07 July 2010, 13:55 | #1 |
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PUAE 2.2.1 beta series
http://github.com/GnoStiC/PUAE
while trying to sync with winuae 2.2.1 (almost there), i'm also trying to improve the gtk-gui. we have new features but gui does not support them yet. i even have a beta winuae gui clone glade gui but then i thought would a sdl gui better? ________ Suzuki GSX-R1100 Last edited by GnoStiC; 20 January 2011 at 11:19. |
07 July 2010, 14:27 | #2 |
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Excellent! This is brilliant news! Thanks!!!
I guess xaind is doing the Mac specific stuff here, and again I guess that GTK can be used on the mac for the UI? Building a UI in glade for GTK sounds like a good idea to me: it take a load of hassle out of the interface design. Now, if you could get TOni to consider using glade for the Win32 stuff then that would be nirvana, but I seriously doubt it will ever happen |
07 July 2010, 15:51 | #3 |
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Thanx for all your hard work GnoStiC.
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07 July 2010, 21:25 | #4 |
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That's good news. The old gtk-gui was so unreliable that I preferred to do without it. I'd definitely vote for SDL or wxWidget though, because they are easier to build under Suse (which has problems with 32bit gtk) and look better in Windows.
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08 July 2010, 11:29 | #5 |
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New Mac OS X build up in the zone. It's built from GnoStiC's July 7, 2010 commit 716e8cf.
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08 July 2010, 11:38 | #6 |
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I'm still seeing problems with "filesystem" hard-drive mounts.
My uaerc is attached. I am mounting a ClassicWB HDF as the system drive, and a folder as a second drive named Stuff: If I start the shell and type the following commands: Code:
Stuff: cd UnixCmds dir cd / dir |
08 July 2010, 12:28 | #8 |
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@xaind: i can't reproduce the error. i guess it's wchar (is macosx utf8?) related.
________ Yamaha XT250 Last edited by GnoStiC; 20 January 2011 at 11:20. |
08 July 2010, 13:16 | #9 |
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I wouldn't attempt to merge 2.2.1 changes just yet, lots of stuff broken here and there
GUI, I have already said my portable GUI requirements, here they are again: - it must use native GUI elements - it must come with OS or must be possible to link statically (asking users to download extra files is not really expected in Windows world) - it must not have lowest common denominator feature set (SDL..) so far wxwidgets is the only acceptable library (but it also lacks some nice Vista/7 features, probably will be added sooner or later, I hope) |
08 July 2010, 16:10 | #10 |
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Good point Toni, it seems wise to get 2.2.0 completely finalised and use that as the basis...
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12 July 2010, 11:58 | #11 |
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Does this allow for adding real Amiga HD's? If so is it in the GUI or does a line need to be added to the config.
Cheers |
14 July 2010, 11:57 | #12 | |
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http://eab.abime.net/showthread.php?t=46283
Quote:
CT110 Last edited by GnoStiC; 20 January 2011 at 11:20. |
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25 July 2010, 20:30 | #13 | |
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Quote:
Kontact for Windows is a good example of the install process of a Qt based program under Windows. It would be awesome if we could get a universal UAE, instead of having different branches of the same code. http://qt.nokia.com/downloads |
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27 July 2010, 12:58 | #14 | |
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Quote:
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27 July 2010, 21:02 | #15 | ||
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Quote:
Quote:
And Qt is not a lowest common denominator, is it? Then again it is probably a fairly large library. |
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28 July 2010, 08:22 | #16 | ||
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Quote:
Quote:
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28 July 2010, 12:48 | #17 |
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TCP/IP, sound, graphics acceleration etc. is also supported. Qt has evolved far beyond just GUI and is pretty much a complete platform today and could support the major part of WinUAE, but of course things like low level device access is not something that belongs in Qt and has to remain platform specific.
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28 July 2010, 13:08 | #18 | |
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Quote:
vsync, fullscreen+refresh rate selection, very low latency sound, ability to read "special" keys, multiple mice etc usually require native APIs. OS specific sound and input has always been modularized in UAE and is very small part (single source file), display not so much but can be done easily. |
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28 July 2010, 18:20 | #19 |
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Doesn't WinUAE already use the (portable) OpenAL framework? I am confused by
ahidsound_new.cpp and ahidsound_new2.cpp, etc. |
28 July 2010, 18:36 | #20 | |
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Quote:
(There is huge difference between playing preloaded static samples that games use and real-time dynamically generated samples) and you forgot rule number 2: no extra non-OS libraries must be required. ahidsound stuff is something that was never finished.. openal is in sound.c |
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