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#1 | |
Registered User
![]() Join Date: Dec 2013
Location: Auckland
Posts: 3,349
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Asylum Jam 6th-9th Nov (Calling anyone who can develop/contribute to an Amiga game)
http://www.asylumjam.com/
Quote:
I thought it'd be awesome the Amiga community produces some brand new games for the Jam. If there's more than 2-3 entries playable on a stock CD32, I promise I'll do a CD32 release of a bundle of entries through CD32.co.uk too. I myself will try to do make something, though it'll probably be a Gloom Total Conversion, Backbone game or the like. Any takers? |
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#2 |
Registered User
Join Date: Oct 2006
Location: Poznan/Poland
Age: 46
Posts: 114
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It would be awesome if the Amiga community produce some brand new games for Amiga, and to produce new game it would need 48 weeks not hours. It's impossible to write a game in 48 hours and if someone do this the game will be totally crapp.
We don't need crapps anymore. |
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#3 | |
Code Kitten
![]() ![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 51
Posts: 1,176
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Quote:
![]() You can produce a game under 48 hours on any system. It is just a matter of scaling down needs appropriately and making use of the most easily accessible resources on that system. A friend of mine who writes Oric demos uses an Oric to compete in game jams and usually obtains very respectable results. With Amos or Blitz Basic and a good coder/artist pair one can no doubt create a competitive game. Same with C/assembly if one already has a good framework at their disposal. Yup, you ain't gonna sell it at $10 on Steam that's for sure but the reward of game jams is not the end result but the experience of a special development environment. |
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#4 |
Registered User
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Location: Auckland
Posts: 3,349
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What @ReadOnlyCat said
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#5 |
Cuthbert The Movie
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Location: 5150
Posts: 5,449
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#6 |
Code Kitten
![]() ![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 51
Posts: 1,176
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#7 |
Registered User
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Location: Auckland
Posts: 3,349
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