24 September 2002, 17:47 | #21 |
The Sacred Armour Of
Join Date: Aug 2002
Location: Sussex, UK
Age: 44
Posts: 1,141
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I spoke to the author of Death Hand a few months back over something to do with Super Methane Brothers - cos hed done a PC port of that classic. He wasnt proud of it.
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24 September 2002, 18:37 | #22 |
Registered User
Join Date: Jul 2001
Location: Denmark
Posts: 2,284
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Yeah even though I don't have a console I'd still like to see less exclusive titles. Seems like Nintendo has been making a big change, selling all their stock in Rare (otherwise classic Nintendo gaming) to MS.
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24 September 2002, 23:58 | #23 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Lets stop talking about RE, please? I am already falling asleep.....
I liked Global Gladiators, though. |
25 September 2002, 00:47 | #24 |
Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 33
Posts: 4,662
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Global Gladiators had an annoying jerky screen thing going on, didn't it? The game seemed cool except for that, which gave me a headache.
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25 September 2002, 09:52 | #25 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I remember no jerky screen with Global Gladiators. The only annoying thing with it is that it had no parallax background, so it was hard to make some jumps sometimes, as there was no background to tell if you were moving or not.
But I admit I've played the mega-drive version more than the Amiga one. |
25 September 2002, 10:21 | #26 |
Junior Member
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I have to agree with Dizzy
Horror Zombies from the Crypt man this was game was soooooooo boring I would nominate it for a Boring game award |
25 September 2002, 11:10 | #27 |
Posts: n/a
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@Tim
I haven't played Trolls/Oscar but I now wonder what it is like and will have a look. I did finish Death Mask. |
25 September 2002, 21:56 | #28 |
Give up the ghost
Join Date: Apr 2001
Location: U$A
Age: 33
Posts: 4,662
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@Burseg
Here's a blinding peek at the two games. |
25 September 2002, 22:25 | #29 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I read once that Oscar was made because Flair though Trolls was a good game that didn´t sell well because it was too damn cute, so some "macho" people couldn´t buy it.
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25 September 2002, 23:06 | #30 | |
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Quote:
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26 September 2002, 19:49 | #31 |
Registered User
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I found boring a lot of RPG and adventure games. And all games with trainers
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26 September 2002, 19:53 | #32 |
RIP Friends
Join Date: Sep 2005
Location: UK
Posts: 2,157
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Kings Quest 5 the desert, I can’t believe I mapped each screen of the dessert out
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26 September 2002, 21:09 | #33 |
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Join Date: Jul 2001
Location: Denmark
Posts: 2,284
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@Incompar.... You could usually chose to not play with the trainer on you know. Does add a lot to a game. I think the game I gained most from when I realized training games made them less interesting was Tilt by codemasters on the C64. The guys who made the trainer for the version I had simply decided that cheat meant you couldn't die EVER. No walls to bump into, no loss of energy. All you had to do was tilt the joystick in the direction of the hole and the ball would roll to it and through the level.
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