20 January 2022, 12:29 | #21 | |
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What file system are you using, if you are using FFS it will probably slow it down quite a bit. I recommend PFS3 060 version. |
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20 January 2022, 15:44 | #22 |
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I use PFS3, didn't know of an 060 version of it though.
I did manage now to get to 14.9 FPS by using the FastPatchQuake and a demo version of HSMathLibs. |
21 January 2022, 12:01 | #23 |
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Depending on the Quake version being played I cannot believe that patching math libraries does make much of a difference. Most versions use hand optimized assembler code for the most important routines, which certainly avoid instructions which have to be emulated. The rest is compiled with fpu=68060 settings, which should avoid these instructions as well (depending on the compiler used).
Also note that the graphics card makes a big difference. I think nobody mentioned that yet. I remember that for Zorro3 the CV64 always allowed the fastest frame buffer write speeds. I doubt that the ZZ9000 is much better. |
21 January 2022, 16:01 | #24 |
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Ditto. These libs only make a difference if the source is stupid enough to use the FFP format for floating point *and* call into any math library in first place - and I really doubt this. It potentially could use the IEEE math libraries, which are the recommended math libraries anyhow, and for them, it does not matter which version you take. It's only one FPU instruction per library entry anyhow.
This being said, I doubt it even uses math libraries. If it requires the FPU, and it is speed critical, it would rather use the FPU directly instead of going through the Os math model. |
22 January 2022, 13:25 | #25 |
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none of such math libraries makes any difference in framerate in quake
either oxypatcher or similar program does not make any difference just urban Amiga myths Today to play quake at a reasonable speed in a real Amiga you need yo use some unofficial quake port and a PPC even the slowest PPC in the blizzards which is at 160 mhz makes a big difference |
05 February 2022, 23:17 | #26 | |
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17.5fps [ Show youtube player ] Pentium 60: 14.4fps [ Show youtube player ] All are 320x240. I think Amiga version runs 320x256. |
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06 February 2022, 00:08 | #27 |
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Both clickboom quake and AmiQuake can be set to render 320x240
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06 February 2022, 16:09 | #28 | |
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Problem with MC68060 and it FPU is more complex. Clock to clock MC68060 has faster ALU than early Pentiums. Performance problems staring to apear when you are using FPU, due one shared pipeline with FPU. So to simplify you can use 2 ALU unit at once, or one ALU and one FPU. This was designed to keep with transistor limit in CPU. |
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06 February 2022, 20:36 | #29 | |
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but not as fast as earliest pentiums clock by clock in fact u uploaded a video where a pentium 75mhz did 17 fps in quake, while OP computer is 80mhz and he said does 13.9 fps |
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20 January 2023, 13:55 | #30 |
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Hardware:
A4000TX, BFG9060 with 68060@100Mhz, Cybervision 64/3D Software: AmigaOS 3.1, CyberGraphX V4, Warp3D 4.2a, mmulib GLQuake 320x200x15bit - 12,3FPS - [ Show youtube player ] - you can tweak it up to 14.5 kommen Clickboom Quake CGXv4 320x200x8bit - [ Show youtube player ] - 21,27FPS Clickboom Quake CGXv4 320x200x15bit - [ Show youtube player ] - 17,7FPS Clickboom Quake AGA NTSC 320x200x8bit - [ Show youtube player ] - 20,25FPS NovaCoder AmiQuake AGA NTSC 320x200x8bit - [ Show youtube player ] - 17,9FPS Hardware: A4000TX, BFG9060 with 68060@100Mhz, Cybervision 64 Software: AmigaOS 3.1, CyberGraphX V4, Warp3D 4.2a, mmulib Clickboom Quake P96 3.2.x 320x200x8bit - [ Show youtube player ] - 23,45FPS Clickboom Quake P96 3.2.x 512x342x8bit - [ Show youtube player ] - 15,33FPS (non-Fullscreen) Clickboom Quake AGA NTSC 640x200x8bit - [ Show youtube player ] - 14FPS (non-Fullscreen) |
20 January 2023, 15:15 | #31 |
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Hardware:
A1200, Trinity 1260 with 68060@100Mhz, AGA Software: AmigaOS 3.2.1, AGA, mmulib, MuRedoX, copymemaio, blazewcp. Clickboom Quake AGA 320x256x8bit - [ Show youtube player ] - 14,27FPS |
20 January 2023, 16:20 | #32 | |
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Does copymemaio, blazewcp have impact on the performance? |
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20 January 2023, 21:06 | #33 | |
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17,54 FPS in 320x200
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Last edited by Estrayk; 20 January 2023 at 21:20. |
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