06 February 2011, 04:01 | #1 |
2064
Join Date: Jul 2005
Location: de
Posts: 231
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Low display update rate in 'Warp Mode' on D3D/fullscreen
Hallo,
warping in window mode or DirectDraw/fullscreen works as expected with high display update rate but when using D3D/fullscreen i just get 1 frames per 3 seconds maybe. Its properly warping though with maybe 300fps (in the background) but its not giving that "realtime" ffwd effect. I tried several refresh rates, resolutions, winuae versions and vsync on/off but no difference there. Is it just my system or does it affects anyone else as well? |
06 February 2011, 11:08 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,573
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D3D fullscreen wants to draw full frames so as a workaround WinUAE skips lots of frames to get good enough speed up.
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06 February 2011, 16:17 | #3 |
2064
Join Date: Jul 2005
Location: de
Posts: 231
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Can you add an option to the frontend for skipped warp frames to achieve a better tradeoff between update rate and warp speed?
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