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Old 13 March 2021, 20:28   #101
alkis21
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Quote:
Originally Posted by VincentGR View Post
There is another issue with the whdload version and iGame.
The game doesn't run.
I have no problem running Tiny Bobble via iGame, on both real Amiga and WinUAE.



I am using an older version of the program though, so that might be the reason.
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Old 13 March 2021, 20:30   #102
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I also have no problem with Tiny Bobble with iGame in my V4+.
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Old 13 March 2021, 20:54   #103
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Strange, mine didn't run at all on 2 configs and third from a friend.
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Old 14 March 2021, 13:39   #104
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I also have no problem with Tiny Bobble with iGame in my V4+.
Use slave 1.1, you don't have to activate Turtle Mode, or NoCache or Expchip.
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Old 14 March 2021, 15:32   #105
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use slave v1.2 as v1.1 has graphic bugs.
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Old 14 March 2021, 15:49   #106
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I've been playing TB this morning again. It really is so good. It SOUNDS really good too.
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Old 14 March 2021, 17:37   #107
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use slave v1.2 as v1.1 has graphic bugs.
1.2 doesn't start on V4 (Freeze on Title Screen).
1.1 works ok.
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Old 14 March 2021, 20:18   #108
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1.2 uses chipmem where 1.1 uses any mem that's the only difference...

Have you tried 1.2 with "expchip" ?
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Old 15 March 2021, 07:50   #109
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Yes, it works with "ExpChip" tooltype.

Many thanks jotd.
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Old 08 April 2021, 09:58   #110
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Tiny Bobble has become THE two-player game to play with friends for me. Absolutely great game, thank you!

One thing we (me & friends) kind of miss is limited credits like in the original port, now it's like playing a trainer version unless we manually count how many credits we've used (which we don't, hehe!). It would be awesome to be able to lose if you make too many mistakes in two-player mode as well to keep up the motivation to play
Also hoping that a limited credits option for 2 player game will surface....
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Old 08 April 2021, 14:06   #111
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Also hoping that a limited credits option for 2 player game will surface....
That may be a bit of effort to code.

Just count how many credits you use and when you are at the desired limit; quit the game.
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Old 09 April 2021, 01:17   #112
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I thought Ross had done this in his final trainer version?
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Old 09 April 2021, 13:32   #113
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I thought Ross had done this in his final trainer version?
Maybe, but will it ever be released is the question...

I've still got an old beta of that here on my laptop that's command line only for trainer options...

There are a few other projects that ross started over a year ago, but alas, still nada
  • Shadow Warriors - fixed level 4 music and trainer.
  • WREX - fixed corrupt graphics and sound added to end sequence. I even painstakingly play tested all 36 levels with a forced trainer version.
  • Wrath of the Demon - changed to PAL timings which really changed the music in a good way.
As far as I'm aware he's massively lost motivation during Coronavirus.

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Old 09 April 2021, 15:04   #114
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Maybe, but will it ever be released is the question...
Great question..

Well, the code is somewhere on my hard drive, so it's possible that sooner or later it will come to light
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Old 09 April 2021, 15:28   #115
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Well, the code is somewhere on my hard drive, so it's possible that sooner or later it will come to light
Yeah, yeah... heard that before my friend
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Old 09 April 2021, 20:50   #116
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What this needs is to adjust the fall x speed of the player, in the original when you fall you move slower left and right, in this version you move the same as in the ground and this makes it way too easy.
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Old 09 April 2021, 21:11   #117
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What this needs is to adjust the fall x speed of the player, in the original when you fall you move slower left and right, in this version you move the same as in the ground and this makes it way too easy.

Yeah, thats right. I implemented it like this because i didn't like the arcade movement. It felt it was done like this just to make the game harder (=more coins in the arcade) not to make it more fun. However, there is always the arcade or original amiga version to play
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Old 09 April 2021, 21:20   #118
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I like your approach.
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Old 09 April 2021, 21:24   #119
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Well yeah but it's not a challenge anymore. It's quite easy for anyone to reach later stages of the game. It has to be some challenge or else there is no replay value.
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Old 12 April 2021, 11:07   #120
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Originally Posted by pink^abyss View Post
Yeah, thats right. I implemented it like this because i didn't like the arcade movement. It felt it was done like this just to make the game harder (=more coins in the arcade) not to make it more fun. However, there is always the arcade or original amiga version to play

The fall speed in your version is one of the reasons why I enjoy it so much. The original arcade game and the ST to Amiga conversion had it slightly 'wrong' for me, this is the first time I'm not cursing about the fall speed when I play. Of course it's just a matter of taste, and I think it's great we now have another slightly different version on the mighty Amiga we can enjoy
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