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#2461 |
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Location: Munich/Bavaria
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#2462 | |
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Location: Salem, OR
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Just a better monitor, and there were other monitor options than just the A2024. I agree it never caught on, but the hardware could do it... |
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#2463 | |||
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25Hz flicker modes are really useless... Quote:
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#2464 | ||
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25khz should be enough to not cause irritating flicker with a good monitor. This review of that mode on the 4000 seems to indicate it isn't always that bad: https://wiki.preterhuman.net/REVIEW:...ore_Amiga_4000 Quote:
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#2465 | ||
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Most people seem to be in the group, that do find anything below 60Hz not tolerable for work even on a good monitor. Quote:
Last edited by Gorf; Yesterday at 23:46. |
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#2466 |
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#2467 | |
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And by 1990/91 there was no functional rtg-system or intuition-emulation, so the CAD-software had so support that proprietary card ... good luck with that. |
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#2468 |
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#2469 | |
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I mean, this is the whole reason flicker-fixers do exist for the Amiga! Sadly I am not aware of one that supports SHRES modes - the A3000 at least does not. So we are back to square one: The A3000 was not really the right computer for serious CAD. |
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#2470 | |
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Location: Salem, OR
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I agree that if someone is trying to use 15khz, they need one... (I ran AMax back in the day with flicker on a 1984s... Could have used one.) But as I have said, if the 25khz mode doesn't cause noticeable flicker with a good monitor for the user, then it wouldn't be a problem for them... |
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#2471 | |
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The line-frequency is irrelevant for that - it only depends on the vertical refresh rate of the entire screen. |
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#2472 |
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#2473 | ||
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It wasn't the full answer, but It would have helped.
In the 1980's text mode was the standard. Bypassing the BIOS and writing directly to the screen dramatically sped up text rendering on PCs, which was a big deal when most had a dog slow 8088 CPU. Text-based interfaces reached a high level of sophistication with windows and drop-down menus which could be controlled efficiently with the keyboard. 'Power' PC users pooh poohed GUI systems like Windows and Gem for being fiddly and inefficient, and they were right. The Amiga suffered when attempting to replicate those PC applications. 16 colors in hires sucked up 75% of the bus bandwidth, which became even worse when the blitter was printing text or scrolling the screen. It also looked ugly when colors separated as the screen was scrolled one bitplane at a time. Text mode would have made the Amiga more responsive, prettier, and nicer to use for business applications. It could have made ported PC apps look and feel identical to the original, which would go a long way towards convincing people that the Amiga was a viable alternative. Most PC business programs were written in BASIC or C, so the primary hurdle to porting them (different CPU) was easily overcome. With text mode and a BIOS compatibility layer it would be a simple job to get popular PC apps onto the Amiga. It also would help with emulation. In many business apps the main bottleneck was the user interface. Having to emulate 16 color text on the Amiga slows down rendering dramatically, which is generally far more noticeable to the user than CPU speed. It became even more obvious when the Sidecar was introduced, which should have been as fast as an actual PC - but wasn't because it still slowed down horribly when rendering text. I had a Sidecar and was extremely disappointed by this. Of course in an IBM compatible world it wasn't the answer for everyone, but having a true text mode would have removed one common objection that many people had about using an Amiga for business. Quote:
Alternatively an accelerated Amiga could be sufficient - if the text rendering was efficient. My A3000 with 25MHz 030 was fast enough to emulate an XT in real time, but only in monochrome. That did the job for me but wasn't a pleasant experience. My A1200 with 50MHz 030 can emulate an XT with color text faster than a real one, which makes it similar to the PCs I was using back in the 80's. Quote:
Last edited by Bruce Abbott; Today at 03:52. |
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#2474 | ||
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It wouldn't make much sense to produce a card with no way of using it. In 1991 Digital Micronics introduced the 'Resolver' TIGA graphics card with a resolution of 1280×1024 (same as I use on my PC today!) along with their SAGE (Standard Amiga Graphics Environment) RTG system which was used by Art Department Professional, DMI Paint and Image Master. More applications planning to use SAGE included Draw 4D Professional, DynaCADD, Professional Page 3.0, Imagine, Calagari, and 3D Professional. |
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#2475 |
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I think you all are forgetting that the Video Toaster had the best CAD program available on the Amiga, and it rendered the final output to 24-bit on the Video Toaster. The interface was at 640x400 or most often in overscan mode. And it was perfectly fine for that.
Sure it would have been nice to have a Warp3D version that did real time textured previews, but that never happened. Lightwave 5.0 I think went to PC and Mac which had proper OpenGL modes. |
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#2476 |
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Well while lightwave was 3D and was modeling I'd hardly call it CAD. CAD were things like CATIA or AutoCAD, Lightwave is more like Blender, Maya or 3dsmax.
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#2477 | ||
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Quote:
PCs were even less suited for serious CAD. Quote:
But that does not explain the CAD-program mockup on the A3000 manual years earlier. |
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