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Old 28 December 2019, 19:57   #1
Cowcat
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DevilutionX PPC niche.

Work credits are for Marlon Beijer and Artur Jarosik doing the official Amiga port.

Meanwhile I deal with the results of warpos testing versions:

https://github.com/Cowcat5150/devilutionX/releases

0.1.1 release is compiled with 8bit screenmode code as official port.
0.1 release has an alternative wos version for Morphos systems.

FPS, bugs, comments and death threats: This is the place.
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Old 28 December 2019, 21:54   #2
tolkien
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Aupa CowCat!
I have tried it under morphos.
As I said in morphzone, the runs ok but there a few graphic glitches with wrong colors and the save option is not working.

Gracias por el curro tío. Un saludo!
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Old 28 December 2019, 23:54   #3
nujack
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Tested on my A4000 with CSPPC 604/200 and Voodoo3. Game is very playable but has wrong colours in intro and in-game pictures. Furthermore No sound and save-option. After I tried to save I had wrong colours in game too. But good results so far!!!

Last edited by nujack; 06 December 2020 at 13:03.
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Old 29 December 2019, 09:54   #4
Cowcat
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@tolkien De nada tío !

The "wrong" color pictures happen when an error related to filesystem is displayed. Then colors get messed but should be restored when entering game. Playing with menu back and forth could also mess the colors.

What is known for all versions, besides the ppc's.

- The "out of disk space" is one of the symptoms of failing to assign where the amiga paths are.

- Trying to read or save is still not working in official Amiga port.

- In Morphos environment if you let blizzard/movie go to the intro/game, sound is disabled for the game. So be quick to go to principal menu. Of course if you choose see the intro in menu, you get the problem again. It's a hacked compile with sound disabled in movies.

- What versions are people using?

To sumarize:

- devilutionx-alt binary should be used only for Morphos.
- devilutionx and 8bit binaries only for normal Amiga's. The non 8bit version is not tied to a particular screen depth.

@nujack I see "pink" colours in game and don't know what version you used. My guess is if a gfx card is used maybe the non-8 bit could be better. Or try to promote a 640x480 8bit screen for the game.

I also have "pink" colors on Morphos when using my 8bit own version: Of course I have 16bit depth on all screens by default.

Last edited by Cowcat; 29 December 2019 at 10:03.
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Old 29 December 2019, 18:20   #5
AMike
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Quote:
Originally Posted by Cowcat View Post
0.1.1 release is compiled with 8bit screenmode code as official port.
Is it possible that this version is not as graphically beautiful as the older version? 8bit is a little faster on my system (15FPS vs. 12FPS 0.1). For both versions it makes more sense to use Paula and not the soundcard - no scratches or bad noises with paula.
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Old 29 December 2019, 18:56   #6
Cowcat
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Quote:
Is it possible that this version is not as graphically beautiful as the older version?
For what I see (8bit) certainly not.
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Old 29 December 2019, 21:23   #7
arti
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It is missing 8bit fix which is present on 68k.

https://github.com/AmigaPorts/devilu...l_compat.h#L98
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Old 29 December 2019, 21:51   #8
BULI
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After little update my settings in system on Ragnarok.

In 16bit version I have:
37-33 FPS sound via SoundBlastera (not perfect synchronized sound in intro)
55-51 FPS sound via Paula (perfect synchronized sound in intro)



In 8bit version I have:
47-40 FPS sound via SoundBlastera (bad/distorted sound in game- SB Stereo ++ 44100)
51-45 FPS sound via Paula (sound OK)
Wrong colors in game.
Wrong playing Intro- in small window, incorrect visible.


Save/Load, EXIT, return to level back (like back from dungeon to ground) are not working in both versions.
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Old 29 December 2019, 21:55   #9
tolkien
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stupid question. How can I see the fps?
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Old 29 December 2019, 22:13   #10
BULI
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stupid question. How can I see the fps?
Use parametr -f in cli/shell
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Old 29 December 2019, 22:27   #11
Cowcat
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@arti Of course !

Intro in small window is rendered bad. Maybe 6 days of missing github upgrades but other stuff needs to be sorted out.
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Old 29 December 2019, 22:29   #12
tolkien
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With a quick test in my morphos machine (powermac g5 2.0ghz) I get around 60fps.
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Old 29 December 2019, 23:15   #13
BULI
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Quote:
Originally Posted by tolkien View Post
With a quick test in my morphos machine (powermac g5 2.0ghz) I get around 60fps.



He, he litle bether than my A4000 :-)
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Old 29 December 2019, 23:39   #14
AMike
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Quote:
Originally Posted by tolkien View Post
With a quick test in my morphos machine (powermac g5 2.0ghz) I get around 60fps.
I think the game limited to 60fps. On my 2.7 G5 with Radeon 9800pro I got also the same number. Compared to the original Diablo the red and blue colours are changed. Easy to check when you look at your life and mana. Am I the only one with this bug?
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Old 29 December 2019, 23:41   #15
arti
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Latest 68k version , asm and AMMX optimised gets over 50fps on 78MHz Vampire :-)
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Old 29 December 2019, 23:43   #16
tolkien
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Quote:
Originally Posted by AMike View Post
I think the game limited to 60fps. On my 2.7 G5 with Radeon 9800pro I got also the same number. Compared to the original Diablo the red and blue colours are changed. Easy to check when you look at your life and mana. Am I the only one with this bug?
you are right. I have the left sphere in blues and the right in red.
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Old 30 December 2019, 14:22   #17
BULI
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Quote:
Originally Posted by arti View Post
Latest 68k version , asm and AMMX optimised gets over 50fps on 78MHz Vampire :-)

Very nice result
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Old 30 December 2019, 22:06   #18
arti
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@arti Of course !

Intro in small window is rendered bad. Maybe 6 days of missing github upgrades but other stuff needs to be sorted out.
Yes, it's fixed in newest upgrades.
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Old 31 December 2019, 11:08   #19
Cowcat
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Quote:
fixed in newest upgrades
Next year then.

Regarding one system performance vs another, people forget that SDL could be a context switch orgy in a warpos binary. Warpos SDL library is in a better shape with Hedeon's involvement, but I guess DevilutionX relies too much on some particular sdl calls, specially events and sound. Great for other systems, not so good here.
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Old 04 January 2020, 00:40   #20
Foxman
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I was able to solve the graphics problem under MorphOS

I played around with the screen modes and first went to the ingame resolution of 640x480 with 16 bits and now the colors worked correct.
It is therefore due to the standard 24-bit screen mode from MorphOS.

Simply switch the screen mode from 24bit to 16bit (resolution does not matter) and the twisted colors are over.

Captured here in the video:

[ Show youtube player ]


Have fun
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