08 January 2005, 16:25 | #1 |
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Wasn't Microcosm CD32 supposed to be impossible to emulate with WinUAE?
I managed to emulate it today and play it.. runs smooth and perfect. I read in some threads here and some pages on the internet about Microcosm, and they all say it only works on a real Amiga CD32. I downloaded the game and gave it a couple of tries, and now I can play it.
Ok, maybe this is old news and many people have already played it in WinUAE, but it doesn't look so from what I've read. Too bad I can't record myself completing this game. It's because that the game contantly loads from the CD, or harddrive (if you would install it there instead). The game is one big Anim file. If a game loads while recording, the audio gets out of sync, so as this game loads all the time, there would be big sound delays. But I recorded some anyway just to show you what the game looks like... if you didn't know. http://www.retrogaming4ever.com/Microcosm.php The intro has recorded people : |
08 January 2005, 16:29 | #2 |
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WinUAE is able to run this games for years now.
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08 January 2005, 16:36 | #3 |
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Yes, I know that. But of ALL CD32 games, Microcosm is said to be an exception which only would be possible to run on a real CD32.... oh well... never mind then...
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08 January 2005, 16:42 | #4 |
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ive played it ages ago on winuae, plus tested alot of other cd titles for toni awhile back for bug reports
Answer: no unless you go back in time |
08 January 2005, 16:49 | #5 |
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Yeah yeah.... .. enough. Just thought that of ALL the titles, this one was not emulate-friendly, cuz that's what I read here and there.
Thread closed ( I hope). |
09 January 2005, 13:59 | #6 |
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Anything digital can be emulated, in its basic form its just translation of operations. Common PCs do a lot in software that dedicated hardware had to do a cople of years ago, like mpeg compression.
The question is if it's possible to do it fast enought to be of use for anything else but a theoretical study.. ie I could emulate a xbox i my phone but even as a basic XBC converter it would be to slow to be useful. |
16 January 2005, 00:53 | #7 |
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Hi,
Would it be possible to upload your WinUAE configuration your running Microcosm with ? as when I try & play it on WinUAE I get 'Internal Hardware Failure". Everytime. Would be appreciated |
16 January 2005, 12:35 | #8 |
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Try to change the JIT-Settings. It must be either on or off, can't remember...
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16 January 2005, 21:40 | #9 |
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Cheers Windowskiller
Can now play the game at last, also solved the problem with other games like Super Street Fighter 2 Turbo (what a let down that was!). Again thanks. |
09 April 2005, 13:32 | #10 |
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Hi,
I managed to get Microcosm to run but I've got the problem that the game crashes when entering the second stage. Has anyone got a solution for this problem? Greets Insanus |
11 April 2005, 02:42 | #11 |
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wasn't this a cdtv game not a cd32 game?
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11 April 2005, 05:20 | #12 |
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Hey... talking about Microcosm, does anyone remember the demo that came with CD32 gamer? (I think it was that magazine.) On some CD32's it used to freeze on a blue screen with a bizarre screaming noises. ...or was it just my CD32? ;-)
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11 April 2005, 05:21 | #13 | |
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Quote:
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11 April 2005, 16:25 | #14 |
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And how can the 2nd stage problem be solved?
Greets Insanus |
12 April 2005, 08:25 | #15 | |
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Quote:
Was CD32 gamer the thing that Commodore Computing International launched or was that called something else, cos I am sure it was on one of their discs? |
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13 April 2005, 20:08 | #16 | |
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Quote:
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