics.library                         Ver 0   OK 
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Old 29 March 2022, 22:48   #5022
Cowcat
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For more Q2 check the thread I have.

And what happens after? It stays there ?

Do you have a network connection on your system ?
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Old 30 March 2022, 10:57   #5023
spudje
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I don't get more, after this the screen turns off. As if it selects a screen mode/rtg card that does not exist.

No, I don't have network configured (yet), I guess that's Q2 just checking whether I have or not. Cannot imagine absense of bsdsocket.library causes the problem.

Yes, I guess we should go back to the Q2 thread, as everything else so far in the end works.
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Old 30 March 2022, 11:30   #5024
BULI
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Quote:
Originally Posted by BULI View Post
On my BlitzQuake setup, and when Workbench have high resolution desktop and more bitmaps in system and VRAM is smaller, Quake GL have problem with smooth animation (I will show video soon).

Here is an example VIDEO of low VRAM problem:
[ Show youtube player ]
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Old 30 March 2022, 13:49   #5025
spudje
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If I understand correctly there is no such thing as a gfxaddr ENVARC in the prometheus/PCI PPC world? However, the behaviour I get with Quake2 (not opening the proper screen, but simply black screen/no signal) seems very similar to behaviour when gfxaddr is wrongly configured.
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Old 30 March 2022, 20:23   #5026
BULI
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Quote:
Originally Posted by spudje View Post
If I understand correctly there is no such thing as a gfxaddr ENVARC in the prometheus/PCI PPC world? However, the behaviour I get with Quake2 (not opening the proper screen, but simply black screen/no signal) seems very similar to behaviour when gfxaddr is wrongly configured.

Gfxaddr parametr with "sonnet.library" doesn't matter.
Try use program to screens promotion, like "New Mode" and check what screen is opening via Quake 2
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Old 30 March 2022, 21:30   #5027
Wrangler
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@spudje Have you followed this? https://github.com/Sakura-IT/SonnetA...allation-guide
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Old 30 March 2022, 22:04   #5028
spudje
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I have many times in the past. So not literally anymore now, and it is still mainly focused on Sonnet & Mediator.

But as posted in the Quake2 thread, I got it working finally.
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Old 31 March 2022, 07:41   #5029
BULI
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Quote:
Originally Posted by spudje View Post
But as posted in the Quake2 thread, I got it working finally.
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Old 03 April 2022, 00:53   #5030
jkdsteve
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Well I finally got my old CSPPC back in action so I could run Tornado3D.

My question is did anyone ever get Tornado 3D (3.0 or earlier one) running with Hedeon PowerPC emulation using an appropriate PCI PPC. I have an 800MHz something or other.

It always bombs out for me trying to initialize the PPC -I figure it makes some illegal data read and causes an exception.

Last edited by jkdsteve; 03 April 2022 at 01:00.
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Old 03 April 2022, 03:58   #5031
grelbfarlk
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I did get it running somewhat, I could launch it and open the modeler and so on. Usually it bombed out when trying to render. If Frank Wille's ppc.library is working with other applications of the kind, it should work. GUI heavy applications like this that use ppc.library are pretty unstable for me though, like Prostation Audio.

Last edited by grelbfarlk; 03 April 2022 at 04:10.
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Old 04 April 2022, 23:43   #5032
jkdsteve
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Quote:
Originally Posted by grelbfarlk View Post
I did get it running somewhat, I could launch it and open the modeler and so on. Usually it bombed out when trying to render. If Frank Wille's ppc.library is working with other applications of the kind, it should work. GUI heavy applications like this that use ppc.library are pretty unstable for me though, like Prostation Audio.
Same, I was hoping someone had discovered a combination of WarpOS and Sonnet variable that made it work.

It's a fun program at 200MHz, would love to see what 800 looked like with fast memory access....probably just crash faster ;-)

Last edited by jkdsteve; 05 April 2022 at 00:01.
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Old 05 April 2022, 00:00   #5033
Hedeon
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Send me an installation and instructions on how to recreate the error, if you want.
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Old 05 April 2022, 01:04   #5034
jkdsteve
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Quote:
Originally Posted by Hedeon View Post
Send me an installation and instructions on how to recreate the error, if you want.
I wish I could but sadly I don't have a cracked version, this thing accesses a dongle using potgo.resource :-/
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Old 05 April 2022, 04:07   #5035
jkdsteve
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Quote:
Originally Posted by Hedeon View Post
Send me an installation and instructions on how to recreate the error, if you want.
Is there a way/patch to force PPC code to allocmem on the PPC ?

The reason I ask is because I think it’s possible to have the PPC render run so long as I change the priority of the ppc memory in the mem list to supersede all others and yes it sucks for load/save and screen updates

I’m thinking Tornado does some weird 68/PPC hybrid render, so when everything is PPC memory the 68k side is really hampered but when the data is in 68k memory then the kernel throws a Data Access exception.

Last edited by jkdsteve; 05 April 2022 at 06:46.
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Old 05 April 2022, 08:53   #5036
Hedeon
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Normally, that is exactly what the library does. But maybe it uses modules or something exotic. Then I hard code it into the library. But for that I need the program to test. Sadly, that seems not possible.

That it throws a DSI is probably due to fpu instructions as most integer accesses get handled.
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Old 05 April 2022, 22:46   #5037
jkdsteve
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Quote:
Originally Posted by Hedeon View Post
Normally, that is exactly what the library does. But maybe it uses modules or something exotic. Then I hard code it into the library. But for that I need the program to test. Sadly, that seems not possible.

That it throws a DSI is probably due to fpu instructions as most integer accesses get handled.
I mean, I could probably ship you the dongle and software but not sure of effort for you on al, what?l 3? Tornado users ;-)

It's a PPCLIBEMU app of course.

Attached DSI output for reference:
Attached Thumbnails
Click image for larger version

Name:	IMG_0855.jpg
Views:	59
Size:	102.0 KB
ID:	75223  

Last edited by jkdsteve; 05 April 2022 at 23:13.
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Old 06 April 2022, 09:33   #5038
BULI
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RTCW on Ragnarok with INTRO Remastered (with Machine Learning AI converted from YT)

[ Show youtube player ]
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Old 06 April 2022, 11:45   #5039
Hedeon
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Together with JK the highlights of WarpOS :-) Thanks for the video and thanks CowCat.

Makes me want to make a video again. I think I have a nice topic.
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Old 06 April 2022, 13:40   #5040
BULI
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Quote:
Originally Posted by Hedeon View Post
Makes me want to make a video again. I think I have a nice topic.
So, we are waiting patiently
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