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Old 14 April 2005, 17:33   #41
squirminator2k
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Worms - The Directors is, was, and will always be the best game released specifically for AGA Machines.
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Old 04 May 2005, 03:49   #42
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i've just today gotten hold of a couple of cd32 pads, tried them out on super street fighter 2 aga (not the slow jerky turbo version), and albeit being in widescreen, it's a good game surprisingly, imo the gameplay is just as good as the console versions, i also tried the ecs/ocs version and it completely sucks, sorry for dragging an old thread up, but i was searching for other peoples opinions on this game and came across this thread
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Old 04 May 2005, 08:53   #43
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I always liked the Amiga versions of the Street Fighter games, but SSF2 always struck me as a lazy port of the SNES version.
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Old 14 June 2005, 18:41   #44
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I always liked the Amiga versions of the Street Fighter games
Huh? Even the ECS version with terrible loading times, poor graphics, missing animations and disk swapping hell?
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Old 14 June 2005, 21:37   #45
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Street Fighter II was good, and I just HDinstalled Super Street Fighter II Turbo AGA - never played the ECS versions.
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Old 03 January 2011, 20:04   #46
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Sorry for bringing life to this old thread, but it upsets me to read that AGA wasn't anything good really. Sure, we could at that time of released wanted something more. But AGA have alot of nice features not seen on the PC side yet (quater pixel scrolling like in Worms - The Directors e.g).

The problem with AGA was that Commodore was going down, and software houses didn't care to develope software for it. And this shit that Commodore released stock Amigas without fast ram.

So.. let the thread go back to sleep now
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Old 03 January 2011, 21:56   #47
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IMO the big problem with AGA was that it was only a weak incremental update, essentially only consisting of wider sprites and more colors while still retaining the big shortcomings of the ECS and OCS like f.ex 16-bit blitter operations only, and the odd-even grouping for bitplanes and sprites.

The best AGA game to me was always Super Stardust.
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Old 03 January 2011, 22:26   #48
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Worms DC was great. I heard only 4000 copies were sold. I bought one.

What is really missing to the AGA chipset was chunky pixel (1 byte per pixel, 256 colors palette): easy game development & ports from PC VGA versions, easy 3D...

chunky2planar conversions took a lot of time, even if some ppl became masters at optimizing the algorithm.

They "fixed" it with CD32 but I never saw one single game with this chunky pixel hardware used. All CD32 games also ran on A1200s when properly patched.
Can someone give an example of a chunkypixel game on the CD32?
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Old 03 January 2011, 22:41   #49
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King's Quest I: Quest For The Crown (Enhanced - graphic??) !
.jock.
.
.
.
for me one of the best is the "Simon The Sorcerer AGA"
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Old 03 January 2011, 23:50   #50
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Microcosm use Akiko IIRC.
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Old 03 January 2011, 23:52   #51
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for me one of the best is the "Simon The Sorcerer AGA"
Yep great game, but I prefer Simon The Sorcerer 2 AGA
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Old 03 January 2011, 23:58   #52
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Microcosm use Akiko IIRC.
Kamel
I think this was just a myth, Microcosm runs on A1200, doesnt WingCommander use Akiko and the patch -Patches it to run at a decent speed on non Akiko Amigas with Fast Ram
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Old 06 January 2011, 02:23   #53
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It's too bad so few adventure games were released in AGA

Would be awesome to have 256 color AGA ports of many more classic adventure games.

I never played many AGA games so can't think of many at all, the one I remember playing the most (since I replayed it for a longplay years ago now) is Jurassic Park AGA... and it's actually not such a bad game.

Not very good by any means, many flaws... but overall reasonably enjoyable I think.
And the top down graphics look nice.

And even though the 3D parts look really dated and bad now, those parts were actually quite immersive and even scary for me back then

The PC version has completely different 3D parts btw, much better looking... fully textured and all that... looks a ton better. But the outside parts are identical, a very nice looking arcade style DOS game, that.
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Old 06 January 2011, 06:09   #54
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Wasn't 11 floppies enough for the 32-colour Amiga versions of Monkey Island 2 and Fate of Atlantis? I suspect the double-density floppy format deterred LucasArts from releasing 256-colour AGA versions, even before the collapse of Commodore. Amiga CD-ROM and high density floppy drives were relatively rare. What A1200 owner would want an adventure game on 14-18 disks?
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Old 06 January 2011, 09:49   #55
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what about "Code name Hell Squad " and "Wasted Dreams"
Edit: Wasted Dreams is not AGA (as HOL say) but has nice graphics ..
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Old 06 January 2011, 13:08   #56
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Wasn't 11 floppies enough for the 32-colour Amiga versions of Monkey Island 2 and Fate of Atlantis? I suspect the double-density floppy format deterred LucasArts from releasing 256-colour AGA versions, even before the collapse of Commodore. Amiga CD-ROM and high density floppy drives were relatively rare. What A1200 owner would want an adventure game on 14-18 disks?
Playing these games on floppies is a pain anyway, I was thinking these games would be played from a harddrive.

But that wasn't so common either, even on the A1200? I don't actually know how common it was to have a harddrive for the 1200.
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Old 06 January 2011, 14:51   #57
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I don't actually know how common it was to have a harddrive for the 1200.
Qiute common around my neck of the woods, everyone had a HD. HD installed games were becoming the must have format so a HD made a lot of sense.

Personally I never bought games because they were AGA, I bought them because I liked them and if an HD Installer was available, great.
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Old 06 January 2011, 16:31   #58
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I quite liked lion king and it did look pretty good from memory.

Aladin was good bu was like the snes version rather than the better megadrive version
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Old 07 January 2011, 02:59   #59
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Most of those games were as good, (if not occasionally better -- Chaos Engine AGA added an orange shirt for The Thug and some bad tans to everyone else) in their OCS/ECS versions, sad to say.

I think the fact that the AGA chipset was such a tiny leap forward really hurt the Amiga. Sure the PC only had sheer grunt power to compete, but it worked. I remember nearly falling off my chair when I saw Day of the Tentacle. I was so jealous. Then when I finally got my PC in 1998, I got to see how far behind I was. Shame, shame, shame.
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Old 07 January 2011, 03:42   #60
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Amiga Aladdin was the same as the Disney Mega Drive game, the SNES got a different game made by Capcom which wasn't ported to the Amiga.
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