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Old 24 September 2002, 17:47   #21
Antiriad
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I spoke to the author of Death Hand a few months back over something to do with Super Methane Brothers - cos hed done a PC port of that classic. He wasnt proud of it.
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Old 24 September 2002, 18:37   #22
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Yeah even though I don't have a console I'd still like to see less exclusive titles. Seems like Nintendo has been making a big change, selling all their stock in Rare (otherwise classic Nintendo gaming) to MS.
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Old 24 September 2002, 23:58   #23
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Lets stop talking about RE, please? I am already falling asleep.....

I liked Global Gladiators, though.
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Old 25 September 2002, 00:47   #24
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Global Gladiators had an annoying jerky screen thing going on, didn't it? The game seemed cool except for that, which gave me a headache.
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Old 25 September 2002, 09:52   #25
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I remember no jerky screen with Global Gladiators. The only annoying thing with it is that it had no parallax background, so it was hard to make some jumps sometimes, as there was no background to tell if you were moving or not.

But I admit I've played the mega-drive version more than the Amiga one.
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Old 25 September 2002, 10:21   #26
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I have to agree with Dizzy

Horror Zombies from the Crypt man this was game was soooooooo boring I would nominate it for a Boring game award
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Old 25 September 2002, 11:10   #27
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@Tim

I haven't played Trolls/Oscar but I now wonder what it is like and will have a look. I did finish Death Mask.
 
Old 25 September 2002, 21:56   #28
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@Burseg
Here's a blinding peek at the two games.
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Old 25 September 2002, 22:25   #29
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I read once that Oscar was made because Flair though Trolls was a good game that didn´t sell well because it was too damn cute, so some "macho" people couldn´t buy it.
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Old 25 September 2002, 23:06   #30
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Originally posted by CPC464
I have to agree with Dizzy

Horror Zombies from the Crypt man this was game was soooooooo boring I would nominate it for a Boring game award
IMHO HZFTC is an awesome platformer.
 
Old 26 September 2002, 19:49   #31
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I found boring a lot of RPG and adventure games. And all games with trainers
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Old 26 September 2002, 19:53   #32
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Kings Quest 5 the desert, I can’t believe I mapped each screen of the dessert out
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Old 26 September 2002, 21:09   #33
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@Incompar.... You could usually chose to not play with the trainer on you know. Does add a lot to a game. I think the game I gained most from when I realized training games made them less interesting was Tilt by codemasters on the C64. The guys who made the trainer for the version I had simply decided that cheat meant you couldn't die EVER. No walls to bump into, no loss of energy. All you had to do was tilt the joystick in the direction of the hole and the ball would roll to it and through the level.
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