17 March 2023, 21:05 | #61 | |
CaptainM68K-SPS France
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* no code * no music * only few IFF screens remains. Hope it helps |
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17 March 2023, 22:08 | #62 | |
J.M.D - Bedroom Musician
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17 March 2023, 22:36 | #63 |
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Off-topic, but I always though Xenon 2 was designed to be slow-paced, rather than an attempt at something as fast as say Battle Squadron where the coding fell short.
How much work would it have taken to reuse the Batman game engine for Chase HQ? The fantastic Z80 version was done in-house, so I'm not sure why Teque were recruited purely for the 16-bit 'attempt'. RIP Allan Shortt, BTW. |
18 March 2023, 12:41 | #64 |
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So, humble pie time from me.
The Amiga version WAS the lead for Batman the Movie as confirmed by one of the programmers. The reason being that it had to be ready for the Batman pack that had been negotiated before the game was started. Clearly, they didn't go all out on Amiga, and consideration was given to what the ST would be able to manage, hence why other than slight cosmetics, you would be hard pushed to spot the difference. |
18 March 2023, 12:54 | #65 |
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Thank you for confirming it I've updated the HOL entry.
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18 March 2023, 13:47 | #66 |
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Thanks Galahad. Does this make the ST version even more impressive? It's rare for a big name game (such as a license or arcade conversion) to have led with the Amiga version over the ST as early as 1989, even if (like most) it was designed with the ST in mind. Music and maybe sound effects aside, most arcade conversions or licenses from that time are identical on both systems.
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18 March 2023, 15:27 | #67 | |
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Obviously leaving aside that it being a pack in game meant Amiga "sold" 186,000 extra copies, I would imagine retail sales would have been similar between the two machines Last edited by Galahad/FLT; 18 March 2023 at 17:59. |
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18 March 2023, 16:44 | #68 |
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Either you get a low effort copy of an ST game or you get a game which is downgraded so it can look the same on the ST. You just can't win
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18 March 2023, 16:54 | #69 |
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A game not looking as good on the ST as the Amiga doesn't necessarily mean it isn't making good use of the ST's hardware, or that it didn't have effort put into it. Things like Blood Money, Wings of Death or Leander impress on both systems despite the ST version not quite matching the Amiga one technically. I'm pretty sure ST games were still outselling Amiga ones in the UK in 1989, although I think Amigas were outselling STs (or STe's when they launched) by that time. Shadow of the Beast was pretty much the first Amiga-exclusive development in the UK at that time (someone else did the later, rather inferior, ST version), but publishers can be forgiven for preferring the easier option that maximised the ST version over the Amiga one, especially for a big name that'd sell regardless of quality. At least this one was arguably a very good game, even if I didn't personally enjoy trying it now.
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18 March 2023, 18:04 | #70 | |
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[ Show youtube player ] Last edited by ImmortalA1000; 18 March 2023 at 18:14. |
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18 March 2023, 18:13 | #71 | |
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I think it's just a simple case of the ST game engine was already good enough so all they had to do was match it more or less in the 2.5D sections with a 12.5% slower CPU, which they must have done with the blitter. On the Amiga it was rushed but it still turned out fine and that's all that really mattered as an ST or Amiga owner. There was nothing better before it and Chase HQ's horrible horrible Continental Circus routine also used in Moonshine Racers or the bespoke Special Criminal Investigation road routines are both worse I think. The ST version is not that far off Lotus on the Megadrive on some tracks which is pretty damned impressive IMO |
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18 March 2023, 18:22 | #72 | |
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It was like that on home computers, luck of the draw what sort of development quality any given game would be for the machine you owned. There is no reason why the Amstrad port of Ninja Turtles arcade should be better than C64 but it is and you just had to move on. The only real advantage was polygon games for the ST, but then you get the YM sound, so it was a trade-off. Stunt Car Racer without the stomach churning fearful sound of the boards creaking as you go round corners on the Amiga version more than makes up for the slightly lower framerate vs ST. Another game that is almost exactly the same is Domark's F1, on the ST version they used the extra 12.5% CPU speed to do software samples for in game SFX so they more or less sound the same (on a TV speaker) and run at the same framerate. That is really rare though, hats off to Domark for that excellent ST version that didn't use YM SFX. |
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18 March 2023, 18:23 | #73 | |
CaptainM68K-SPS France
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so that's a big 386.000 copies of the game that were sold. |
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18 March 2023, 18:25 | #74 | |
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And as I've said in this thread the framerate was better than any other 2.5D engine than earlier game on both so it's hard to complain. It is indeed one of the few times I would complain about ST vs Amiga released game. |
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18 March 2023, 18:33 | #75 | |
CaptainM68K-SPS France
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Nowhere in hell the ST can even by tricks display 128 colors on screen like the Amiga do, even with Timer B copper emulation. the actual ST version displays more than 60 colors and see how awful it looks ...... Beast 2 ST displays 61 colors and it runs at 5fps. TMNT 2 the Coin Op is very good on CPC, but slow. The music is present but has been disactivated in order to not slow down more the game. The C64 version is better and moves smoother than the CPC version (i own it in original tape version for each machine). Even the colors on the C64 TMNT2 are good, it's one of the game any C64 owner should have in its collection. Next, F1 from Domark or better said Vroom rebadged with a licence runs faster and smoother on Amiga, simply because the programmer told it to me face to face when i met him and the Maupiti Island programmer in Paris in a conference regarding software preservation. What the Vroom programmer did on Amiga is over-optimise the game code. The result is that even with its 8mhz 68000, the ST version is less faster and fun fact, the sound is the root cause of the game being slower on ST than it is on Amiga. Paula takes not hits, while the ST loose the advantage to reproduce the sound at a quality equivalent to the Amiga's. The Amiga version use the CPU and the Blitter. |
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18 March 2023, 18:49 | #76 | |
CaptainM68K-SPS France
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They were even forced to port the games from the ST to Amiga because the sales on ST were not enough to recoup the development cost. The ST sales were a dead end, the Amiga was the only hope for them to get enough money, this up to the moment where the Amiga go it all alone and the ST was abandoned by publishers. In term of computer sales, the ST did good sales from 1985 to Q1 1988, afterwards, the Amiga took the lead from Q2 1988 in term of computer sales. to make things simple : there were around 3 millions of Atari computers sold throughout the world, while you had around 6 millions of Amiga sold. In Software sales, the Amiga was always ahead of the ST. |
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18 March 2023, 19:04 | #77 | |
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My only comment about Beast 1 for ST was Wrath of the Demon for ST vs Amiga is where the coding talent needs to be to see what it should have been like. Doesn't matter how many palette swaps you do, without 4bit RGB registers no system will match the Amiga's subtle shading, which is why the Megadrive/NEC ports aren't remotely as subtle on the intro/overground level. I never said Beast 1 would ever match Amiga, I intimated the exact opposite, just that it could have been better as Wrath of the Demon on ST proves. Beast 1 for the Amiga vs ST is like Rescue on Fractalus for the Atari 800 vs C64. There is no way a game designed around the bespoke advantages of the hardware of one machine will be as good on a rival machine that doesn't have those advantages. That was my actual point about that issue. If you compare Wrath of the Demon ST vs Shadow of the Beast 1 on ST you get what I mean, the actual game design requires best of the best ST coding talent by it's very nature. I wasn't comparing ST hardware to Amiga hardware |
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18 March 2023, 19:09 | #78 |
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Issue 1 of ST/Amiga Format suggests that, in the UK, there were 3 times as many STs as Amigas in the UK at the time, but in the US there were 3 times as many Amigas. With the price gap closing afterwards there may have been a similar amount of Amigas and ST in use in the UK by late 198. Surprisingly, I think piracy was a bigger issue on the ST than the Amiga. Wikipedia has a link mentioning that ST Dungeon Master sold 40,000 in its first year, seemingly in the US alone, but I'm not sure how UK ST and Amiga game sales compared. Still, most British games were still being designed primarily around the ST in late 1989 - Shadow of the Beast really was a trendsetter - so I doubt that ST games were loss-making that early, as presumably designing a game around the ST would cost you some quality for the Amiga version, and thus some Amiga sales, especially for original creations (were Mirrorsoft unhappy with the Bitmaps for designing Xenon 2 primarily around the ST, for example?)
Would Batman: The Movie on the Amiga have been done to make more use of Amiga hardware if Commodore hadn't set a deadline? It needed to be out for Christmas, and licensed games or conversions was almost all just done as ST ports back then. Where Amiga games outselling ST ones in the UK by then? (Not that quality made that big a difference to sales for big name stuff anyway) Decent horizontal scrolling could be done on the ST within the right parameters and compromises though, Wayne Smithson had some good routines in Blood Money and Anarchy, and Wrath of the Demon is impressive too. The ST was better for pure 3D games too, off topic. |
18 March 2023, 19:12 | #79 | |||||
CaptainM68K-SPS France
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I use real hardware, not emulators. Quote:
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the Megadrive and Nec have only 512 colors, the Amiga 4096...... Quote:
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18 March 2023, 19:24 | #80 |
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I'm not sure the standard ST could do a better SOTB-style game than Wrath of the Demon. It really feels phenomenal. The STe could probably get closer, though still with less colours. Someone has remade Lotus 1 for the STe and its pretty close to the Amga version.
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