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#1 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Rygar AGA Edition - Official Bugs thread
Ok, this thread has been created in order for people to post current bugs in Rygar...
This will help Graeme keep track of things and fix / update on the issues when he gets the time ![]() I'm currently moving "bug" posts from the Discussion: Rygar AGA Edition --> here so have closed the thread until I finish... Ignore the date on this first post; the thread was created today... I had to copy one of my old post's in to start the thread so that I could give background; and threads are always arranged by post date. Just as an FYI; here are the list of bugs I reported when testing various versions: Testing - Part 1: Most of the bugs in Part 1 & 2 & 3 have been fixed now, but some still remain ![]() Last edited by DamienD; 20 October 2019 at 17:05. |
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#2 |
Registered User
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A small bug on the last video : when you kill the four guy on each other to get the 10.000pts bonus..when you kill the guy on floor..the other guy up are not falling..they stay in the air, until you kill them..
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#3 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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#4 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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First impressions on real CD32, TF330, ClassicWB + KTRL32 and Competition Pro
Plays very smooth, feels better than on UAE Some minor glitches/nice to haves if I may.. - entering a password works only once. Even though the password stays there the next time you hit the main menu and it says e.g. "start round 4" but it starts round 1. You have to re-type the password to start round 4 (or whatever round) again. - sound glitches occasionally when dying, the fight sound gets repeated fast - I noticed a split second delay when jumping (using 2nd button, haven't tried single button mode yet). press the button, stumble for a split sec, jump. the scrolling stumbles as well. - would be cool to have the high scores saved - and finally a pause/resume button for us CD32 pad users would be great. super extra: map some of the cheat buttons to the pad. The game's very addicting and feels very arcade-y. Thanks again mcgeezer for it and jotd for the slave. |
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#5 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,172
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No issue with 2nd button on WinUAE, both with XBox One BT controller (set as Gamepad), or Joystick Speedlink USB in signature. Using WHDLoad version.
Bugs: 1) sometimes if you die right after you press fire, fire sound enters in loop in the death sequence 2) (you can ignore this since it's very marginal) very minor flashing background at screen reset changes (main menu to game, game to main menu, after you die and continue etc.) @Foul No issue with timer 1:00 here on my WinUAE... |
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#6 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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@mcgeezer
I have a list of mostly minor/convenience issues that I posted a bit back but maybe you haven't seen. the game is great as is, but I thought I'd sneak in these again ![]() glitches: - entering a password works only once. Even though the password stays there the next time you hit the main menu and it says e.g. "start round 4" but it starts round 1. You have to re-type the password to start round 4 (or whatever round) again. - sound glitches occasionally when dying, the fight sound gets repeated fast nice to have: - would be cool to have the high scores saved - Skip intro text at start of game / after game over with fire button to speed up trying-and-dying sequence ![]() - pause/resume button for us CD32 pad users would be great (PLAY button on CD32 joypad). When paused: press e.g. BLUE (==2nd button) to exit game |
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#7 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,172
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Quote:
3) when you start a new round (e.g. you completed round one) first time you press fire there is fire sound but no fire sprite animation... |
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#8 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Looks like a one-time glitch in Level 9. But i saw some other glitches, e.g. garbled graphics in level 5 after jumping from the rope. Should i play the ADF version without my turbo card plugged in?
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#9 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
The two squares of garbled graphics I know about when dismounting the rope, I'll fix them later if I get a chance. Just remember to try the LMB and fire at the same time when playing if the game hangs like that again. |
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#10 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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I also noticed that the Rygar dying sample sometimes gets distorted. Happens sporadically.
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#11 |
Registered User
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it seems someone already noticed that : i just started a game setting password lvl 9... died rapidly.. and when restarted with the good password set, it starts on lvl 1 !
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#12 | |||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
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I'm sure he'll get around to fixing ![]() |
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#13 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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In Level 18 i got garbled graphics too, after killing a Rhino mount. Some colored bars around the Rhino sprite with numbers and letters.
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#14 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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Findings on real CD32 with Amigajay's ISO burnt
- works on stock machine! - doesn't work from CD with TF330, says "you are outta ram buddy...", CF card pulled to maximize mem - BUT: works from HDD with 2-color workbench (1,985,408 chip + plenty of fast ram) - and if you have ~1,900,000 chip only then it also says "you are outta ram buddy...", as expected How come it doesn't work with CD + fast RAM? On a sidenote, oddly, I've experienced more glitches than usual. Sometimes I couldn't pickup the item that kills all baddies on screen, there were missing parts of graphics e.g. half dragon, half rock. It also slows down e.g. round 6 where lots of baddies are running around and also at the rope climbing part. Maybe due to 020 vs 030 on the TF330? this is the out of mem screen (in winuae, but obviously the same thing happens on real hw as well): ![]() Last edited by wairnair; 19 October 2019 at 11:52. |
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#15 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
I'd be interested to know what the 'avail' utility shows with one of those TF330 cards installed. As far as I know, the Amiga OS should prioritise loading into FastRAM over chip ram if it available so if the TF330 has Fastram then it should use it, the game needs about 1.65mb of chip ram to run if the game is loaded into fast ram. Nice that you got it working on a stock CD32, I'll look into the graphics glitches but the slow downs you mention are about right on a stock A1200, Having fast ram installed drastically increases speed. |
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#16 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,997
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Quote:
I then reduced the chipmem to 1mb and fastram to 8mb in winuae to see if it used it, but it still comes up with 'outta ram'... |
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#17 | |||
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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Quote:
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#18 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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I had some other glitches happening that I think are worth mentioning. Again, never seen anything like this with WHDLoad + fast ram.
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#19 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
Just to be clear this is on the CD32 version right? Really odd... I probably need to tighten things up but I'm kinda still at a loss as to why the game is not loading with all the ram on a CD32. I would really need to know how to build an ISO file to sort it, and at the moment I don't know how to do it....testing for me therefore takes a long time and would need to involve someone else. Just so some might shed a light on the problem... I've pretty much just used the AmigaDos OPEN,READ,CLOSE functions, Also instead of the game clearing all interrupts at the init I am enabling PORTS/Bit 3 so that files can be read from the hard drive/cdfs, the question is... is this correct? |
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#20 | |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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yes, stock CD32 running Amigajay's iso
Quote:
1. select the source directory 2. click "Examine" 3. Under options you can give your CD a name (optional I guess) 4. Select a path for your resulting Image 5. click build.. that's it (or if anyone knows more about this, please comment) Wish I could help you with that.. |
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