05 April 2011, 12:03 | #41 |
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05 April 2011, 12:41 | #42 |
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I don't think there is a worst developer.. If they were shit they were painfully shit.
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05 April 2011, 12:46 | #43 |
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I vote for Sierra too, some real woeful attempts there.
However don't forget "Sterling Games" http://hol.abime.net/2979 They ported Championship Manager 2 for the Amiga and it was very very late, very very bad and rubbish! We already had a PC by the time it was released.... I am still angry today! I used to go to GAME in Chester every month asking for updates on the release (alhtough not any more!!) |
05 April 2011, 12:49 | #44 | ||
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05 April 2011, 17:29 | #45 |
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"ICE"
I don't think they EVER produced a quality game and their graphics artist was appalling bad!. Whoops, i just realized i already said this |
06 April 2011, 00:51 | #46 |
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having played Leisure Suit Larry 2 I know vote against Sierra.
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06 April 2011, 14:39 | #47 |
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@Hewitson.
Nope,can't say I had the pleasure,but in playing/owning the lsl collection a few years later on PC Cd-rom,I still rated the miggy version slightly ahead due to spot samples fx. Albeit the island sequence,(just after larry escaped the cruise ship),where you wander the jungle to each location the first time was MUCH less painful on a faster PC version! Delphine's early adventure games,(esp. Operation Stealth),were probably even more of a teeth grinder towards the end,the shark sequences & mazes especially! (alongside a crappy menu control system), But the ST/arcade translations probably feature more prominently to one's mind as you had a greater expectation of what to expect. As mentioned earlier,Ghouls n' ghosts or likewise any tiertex game were especially bad for that. |
06 April 2011, 15:25 | #48 |
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06 April 2011, 16:49 | #49 |
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I was under the impression that Anco were more a publisher than developer of their games (like for Kick Off which was probably the best game they published or Player Manager).
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06 April 2011, 20:39 | #50 |
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ANCO were both the publisher and the developer of all Kick Off games, and Player Manager. No more than a handful of people in Dartford that managed to produce a series of games that were loved by millions, as well as some other decent titles like Highway Hawks and Death Trap. Sure, sometimes their lack of manpower and resources was evident but I don't know how anyone could call them the worst Amiga developer ever.
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06 April 2011, 21:09 | #51 |
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TITUS for me, I was always suckered in by the great looking screens usually with huge sprites then thoroughly disappointed with the games.
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06 April 2011, 22:53 | #52 | ||
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[ Show youtube player ] EDIT - Quoted from the post below this one Quote:
[ Show youtube player ] Last edited by laffer; 07 April 2011 at 01:56. |
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06 April 2011, 23:14 | #53 |
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The MT-32 is a beast, no doubt. Just about every Amiga game I've seen had better sound through that. I just checked LSL3 as well and LSL3 is my favourite Sierra game by far. The soundtrack in that is godly.
Oh, to stay on topic.... I don't know about developer, but they certainly weren't the best publishers on the Amiga. I give you Zeppelin Games: http://hol.abime.net/hol_search.php?N_ref_publisher=648 Last edited by StarEye; 07 April 2011 at 00:07. |
07 April 2011, 10:25 | #54 |
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When I mentioned Sierra as the worst it was LSL3 I was thinking about, the central forrest screen was so slow.
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07 April 2011, 12:50 | #55 | |
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It was when Sierra started with VGA games that the Amiga suffered. Imo. Sierra as the worst Amiga developer is pretty hyperbolic. |
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07 April 2011, 14:36 | #56 |
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Only the AGI Sierra games ran well enough for my tastes, everything else ran too slowly to be enjoyable in my opinion.
When you compare the 16 color SCI0 Sierra games with Monkey Island 1&2 and find that, despite both looking and sounding much better, they still run better... then I find the rather poor performance in any Sierra game besides the AGI ones too annoying to bother with. |
07 April 2011, 15:44 | #57 | |
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08 April 2011, 11:19 | #58 |
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Maybe you were one of those that didn't realize that you had to click on the end of the map to make Guybrush row faster?
But if you click in the middle of the ocean, Guybrush rows extremely slow. Click on a more specific place, like the beach or the end of of the map to get to other parts of the island, and he goes faster (I don't know if it's normal, but I generally walk a lot faster when I have a destination, rather than when I just walk around with no specific goal in mind). Oh, and regards to the Sierra games, I seriously hope nobody played on the default walking/animation speed? Because I always set the walking speed to faster or fastest. Choosing fastest on my Amiga today though, will be makes the games way too fast. I honestly can't remember LSL3 and its like being particularly slow. Maybe loading and saving, but that's not something unique to Sierra. |
08 April 2011, 11:52 | #59 |
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11 April 2011, 09:53 | #60 | |
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