07 August 2021, 18:21 | #141 |
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Tried it on WinUAE/OS3.9/AfA and it freezes for a few seconds and then crashes with an 80000004 guru before opening a screen. The old RTG version of BOOM works fine on the same setup.
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08 August 2021, 04:17 | #142 | |
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Maybe try disabling the 'closewb' tooltype. You also need to make sure you have a 320 pixel wide 8 bit RTG screen mode available. |
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03 September 2021, 22:38 | #143 | |
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Fails on OS3.5/3.9/3.2 using uaegfx, worked OK with emulated Voodoo3... |
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27 September 2021, 23:27 | #144 |
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Thanks for this port! I tried this today, but only in FS-UAE for now, as my real Amiga is back in the office, which I haven't seen since lock down started.
I'm not sure how smoothly it'll run on the real thing. I previously had the old ADoom from around 2005, and it just about coped with that. I had been hoping to try it with the latest craze, Thatcher's Techbase, but alas, it seems to not be compatible with this version of BOOM, despite working with PrBoom+ 2.6.1. The game simply doesn't start, and nothing useful appears in ERROR.TXT. I did try increasing the stack, since it is a large PWAD. For comparison, my own PWAD that I made back in the day works just fine. |
28 September 2021, 01:08 | #145 |
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Yep it's not suprisingly that it doesn't run it because although this a new Amiga release, it's based on a very old DOOM port.
You could try either my ZDOOM, ODAMEX or Chocolate DOOM ports. |
28 September 2021, 22:20 | #146 |
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Ah, I didn't realise you had ported those as well! That's some dedication.
I gave ZDOOM a try. The vanilla game is fine. Thatcher's Techbase shows the loading screen for a brief moment before crashing. ERRORS.TXT says: Code:
200 errors encountered during texture generation. Not that it really matters, but I thought it would be fun to run this on a machine from the Thatcher era. Maybe it remembers her all too well and is too afraid to run it! |
29 September 2021, 21:36 | #147 |
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Hey Nova, been playing your ports again on my New TF1260 now I've got a full 060 for it and they run fabulously as expected.
I was wondering how possible it would to adapt some of your ports to run on LC CPU without FPU? Demand on the chip right now means a lot of folk are going for the LC chip. I know performance might not be great but it would be nice for something to play. Cheers! Last edited by fitzsteve; 29 September 2021 at 23:03. |
30 September 2021, 01:43 | #148 | |
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Cool to hear you've got yourself another 060 setup, I'm very jealous I already updated several of my old ports for the LC 060 chips: http://aminet.net/search?query=amiwolf http://aminet.net/search?query=amispear http://aminet.net/search?query=zdoom http://aminet.net/search?name=BOOM&q...adme=NovaCoder I also did an LC build of AmiQuake once, it's probably still floating around somewhere.. |
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30 September 2021, 10:41 | #149 |
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That's awesome. Yeah I didn't expect to get another 1260 ha ha but the TF is such a great bit of kit and reasonably priced, with the LC 060 cheaper than a Blizzard 1230 now!
I was playing AmiDuke yesterday and that ram almost perfectly at 63mhz so if you ever recompile that for LC CPU that could work quite nicely. Thanks again for your work on these ports. |
26 March 2022, 12:09 | #151 | |
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Only problem I have noticed so far is that the drawer to write a text file to enable MIDI appears to be hard coded to Work:PrBoom - and I have it installed in Games: Creating a PrBoom drawer in Work: allowed MIDI to be enabled, but this will not work for people who do not have a Work: drive... Thanks for this, and all your other ports. |
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28 March 2022, 01:31 | #152 | |
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That was hard coded to just get it working and then I forgot all about it |
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03 April 2022, 10:17 | #153 |
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Sweet, will try this out later, thanks!!!
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04 April 2022, 16:12 | #154 |
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05 May 2023, 11:51 | #155 |
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time for glboom
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