English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 19 June 2022, 18:20   #1
kremiso
Registered User
 
Join Date: Dec 2020
Location: Italy
Posts: 1,897
Upscaling Sierra AGI games

just watched this short but imo interesting video, with a reasoning about how to attempt to upgrade the gfx in the Sierra early adventures :

[ Show youtube player ]
kremiso is offline  
Old 19 June 2022, 19:13   #2
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
Also this interesting tech demo of Sierra AGI games but in 3D. I'd play that!

[ Show youtube player ]
gimbal is offline  
Old 19 June 2022, 19:23   #3
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,899
Valiant effort, terrible results. But that's how it is 19 times out of 20 when people try to "fix" old gfx, with which there is nothing wrong to start with.

There's the usual call to the Holy Modern Grail of "sharpness", but his initial footage is from some wishy washy modern monitor, or maybe it's dodgy video upscaling, nevertheless you can do much better by running Dosbox in pixel perfect mode (or simply use a CRT monitor). It's also possible, judging by his final shots, that by sharpness he means getting rid of jaggies, but again, this is not how this game would look on the original CGA monitor (heavy scanlines), or via CGA or RGB (later on Amiga, ST, etc) on consumer 15kHz CRT with its natural antialiasing. Which you can easily emulate with some shaders.

Oh, well. His saving grace is that at the end he says this is a "remix", and not some sort of ultimate version, so at least there's that.
dreadnought is offline  
Old 19 June 2022, 19:38   #4
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
The 3D demo inspired me to create some sprites for an imaginary Police Quest-Bladerunner game when I first saw it.

Now where did Gaff put the keys for the Spinner...?



Last edited by Cherno; 19 June 2022 at 19:44.
Cherno is offline  
Old 19 June 2022, 20:12   #5
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
I watched the first video a couple of weeks ago and found it interesting, but the result don't really appeal to me. If they would have tried to upscale them while keep it 'pixeled' that might work better. His conclusion is good though.

Last edited by TCD; 12 July 2022 at 14:37.
TCD is offline  
Old 19 June 2022, 21:25   #6
kremiso
Registered User
 
Join Date: Dec 2020
Location: Italy
Posts: 1,897
Quote:
Originally Posted by Cherno View Post
The 3D demo inspired me to create some sprites for an imaginary Police Quest-Bladerunner game when I first saw it.
good ones, really good ones

Quote:
Originally Posted by gimbal View Post
Also this interesting tech demo of Sierra AGI games but in 3D. I'd play that!
me too, and personally not only an adventure
wondering a Skool Daze remake using that 3d engine ie
kremiso is offline  
Old 20 June 2022, 09:21   #7
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
Quote:
Originally Posted by Cherno View Post
The 3D demo inspired me to create some sprites for an imaginary Police Quest-Bladerunner game when I first saw it.
That's super awesome!
gimbal is offline  
Old 20 June 2022, 10:13   #8
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
Quote:
Originally Posted by dreadnought View Post
Valiant effort, terrible results. But that's how it is 19 times out of 20 when people try to "fix" old gfx, with which there is nothing wrong to start with.
I don't call it exactly "fixing" in this case. Ken Williams had a really good idea to do all the graphics in the game using line drawing and flood filling operations instead of pixel plotting and so it has triggered people to see if they can take those drawing commands and make it output in a higher resolution. It'd be pretty cool to see someone succeed at it just to solidify how clever the idea was all those decades ago. Making it look better is pretty secondary really
gimbal is offline  
Old 20 June 2022, 22:03   #9
jizmo
Registered Abuser
 
Join Date: Oct 2013
Location: Valencia / Spain
Posts: 361
Quote:
Originally Posted by gimbal View Post
I don't call it exactly "fixing" in this case. Ken Williams had a really good idea to do all the graphics in the game using line drawing and flood filling operations instead of pixel plotting and so it has triggered people to see if they can take those drawing commands and make it output in a higher resolution. It'd be pretty cool to see someone succeed at it just to solidify how clever the idea was all those decades ago. Making it look better is pretty secondary really
I do concur, and it's an endless source of inspiration and also personal exploration for me how far these old games and graphics can be pushed using current technology and what we know right now after 30 something years these games were originally developed. I wouldn't neither call what is presented here trying to fix something – more like opening a whole new and interesting way of looking at the graphics we've all been accustomed to throughout all these years.

Althought the results are inferior to what's seen in the original game, I could see that what this person has done might be again fed to an AI that interprets what's in the picture and does a nice renditions of these in various different styles. Again, useless, but endlessly interesting.

As for fixing things, current Sierra games interpreters already utilise a method that renders what is shown as a pixel raster (to make up for the missing colors in the EGA palette) as solid colors. This is what I'd call a good fix to get closer to what the original developers had in mind, but still being true to the original art style.
jizmo is offline  
Old 21 June 2022, 00:30   #10
pandy71
Registered User
 
Join Date: Jun 2010
Location: PL?
Posts: 2,741
Quote:
Originally Posted by kremiso View Post
just watched this short but imo interesting video, with a reasoning about how to attempt to upgrade the gfx in the Sierra early adventures :

[ Show youtube player ]

You can give a chance to alternative approach: https://upscale.wiki/wiki/Model_Database

Some of models give very neat results - like this https://imgsli.com/MzgxMTc/1/2
pandy71 is offline  
Old 21 June 2022, 06:11   #11
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
Stumbled on those resources if someone want to create an adventure with that engine:

AGI Programmers Wiki.

Barry Harmsen \ Reverse Engineering 90s Sierra AGI Games \ Sanoma TechTalks25
[ Show youtube player ]
saimon69 is offline  
Old 21 June 2022, 14:44   #12
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
Awesome, I'll watch that one later. You can always spot a Dutch guy the second they open their mouth
gimbal is offline  
Old 21 June 2022, 15:22   #13
Valken
Registered User
 
Join Date: Feb 2009
Location: Amiga
Posts: 465
That 3D version is AMAZING! I love it!
Valken is offline  
Old 11 July 2022, 19:04   #14
Suthriel
Registered User
 
Join Date: Apr 2021
Location: Germany
Posts: 16
For those, who liked the 3D remake, the creator released a 3D remake of another game, Enclosure.
Here is the trailer:


[ Show youtube player ]


And you can download the game from his Website, that is also linked in the Trailers description


Or just go here: https://mausimus.itch.io/enclosure3d
Suthriel is offline  
Old 11 July 2022, 20:56   #15
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
I love it.
gimbal is offline  
Old 12 July 2022, 14:30   #16
kremiso
Registered User
 
Join Date: Dec 2020
Location: Italy
Posts: 1,897
seems great, impatient to test it in a couple of days, thanks
kremiso is offline  
Old 12 July 2022, 14:39   #17
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
That looks really interesting. Plus the 3D effect works very well.
TCD is offline  
Old 12 July 2022, 15:01   #18
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
Exceptionally well, I would say. At the 1:17 mark they flip the game from 2D to 3D mode when outside in the snow and even though it is still all monster pixels, it looks very eye pleasing.

Q4 the tooling behind it will be made available, I'm curious to see what goes into making a game like this. Right now you could do it 2D with the Adventure Game Studio.

[ Show youtube player ]

(if you don't want to watch the entire video, watch the part at 23:40. God I love this dude).
gimbal is offline  
Old 12 July 2022, 15:13   #19
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Erm... okay. I just hope that Larry, Police & King's Quest etc get a 3D makeover too.
TCD is offline  
Old 12 July 2022, 17:08   #20
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
Yeah but then I do hope people are wise and don't try to recreate the existing games, reuse assets to create new games and use different names for them (Cop Quest!). Because Activision still owns and sells those games.
gimbal is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Localized Sierra games malko support.Games 3 26 March 2021 08:56
Palette in Sierra AGI Games ricky500 support.Games 9 09 June 2019 17:21
What's wrong with Sierra adventure games? Nostalgeek Retrogaming General Discussion 41 10 December 2008 14:13
Sierra adventure games laffer Retrogaming General Discussion 33 20 August 2007 03:24
WT Sierra AGI update Frog News 1 11 February 2006 15:23

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:49.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.21989 seconds with 15 queries