English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 07 May 2021, 16:41   #41
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by jotd View Post
I'll assume that since you want to use 2 or more drives that you enabled them in your configurations (why bothering with disk switching on WinUAE when game runs with AmigaDOS): that eats too much memory on a standard 512/512 configuration on non-OSkiller games, which explains why too many of your configurations require 1MB.
Yes, I usually add additional drives so that's probably why some of these require 1MB Chip RAM.
DamienD is offline  
Old 07 May 2021, 17:15   #42
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
for one-disk games like Titus the fox you can improve your configuration by unticking the second drive.

A lot of game manuals stated "TURN OFF YOUR EXTERNAL DRIVES". Extremely unconvenient since you couldn't unplug them safely without switching the machine off AFAIR. I didn't care too much about that, probably because of the 1.5MB slow ram

But that doesn't matter much on a PC that has several gigabytes of ram as said before.
jotd is offline  
Old 07 May 2021, 17:29   #43
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by jotd View Post
A lot of game manuals stated "TURN OFF YOUR EXTERNAL DRIVES". Extremely unconvenient since you couldn't unplug them safely without switching the machine off AFAIR.
All of the external drives I possessed back then had an "on/off" switch. I actually can't remember that there were drives without such switch, did they really exist?
StingRay is offline  
Old 07 May 2021, 18:16   #44
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
I had a copy of an original Mega twins that wouldn't work on my A500 kick 1.3 512/512 but worked on A500+
Retro1234 is offline  
Old 07 May 2021, 19:39   #45
luncheon
Registered User
 
Join Date: Aug 2012
Location: Buenos Aires, Argentina
Age: 39
Posts: 36
Quote:
Originally Posted by StingRay View Post
All of the external drives I possessed back then had an "on/off" switch. I actually can't remember that there were drives without such switch, did they really exist?

the A1010 and A1011 didn't have one.
luncheon is offline  
Old 08 May 2021, 14:00   #46
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by SquawkBox View Post
Concerning Gravity Force, no need for IPF. I could manage to enter my nick in high score after Game Over screen and a couple of enemies destroyed, which wasn't the case with the cracked version. For that purpose, I used the 1.1 freeware version.

@DamienD
I know you're not aiming specifically at A500 / Gotek users when building your collection, but unless you really fancy trainers IMHO you should consider replacing that Vision Factory version of Gravity Force with the version I just tried (or with the IPF). Don't quote me on that, but I think the guru error after typing one's nick in high score has something to do with the 1.0 version of the game requiring 1.2 KS.
Quote:
Originally Posted by SquawkBox View Post
Short answer : That specific version of Gravity Force is buggy, be it on WinUAE or on an actual Amiga unless you switch ks to 1.2 version, and even then Toni (well, some internal check he implemented) will alert you that the disk should be in extended ADF format to save that piece of data (the player nick from the high score table).


Long answer (not too long, it's a promise ) :The corresponding configuration file from your collection mentions 1.3 ks, but it's pretty obvious VF version is buggy should anything else than 1.2 ks is used. Try to enter your nick in single player mode after the game has ended (at least one enemy ship must be destroyed beforehand), the game gurus right after hitting the Enter key. There is no such disadvantage in using v1.1 (the freeware version if that's what TOSEC means by attaching [FW] to it). The downside is there is no fancy cracktro nor trainer with that version.
Thanks for the information SquawkBox

I've decided to keep the trained version; so changed to a KS 1.2 configuration and all good.
DamienD is offline  
Old 08 May 2021, 15:35   #47
New Sky
Registered User
 
Join Date: Dec 2020
Location: Europe / Paris
Posts: 38
Hello,

I arrive a little after the battle as we say at home ! When I had my A500+ with therefore 1 MB of Chip RAM, Conan The Cimerian had a difference for its introduction.

https://www.lemonamiga.com/games/details.php?id=1882

We saw it by chance after launching it on an A500 with an extension of 512 KB more. If you want to check on an emulator, it must do the same.

I don't think it's from Kickstart 2.x.
New Sky is offline  
Old 13 November 2022, 01:27   #48
SquawkBox
Speedbump gimme goosebump
 
SquawkBox's Avatar
 
Join Date: Feb 2016
Location: France
Age: 50
Posts: 773
Send a message via ICQ to SquawkBox
Pucman Worlds (pd) requires 1 MB of chip ram ("according to HoL", but seems plausible).
SquawkBox is offline  
Old 13 November 2022, 03:12   #49
ImmortalA1000
Registered User
 
Join Date: Feb 2009
Location: london/england
Posts: 1,347
Quote:
Originally Posted by StingRay View Post
All of the external drives I possessed back then had an "on/off" switch. I actually can't remember that there were drives without such switch, did they really exist?
I have three, one of them doesn't have a switch.

I have a game called Turbo Trax which says 1mb Chip RAM but apart from sloppy coding and lack of understanding how to write a tile based scrolling game engine I can't see why it needs 1mb Chip RAM tbh.
ImmortalA1000 is offline  
Old 13 November 2022, 11:14   #50
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 999
1Mb Chip RAM seems like a more common requirement than the actual ECS hardware. The PD game Scorched Tanks (from the Amiga Power coverdisk) crashes after the terraforming on any 512k Chip RAM config, either OCS or ECS.

I think Gloom Deluxe might have needed ECS (as well as an 020 or higher and 2Mb memory). Maybe some other games which needed specs above a standard A500 might have specifically needed ECS too?

I think PAL / NTSC switching might have been an ECS (and up) feature as well, so users in the US might have ECS to play a lot of games which are fullscreen for us Europeans?
Megalomaniac is online now  
Old 15 November 2022, 04:36   #51
ImmortalA1000
Registered User
 
Join Date: Feb 2009
Location: london/england
Posts: 1,347
The 50/60hz switch worked with fatter Agnus equipped 1mb Chip RAM but regular Denise Kickstart 1.3 machines. I remember this because that's what my A2000 was and some cracks allowed you to switch from 50/60hz.
ImmortalA1000 is offline  
Old 15 November 2022, 09:06   #52
hooverphonique
ex. demoscener "Bigmama"
 
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,624
Quote:
Originally Posted by StingRay View Post
All of the external drives I possessed back then had an "on/off" switch. I actually can't remember that there were drives without such switch, did they really exist?
The OE Commodore drives did not have an off switch, AFAIK.
hooverphonique is offline  
Old 15 November 2022, 22:46   #53
SquawkBox
Speedbump gimme goosebump
 
SquawkBox's Avatar
 
Join Date: Feb 2016
Location: France
Age: 50
Posts: 773
Send a message via ICQ to SquawkBox
OCS / ECS version of Sardonic (Penisoft) requires 1 MB chip (unlike HoL, Lemon has an entry for it).

Quasar Wars (Light Designs) only registered release (2 disks) also requires 1 MB chip, well removing the cracktro allows for 0.5 chip + 0.5 other mem machines to load it, so not a requirement per se.
SquawkBox is offline  
Old 16 November 2022, 11:05   #54
masteries
Registered User
 
masteries's Avatar
 
Join Date: Oct 2020
Location: Madrid
Age: 40
Posts: 195
If memory serves me well, Dungeon Master 2 requires 2 MB chip RAM.

Not sure if this amount of memory needs to be chip RAM
in an mandatory way, or this amount can be supplied via fast RAM too.

Despite this amount of memory requirement,
no other features of ECS chipset appear to be needed.
masteries is offline  
Old 16 November 2022, 11:29   #55
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 999
Dungeon Master II and Star Trek 25th Anniversary were both sold as needing an A1200 with hard drive, but turned out not to actually use AGA graphics. Both needed a hard drive, 2Mb memory, an 020 and Kickstart 2 or higher, but did run on A3000s and potentially an A500+ with something like the GVP A530 add-on. Interplay obviously didn't think we were clever enough to understand complex system requirements the way PC owners could...
Megalomaniac is online now  
Old 16 November 2022, 11:41   #56
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
Quote:
Originally Posted by Megalomaniac View Post
Dungeon Master II and Star Trek 25th Anniversary were both sold as needing an A1200 with hard drive, but turned out not to actually use AGA graphics.
Are you sure about Star Trek 25th Anniversary? Just checked a random screenshot and it has 146 unique colours.
TCD is offline  
Old 16 November 2022, 12:46   #57
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 999
You may be right, I was going off a vague memory which may have been wrong.
Megalomaniac is online now  
Old 16 November 2022, 13:16   #58
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
Just wanted to make sure that I didn't miss anything. Like you pointed out Dungeon Master II isn't AGA even if the reference card says 'A1200 or higher'.
TCD is offline  
Old 16 November 2022, 23:27   #59
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,416
Quote:
Originally Posted by TCD View Post
Are you sure about Star Trek 25th Anniversary? Just checked a random screenshot and it has 146 unique colours.
In some previews of Star Trek the developpers says that they are using 64 colours EHB mode but maybe they have switched after when they decided to make the game AGA only.
sokolovic is offline  
Old 17 November 2022, 05:41   #60
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
Quote:
Originally Posted by sokolovic View Post
In some previews of Star Trek the developpers says that they are using 64 colours EHB mode but maybe they have switched after when they decided to make the game AGA only.
If somebody finds those previews it would be great to add that piece of information to the HOL entry.
TCD is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rick Dangerous Enhanced - An enhanced WIP version of a classic for Amiga RTG/Vampire Neil79 News 36 21 March 2023 15:48
FastRAM enhanced Amiga games Amigajay project.CD32 Conversion 5 28 August 2018 20:00
WinUAE chip setting A1200 ECS Agnus or AGA RizThomas support.WinUAE 13 20 November 2015 17:27
The lesser-known Initial Chip Set (ICS) mystery andreas support.Hardware 26 17 July 2013 02:39
Set Chip and Fast RAM in WinUAE nineoc New to Emulation or Amiga scene 17 20 September 2006 09:25

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 22:28.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.13445 seconds with 15 queries