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Old 24 April 2021, 18:17   #681
KK/Altair
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And the new video is OUT.

Have fun, and any comments are welcome!

[ Show youtube player ]
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Old 24 April 2021, 19:39   #682
lesta_smsc
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Quote:
Originally Posted by KK/Altair View Post
And the new video is OUT.



Have fun, and any comments are welcome!



[ Show youtube player ]
Awesome! I like how you develop the story leading up along the way.
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Old 24 April 2021, 19:55   #683
ESC
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Edit: Beaten
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Old 24 April 2021, 20:28   #684
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This is awesome I gotta say, adding sounds makes it feel a lot more like a game, and I love that you showed us how you worked on implementing it with the code and all that jazz, I was never a a coder (except for simple basic and html) but I still find stuff like that interesting.
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Old 24 April 2021, 20:50   #685
dlfrsilver
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Quote:
Originally Posted by KK/Altair View Post
And the new video is OUT.

Have fun, and any comments are welcome!

[ Show youtube player ]
one question, could you post here a screenshot of the game with new graphics by Tsak ?
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Old 24 April 2021, 21:49   #686
malko
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Man ! By watching this video, everything looks so simple but I am sure it was a real headache
Really accessible and interesting watch !
Keep up the good works and thanks for it
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Old 24 April 2021, 22:33   #687
Don_Adan
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Quote:
Originally Posted by KK/Altair View Post
And the new video is OUT.

Have fun, and any comments are welcome!

[ Show youtube player ]
I dont checked your code exactly, but better dont use similar code:

move.b aud_volume_1(a2),AUD0VOL(A0)

use

move.b aud_volume_1(a2),AUD0VOL+1(A0)

or

move.w aud_volume_1(a2),AUD0VOL(A0)

Because problems for 68040 and 68060.
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Old 24 April 2021, 23:00   #688
Samurai_Crow
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Originally Posted by dlfrsilver View Post
one question, could you post here a screenshot of the game with new graphics by Tsak ?
[ Show youtube player ] was the episode if you want to see the conversion.
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Old 24 April 2021, 23:15   #689
ESC
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I think he means he wants to see new wall textures and the like.

We already got a long and interesting video, no need to stress on seeing new stuff, it will turn up eventually.
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Old 24 April 2021, 23:30   #690
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I am missing one more sound effect - foot steps at least occasionally when player makes big direction changes or start moving...
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Old 25 April 2021, 02:17   #691
Tsak
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Originally Posted by dlfrsilver View Post
one question, could you post here a screenshot of the game with new graphics by Tsak ?
One of the following days I might give you guys a sneak peek

Last edited by Tsak; 25 April 2021 at 20:35.
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Old 25 April 2021, 10:03   #692
d4rk3lf
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Making thse kind of videos could be time consuming. I would be happys much less "pro level" updates of this interesting project.
Me too, but it seems that creating these videos keep KK/Altair's motivation to keep working on this.
We have to accept and respect that, even it takes more time for the game overall progress. But better to wait a bit more, then project to stop.

@KK/Altair
Awesome video.
Very informative, and I always learn something new.

@Tsak
Looking forward to it.
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Old 25 April 2021, 10:21   #693
rothers
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Of all the projects I follow online this is my favourite.
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Old 25 April 2021, 13:52   #694
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Nice video as always. Nice quality on the sound fx.
I'm sure the new gfx will be fantastic. Looking forward to see it
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Old 25 April 2021, 19:10   #695
KK/Altair
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Quote:
Originally Posted by Don_Adan View Post
use

move.b aud_volume_1(a2),AUD0VOL+1(A0)

Because problems for 68040 and 68060.
Good catch!


Quote:
Me too, but it seems that creating these videos keep KK/Altair's motivation to keep working on this.
To be exact, YOU ALL are my motivation to keep working on this.
But if not for videos, you would be left in the dark about this project, so I keep making them for you and to connect with you all.


Quote:
Of all the projects I follow online this is my favourite.
Mine is Wintergatan Marble Machine X.
In fact, it motivated me to do making-of for the Dread.
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Old 25 April 2021, 22:56   #696
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Very nice video again! Have watched it once now but will watch it again. The dynamic stereo feature is really cool. So are the animations that explain how Paula works. I wonder though if there is something to be gained sound quality wise in the downsampling. Maybe some proper FIR filtering during the conversion?
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Old 25 April 2021, 23:43   #697
TEG
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Are you sure the real Amiga 500 blitter will support the rate of what you impose?

Incredible video by the way.
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Old 26 April 2021, 00:02   #698
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Your tool for dread might already have a name, but if it does not, i would call it Monday - because that is what people dread most
Or,in short, Monday Makes (you) Dread

Last edited by saimon69; 26 April 2021 at 00:30.
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Old 26 April 2021, 10:21   #699
KK/Altair
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Originally Posted by Mathesar View Post
Very nice video again! Have watched it once now but will watch it again. The dynamic stereo feature is really cool. So are the animations that explain how Paula works. I wonder though if there is something to be gained sound quality wise in the downsampling. Maybe some proper FIR filtering during the conversion?
There IS proper FIR filtering during the conversion.
The main problem comes from the fact, that Paula does no sample interpolation at all and the lover we go, the more distorted sound becomes.


Quote:
Are you sure the real Amiga 500 blitter will support the rate of what you impose?
Blitter? Or Paula?
If the latter, she already does. If Paula couldn't vary sample playback rates smoothly, she couldn't play sample-based music.

Quote:
Your tool for dread might already have a name, but if it does not, i would call it Monday - because that is what people dread most


For now it's just called DreadTool.
But I would love to rewrite the tool at some point, because the internal mess just builds up.
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Old 26 April 2021, 11:30   #700
Mathesar
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Originally Posted by KK/Altair View Post
There IS proper FIR filtering during the conversion.
The main problem comes from the fact, that Paula does no sample interpolation at all and the lover we go, the more distorted sound becomes.

Ah, will have to watch the video again Last time I watched was on a tablet with the kids running around.
And yes, I do completely understand your point about sample interpolation, you can even see it on the sound captures you showed. Some sounds are really clear though while others are a bit more crunchy. Otoh, It sounds a lot like Doom has always sounded
Could something be gained then by lowering the sample rate by an integer factor? Like going from 22050 to 4410Hz (divide by 5) instead of 4000Hz?

Last edited by Mathesar; 26 April 2021 at 11:48.
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