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Old 22 July 2013, 09:41   #1
Mounty
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PSX DualShock controller progress RUMBLE FEATURE WORKING! !

Hi,

We are making great progress with the PS/2 DualShock to Amiga adapter. We now have working:

Both fire buttons (Battle Squadron is awesome to play with a DualShock).
Autofire.
Rapidfire (like autofire but much faster).
We got the rumble feature working!!

The rumble feature needs fine tuning, and we'll be working on that this week.
At the moment it is sound activated but we only want it to trigger on low frequency explosion type sounds.

As soon as we get that sorted we will be moving to the PCB design stage.

http://i43.tinypic.com/29bknlj.jpg
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Old 22 July 2013, 11:32   #2
johnim
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looks good and sounds nice so far

and button programing options

any news on any pricing yet
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Old 22 July 2013, 13:19   #3
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Quote:
Originally Posted by johnim View Post
looks good and sounds nice so far

and button programing options

any news on any pricing yet
Yes we're really pleased with the progress. As far as button programming goes, so far we have:

Circle = Fire1
Cross = Fire2
Triangle = Autofire on
Square = Autofire off
L1 = RapidFire on
R1 = Rapidfire off

Something that just occurred to me - I might also do:

L2 = Rumble on
R2 = Rumble off

Forgot to mention this model is aimed at A500/600/1200 we will be bringing a seperate model out for the CD32.
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Old 22 July 2013, 14:10   #4
Loedown
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A low pass filter should be enough to activate a FET for the rumble feature if that's the way you're planning to go.
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Old 22 July 2013, 16:09   #5
Mounty
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Quote:
Originally Posted by Loedown View Post
A low pass filter should be enough to activate a FET for the rumble feature if that's the way you're planning to go.
Yes that's right, we're working on the cut off frequency, order number and response type e.g. Butterworth or Chebyshev etc.

There's a bit more to it than that though, both on the analogue and digital side. The firmware I've written for the PIC16F628A looks for a logic level on one of the IO pins before it sends the relevant control byte to the PSX controller.
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Old 22 July 2013, 17:10   #6
Hungry Horace
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Where's the CD32 mapping support??
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Old 22 July 2013, 19:00   #7
Mounty
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Originally Posted by Hungry Horace View Post
Where's the CD32 mapping support??
Like I said a few messages ago, CD32 support will be introduced in a later model.

Is that something you would be interested in?

BTW here's a sneak peek of the circuit board so far:

http://i41.tinypic.com/2mgzs7.jpg

Last edited by Mounty; 22 July 2013 at 19:12.
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Old 22 July 2013, 22:57   #8
Hungry Horace
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Without doubt - I have a couple of adapters already, but I know one at least is faulty so I would certainly take an interest in buyingif the price is right and the functionality there...

Personal opinion - cd32 support mode is a must for any psx /ps2 adaptor, even if you are targeting a500/a600/a1200... Look how many whdload games are having cd32 controls added!

I also think there should be serious consideration given to a mouse control option - one of the adapters I have does this already and makes things an absolute joy (pardon the pun) for general gameplaying....
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Old 23 July 2013, 04:34   #9
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Just what exactly does the mouse control function do? I'm assuming that it somehow lets you control the mouse with the joystick. Would that be using the analogue sticks? How are the buttons mapped? The more info you can give me the more I can do.
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Old 23 July 2013, 12:57   #10
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Pretty sure both analogue and digital controls worked as the mouse, with x for lmb and circle for rmb... There was a mouse speed option but I forget via what.... Left/right shoulder maybe?

I guess there's room in there for centre mouse button on triangle or something too!!

V.impressed with the potential rumble control btw!
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