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Old 01 January 2021, 22:04   #21
Pixelfill
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That Illustrator Gameboy looks like a photograph, very impressive. I like the pixel pushing too.
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Old 02 January 2021, 00:52   #22
Dastardly
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Thanks. It's all about the details. I'll have to post my 3D render of a Gameboy I did at some point. It's funny that I drew a Gameboy on DPaint in about 1990, then Illustrator years later and most recently a 3D render. About 30 years between them all.
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Old 04 January 2021, 14:30   #23
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Love your work Dast. Very pretty!
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Old 04 January 2021, 21:49   #24
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Thanks man, I appreciate it. Here's my most recent version of the classic handheld. Created while learning to use Blender last yearish.
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Old 05 January 2021, 01:30   #25
Tsak
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Thanks. Although it doesn’t qualify as pixel art as it’s 90% vector with just a few elements pixelled.
Well, I was talking about the pixel art pics you shared
But yeah, the gameboy ones are also neat.
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Old 07 January 2021, 00:53   #26
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Well, I was talking about the pixel art pics you shared
But yeah, the gameboy ones are also neat.
Ah, ok. Thanks
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Old 07 April 2021, 16:49   #27
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Decided to give my old pixel art hotel a 3D update.
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Old 08 April 2021, 22:03   #28
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Nice
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Old 08 April 2021, 22:09   #29
Pyromania
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@Dastardly

What are your favorite software art packages of choice?
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Old 09 April 2021, 19:16   #30
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@DamienD thanks!

@Pyro - I’d say Illustrator and Blender are my favourites. Of course Dpaint will always be a favourite as well from when I first started.
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Old 09 April 2021, 22:54   #31
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Is that 3d Gameboy rendered in Blender then using Cycles? It's very clean I'm very impressed.
I need to give Blender a try.
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Old 10 April 2021, 00:14   #32
Dastardly
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Yes, it was rendered using cycles. The model itself is one of my earlier attempts so I’d like to go back and improve it one day.
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Old 10 April 2021, 00:35   #33
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@DamienD thanks!

@Pyro - I’d say Illustrator and Blender are my favourites. Of course Dpaint will always be a favourite as well from when I first started.
What advantages do you find by using Illustrator. Why use Blender instead of LightWave 3D or Cinema 4D?
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Old 10 April 2021, 01:31   #34
Dastardly
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What advantages do you find by using Illustrator. Why use Blender instead of LightWave 3D or Cinema 4D?
I have to use Illustrator every day for my job and I just like the aesthetics of vector artwork. The only reason I use Blender over any other 3D software is because it’s free. Because I’m still new to 3D, having a free program I can practise with is perfect. I can’t say whether Blender is any better or worse than the others because I haven’t tried them.
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Old 10 April 2021, 02:19   #35
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Nice job there. Re Blender over other packages, apart from being free, it is open source. So contributing to the project is possible. Cinema 4D is riding high in the motion graphics world, I love it, but it is expensive. Lightwave is still around, but it’s future is worrisome as VizRT bought Newtek just over a year ago and we are all worried if it will be part of the new company’s plan.
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Old 31 May 2021, 11:32   #36
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Decided to give my old pixel art hotel a 3D update.
Why do I think the cars look comical - the shorter and higher they are the bigger the smile they rise.
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Old 31 May 2021, 23:56   #37
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Yeah, the whole thing has a more exaggerated, cartoony style than the original pixel version. It just felt more natural when I was doing the modelling.
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