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Old 03 November 2020, 21:58   #1
chip
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Sharp X68000 music format ?

Like for the spectrum machine i was looking for the music format of this machine

Where is here

https://www.exotica.org.uk/wiki/Special:Modland

the Sharp X68000 music format ?
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Old 04 November 2020, 00:21   #2
Estrayk
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X68000 is a computer with a Yamaha YM2151 8 channel FM chip and an OKI audio chip for ADPCM sounds.
Too much for an Amiga., no players availables I think.
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Old 04 November 2020, 05:45   #3
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Someone that use Hoot? Do you remember if using hoot was possible to isolate tracks also for x68000 beside arcade?

There seems to be files readable here:
https://archive.org/details/HootArchive20180626
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Old 04 November 2020, 07:20   #4
chip
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Thanks for the replies guys ....... a difficult one it seems

Till now i didn't locate the music format or possible music players, so yet no idea of what it can be actually

Anyway it seems strange to me that it is missing from modland
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Old 04 November 2020, 14:55   #5
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Commodore should have just licenced the Sharp68000 and called it the Amiga1200...
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Old 04 November 2020, 15:50   #6
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Commodore should have just licenced the Sharp68000 and called it the Amiga1200...
Blasphemer!!
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Old 05 November 2020, 03:37   #7
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Blasphemer!!
Commodore should have licensed the graphics engine from the X68000 and used it in newer Amigas, and maybe added the FM audio chip too. It was better than AGA in 1987, but would benefit from Amiga tweaks (and the vastly better Amiga operating system).
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Old 05 November 2020, 10:31   #8
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Commodore should have licensed the graphics engine from the X68000 and used it in newer Amigas, and maybe added the FM audio chip too. It was better than AGA in 1987, but would benefit from Amiga tweaks (and the vastly better Amiga operating system).
The Amiga was its own unique design, not ripping off other hardware, and AGA is great, and Paula is perfectly fine with just PCM audio, none of that synthesized rubbish. Have you not seen ANY of the high-end Amiga AGA demos?
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Old 05 November 2020, 11:48   #9
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@Estrayk
It's not at all too much for Amiga, but question is how powerful. There are 8ch synth formats (e.g. Face The Music) and with powerful CPU You can handle 32ch S3M/XM modules, and even there is DigiBooster 3 with 24b/192kHz support and 128 (or it was 256?) channels with plugins (e.g. TB303 emulation).
But it's true that player is not available (or is it?).
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Old 05 November 2020, 11:50   #10
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I still didn't find anything ..... music player or technical information about the format it could be


Strange ..... of all other 16 systems i emulate i perfectly know where to get the music modules
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Old 05 November 2020, 17:58   #11
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I still didn't find anything ..... music player or technical information about the format it could be


Strange ..... of all other 16 systems i emulate i perfectly know where to get the music modules
The Sharp X68000 is a Japanese computer platform, so maybe most articles about it are in Japanese?
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Old 05 November 2020, 17:59   #12
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May be
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Old 05 November 2020, 19:22   #13
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@Chip

I did check with some of my soruces (Luca della Regina on Facebook) and he advise to use Hoot on Windows; it supports x68000, has a player and a way to capture output on wav - i did used to capture clean music instrument samples for a test Rygar piece

https://battleofthebits.org/lyceum/View/hoot/

Going to put a copy in the zone will pvt you
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Old 05 November 2020, 23:29   #14
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Thanks .... i will check it
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Old 05 November 2020, 23:55   #15
_ThEcRoW
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Quote:
Originally Posted by Foebane View Post
The Amiga was its own unique design, not ripping off other hardware, and AGA is great, and Paula is perfectly fine with just PCM audio, none of that synthesized rubbish. Have you not seen ANY of the high-end Amiga AGA demos?

Ripping off other hardware?. If you say it because similarities with capcom´s cps system it is because they based the cps on that computer, and used it as development machines.
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Old 06 November 2020, 00:26   #16
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Ripping off other hardware?. If you say it because similarities with capcom´s cps system it is because they based the cps on that computer, and used it as development machines.
I don't believe you. Besides, I never heard of it.
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Old 06 November 2020, 07:22   #17
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I don't believe you. Besides, I never heard of it.
I can find several references:
https://retrocomputing.stackexchange...ames-developed

https://en.wikipedia.org/wiki/X68000

http://arcadehacker.blogspot.com/201...s1-part-2.html
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Old 06 November 2020, 07:46   #18
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Hey Chip,one more thing for the hoop player: create in the player folder a new folder called 'x68k' and store all x68000 songs (even compressed) there.
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Old 06 November 2020, 17:46   #19
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Commodore should have licensed the graphics engine from the X68000 and used it in newer Amigas, and maybe added the FM audio chip too. It was better than AGA in 1987, but would benefit from Amiga tweaks (and the vastly better Amiga operating system).
It's really a nonsense,the X68k use very fast(65 or 45ns chips) and so very expensive RAM/VRAM, this is why is so powerfull .
It's really a pain to read those sort of comparisons which consist to compare apple vs orange,and thinking that just looking at the machine specs is enough to compare both systems .
The amiga was the best system for his price, and not for all systems in the world,the x68k destroys about all systems of that era and after, if you're stopping to read only the specs .
If commodore wanted a powerfull amiga (and of course a really expansive one) it would have been better to sold amigas with the ranger chipset .
And i'am curious to see what's the base X68k can do,because what i saw is really not glorious for the 2000$ of the base system .

Last edited by touko; 06 November 2020 at 18:13.
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Old 12 November 2020, 00:16   #20
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Some X68 game music has been ripped to .VGM format and is playable with VGM input plugin and others. There are also many tracks in .MDX format which can be played with MDXWin or KbMedia player.
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