14 March 2013, 02:48 | #1 |
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Streetfighter2 Turbo CD32 Screen Corruption
Hi,
I seem to get screen corruption in GameTeks Street Fighter2 whilst playing a fight, it will go away temporarily if I change any setting in the Display Settings until I finish the fight, then it returns (See Attachment). Please see my log below if this helps. I have had this happen on all different machines I am running. I am running WinUAE 2.6.0 Beta 10 (This screen corruption started appearing from WinUAE 2.5.1 Release). It happens in both windowed and full screen. I used the default CD32 configuration (But with More compatible unchecked on the Processor Setting as it won't boot the ISO with this checked - maybe another problem?) I hope some one can help or this has thrown up another bug for Toni to fix Kind regards WinUAE Log: 2013-03-14 01:32:26 26-656 [2776 090-009]: DS: 1323 = (1764 - 441) 26-656 [2776 090-009]: DS: bs=128 w=10240 max=16384 tof=21845 tuf=29127 37-254 [3304 000-208]: IMAGE CDDA: thread killed 40-164 [3450 000-104]: IMAGE CDDA: playing from 268159 to 269064, track 39 ('Super Street Fighter II Turbo (1995)(Gametek)(Track 39 of 46)[!].wav', offset 44, secoffset 0) 45-401 [3712 000-208]: IMAGE CDDA: thread killed 58-799 [4383 000-000]: IMAGE CDDA: playing from 159112 to 168568, track 18 ('Super Street Fighter II Turbo (1995)(Gametek)(Track 18 of 46)[!].wav', offset 44, secoffset 0) 2013-03-14 01:33:06 06-898 [4789 000-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0 06-899 [4789 000-000]: releasecapture 07-339 [4789 000-000]: setmouseactive 0->0 showcursor=0 focus=1 recap=0 07-569 [4789 000-000]: GUIBase 803x588 (6x13) 07-569 [4789 000-000]: Requested GUI size = 800x600 (720x568) 07-571 [4789 000-000]: winuae_inactive(0) 07-571 [4789 000-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0 07-648 [4789 000-000]: GetWindowRect 240x100 960x668 0 07-649 [4789 000-000]: Got GUI size = 800x600 15-445 [4789 000-000]: GetWindowRect 240x100 960x668 0 21-813 [4789 000-000]: Screenshot saved as "C:\Users\Public\Documents\Amiga Files\WinUAE\Screenshots\Super Street Fighter II Turbo (1995)(Gametek)[!]_001.png" 32-056 [4789 000-000]: GetWindowRect 240x100 960x668 0 48-002 [4789 000-000]: winuae_active(0) 48-044 [4789 000-000]: setmouseactive 0->-1 showcursor=0 focus=1 recap=0 48-044 [4789 000-000]: GetWindowRect 240x100 960x668 0 48-044 [4789 000-000]: CLIP 240x100 960x668 0 48-045 [4789 000-000]: setmouseactive 1->1 showcursor=1 focus=1 recap=0 50-259 [4900 000-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0 50-259 [4900 000-000]: releasecapture 50-699 [4900 000-000]: setmouseactive 0->0 showcursor=0 focus=1 recap=0 50-928 [4900 000-000]: GUIBase 803x588 (6x13) 50-928 [4900 000-000]: Requested GUI size = 800x600 (720x568) 50-930 [4900 000-000]: winuae_inactive(0) 50-930 [4900 000-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0 50-970 [4900 000-000]: GetWindowRect 240x100 960x668 0 50-971 [4900 000-000]: Got GUI size = 800x600 55-615 [4900 000-000]: winuae_active(0) 55-657 [4900 000-000]: setmouseactive 0->-1 showcursor=0 focus=1 recap=0 55-657 [4900 000-000]: GetWindowRect 240x100 960x668 0 55-657 [4900 000-000]: CLIP 240x100 960x668 0 55-657 [4900 000-000]: setmouseactive 1->1 showcursor=1 focus=1 recap=0 55-663 [4900 000-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0 55-663 [4900 000-000]: releasecapture 55-673 [4900 000-000]: winuae_inactive(0) 55-673 [4900 000-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0 55-708 [4900 000-000]: GetWindowRect 0x0 800x600 1 55-708 [4900 000-000]: SetCursorPos 400x300 55-713 [4900 000-000]: winuae_active(0) 55-715 [4900 000-000]: setmouseactive 0->1 showcursor=0 focus=1 recap=0 55-715 [4900 000-000]: CLIP 0x0 800x600 1 55-720 [4900 000-000]: Allocated draw temp buffer (1600*1280*16) = 3DD80020 55-767 [4900 000-000]: Device name: 'ATI Mobility Radeon HD 3400 Series' 80011000a0469.0 56-104 [4900 000-000]: D3D9Ex: 00000056 ALPHA DYNAMIC SCANLINE 56-104 [4900 000-000]: D3D9Ex: PS=3.0 VS=3.0 800*600*0p FS VS=0 B=2WE 16-bit 0 56-192 [4900 000-000]: D3D9Ex: pixelshader filter 'C:\Users\Public\Documents\Amiga Files\WinUAE\_winuae.fx' enabled 56-365 [4900 000-000]: GetWindowRect 0x0 800x600 1 56-365 [4900 000-000]: setmouseactive 1->-1 showcursor=1 focus=1 recap=0 56-365 [4900 000-000]: releasecapture 56-368 [4900 000-000]: CLIP 0x0 800x600 1 56-368 [4900 000-000]: setmouseactive 1->-1 showcursor=1 focus=1 recap=0 56-368 [4900 000-000]: releasecapture 56-368 [4900 000-000]: CLIP 0x0 800x600 1 56-384 [4900 000-000]: Buffer size (752*576) Native 56-384 [4900 000-000]: D3D9Ex: working texture allocated pre 752*576, post 800*600, bits per pixel 16 56-421 [4900 000-000]: D3D9Ex: 752*576 texture allocated, bits per pixel 16 56-462 [4900 000-000]: PAL mode V=49.9201Hz H=15625.0881Hz (227x312+1) IDX=10 (PAL) D=0 RTG=0 56-462 [4900 000-000]: P96FREQ: 312*49.9201 = 15575.0799 / 49.9 = 312 56-532 [4901 000-000]: POS (0 0 800 600) - (0 0 672 526)[672,526] (56 20) 59-793 [5047 227-059]: DS: 1323 = (1764 - 441) 59-793 [5047 227-059]: DS: bs=128 w=10240 max=16384 tof=21845 tuf=29127 2013-03-14 01:34:40 40-610 [7085 000-000]: IMAGE CDDA: thread killed 40-651 [7087 000-000]: IMAGE CDDA: playing from 159112 to 168568, track 18 ('Super Street Fighter II Turbo (1995)(Gametek)(Track 18 of 46)[!].wav', offset 44, secoffset 0) 46-141 [7339 000-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0 46-141 [7339 000-000]: releasecapture 46-403 [7339 000-000]: GUIBase 803x588 (6x13) 46-403 [7339 000-000]: Requested GUI size = 784x588 (800x600) 46-405 [7339 000-000]: winuae_inactive(0) 46-405 [7339 000-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0 46-904 [7339 000-000]: Got GUI size = 783x588 53-358 [7339 000-000]: Screenshot saved as "C:\Users\Public\Documents\Amiga Files\WinUAE\Screenshots\Super Street Fighter II Turbo (1995)(Gametek)[!]_002.png" 2013-03-14 01:35:09 09-773 [7339 000-000]: winuae_active(0) 09-811 [7339 000-000]: setmouseactive 0->-1 showcursor=0 focus=1 recap=0 09-811 [7339 000-000]: CLIP 0x0 800x600 1 09-811 [7339 000-000]: setmouseactive 1->1 showcursor=1 focus=1 recap=0 09-923 [7339 001-000]: setmouseactive 1->0 showcursor=1 focus=1 recap=0 09-923 [7339 001-000]: releasecapture 10-396 [7339 001-000]: winuae_inactive(0) 10-402 [7339 001-000]: setmouseactive 0->0 showcursor=0 focus=0 recap=0 10-630 [7339 001-000]: DS: DirectSound driver freed 10-855 [7339 001-000]: IMAGE CDDA: thread killed |
14 March 2013, 20:45 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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There was old bug in CD32 TOC handling, delay between TOC entries was too small which overflowed CD32 rom device driver's internal command buffer if CD had "enough" tracks.
http://www.winuae.net/files/b/winuae.zip fixes the non-booting bug but I have no idea about graphics corruption (I couldn't duplicate it but I only tested it very quickly) |
14 March 2013, 20:54 | #3 |
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Thanks Toni,
I will have a play round with more settings and the winuae.zip Kind regards |
14 March 2013, 22:19 | #4 |
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Super!, The .cue now boots
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