11 May 2020, 14:45 | #21 |
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The requester was PPC Memory List Corruption Detected.
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12 May 2020, 12:10 | #22 |
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Works correct on my setup ragnarok + Voodoo, except exit to Workbench.
Many thanks to you Cowcat XBR works fine on fullscreen, but with scale_factor 3, I'm not satisfice. I prefer fullscreen on 800x600, set scale_factor 2, without XBR. Yes, smaller view, but nicer. For complete happiness, only the centering option of the image on screen is missing. |
13 May 2020, 13:04 | #23 | |
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Quote:
I changed my mind. The best solution is good CRT MONITOR, and 512x384 resolution size |
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13 May 2020, 15:49 | #24 |
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@BULI Yes. Integer maths only allow 512x384 full streched.
SDL (c++ only?) games failing to close still not clear where is the culprit. |
14 May 2020, 01:17 | #25 |
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14 May 2020, 09:49 | #26 | |
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Quote:
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14 May 2020, 10:14 | #27 |
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Same for ScummVM which seems to work
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26 May 2020, 11:47 | #28 |
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Upgraded above with new sdl library that should fix exiting the game: It turned out to be a joystick issue, so for now all sdl stuff should use new Hedeon's sdl.
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27 May 2020, 07:42 | #29 |
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02 June 2020, 22:00 | #30 |
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I'm halfway through the game with my children :-) , and normally we are playing via keyboard.
Today I tried my gamepad (compatibility with CD32) and I have still problem. Jump don't work :-( Last edited by BULI; 03 June 2020 at 07:29. |
03 June 2020, 14:43 | #31 |
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Children are excellent betatesters: When there are two playing at the same time, for sure something not expected happens in games.
Joystick problem I can't fully test it as I don't have a way to connect an old digital contraption. Fixes were for closing SDL (a pointer had to be NULL'ed). Other than that, partial SDL2 joystick source had to be disabled, but if you're already playing with a joy and only one button doesn't work is another thing. Don't know about gamepad CD32. Cases for button are run, jump, shoot and shoot/run. Other cases that involve A, B, X, Y, Back, Start, etc are out of question now, because all of those are SDL2 code (SDL_GameController). |
04 June 2020, 01:40 | #32 |
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My "CD32 Compatible" gamepad works with the latest beta just fine. Which is a PSX controller with the Kipper adapter in "CD32 emu mode". Bottom or "Red" button is run, Left or "Green" button is shoot, Right or "Blue" button is horizontal jump, Top or "Yellow" button is vertical jump. Seems to work fine and quits cleanly.
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04 June 2020, 12:51 | #33 | |||
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On yellow, and green I have fire and power fire, but still jump don't work (on keyboard -> ENTER), but sometimes the jump works (red or blue), but this is exception "once one million" :-/ Now, exiting from game to the main menu do crash game :-( Last edited by BULI; 10 June 2020 at 12:29. |
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11 October 2020, 22:34 | #34 |
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Upgrade. New gcc, better sound in game and some nuances in SDL library.
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22 February 2021, 15:51 | #35 |
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Upgrade to 0.2.9d. Also added ALT key (jump) that was missing from previous versions.
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