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Old 12 September 2020, 10:40   #301
manossg
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Thanks for your great work, Novacoder!
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Old 14 September 2020, 22:25   #302
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Heya Novacoder,

Thought I'd give this a try after configuring "Doom" & "Doom II: Hell on Earth" today using your ZDoom port; which work great thanks

AGA version works fine but for some reason the RTG version does this when starting:



If I use SnoopDos the following fails:



Check the protection bits and all is fine.

Any idea why the RTG version fails to start? Just as FYI, I'm uisng v1.4 GOG files which seems to work fine with the AGA version from a quick test.

Also, to save me going through 16 pages of this thread... where can one download the converted SFX / Music files?
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Old 15 September 2020, 00:58   #303
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Quote:
Originally Posted by DamienD View Post
Heya Novacoder,

Thought I'd give this a try after configuring "Doom" & "Doom II: Hell on Earth" today using your ZDoom port; which work great thanks

AGA version works fine but for some reason the RTG version does this when starting:



If I use SnoopDos the following fails:

Any idea why the RTG version fails to start? Just as FYI, I'm uisng v1.4 GOG files which seems to work fine with the AGA version from a quick test.

Also, to save me going through 16 pages of this thread... where can one download the converted SFX / Music files?
The RTG is complied for an 040 + FPU, is that why it's not running for you?

Music packs are on the first post on this thread.

Glad to hear these old ports are getting some use

Thinking about it, there really isn't much point targeting 040 + FPU for AmiWolf/AmiSpear RTG as they don't need that extra CPU power.

I'll do some new builds that support 020-060 without needing an FPU.

Last edited by NovaCoder; 15 September 2020 at 03:44.
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Old 15 September 2020, 10:53   #304
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Quote:
Originally Posted by NovaCoder View Post
The RTG is complied for an 040 + FPU, is that why it's not running for you?

Music packs are on the first post on this thread.

Glad to hear these old ports are getting some use

Thinking about it, there really isn't much point targeting 040 + FPU for AmiWolf/AmiSpear RTG as they don't need that extra CPU power.

I'll do some new builds that support 020-060 without needing an FPU.
Hi Nova,

Thanks for the reply.

Oh my, I forgot to add the FPU
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Old 15 September 2020, 11:11   #305
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Quote:
Originally Posted by dlfrsilver View Post
i have a way better solution for the music finally. I have found perfectly refactored midi files for Spear of destiny, and they convert to mus way better than the original ones.

anyone want to try ?
Quote:
Originally Posted by dlfrsilver View Post
Both ! i did them both

and another thing, with the music change, there is also a boost, the game is faster now and i can play almost like on my PC

isn't it awesome ?

Another thing, i pick the files on a big wolfenstein website, and those MID files reworked can be freely downloaded, so you can add them directly inside the archive, as well as the SFX. The only thing that you can't add are the *.WL6 and *.SOD files.

How to trigger the cheat mode on amiwolf ? -goobers doesn't work, and TAB key is mapped as the "display map" key

PS : Amiwolf 1.18 with excellent and faithfull 98% to the PC version but with amiga quality in the zone !

* One idea to dig : make the MIDI_instrument file not included in the archive, and instead put it seperately on aminet, and ask to
install it in the workbench instead of game directory, would it possible ?
Can somebody please upload this again?

I found "amiwolf_v1_18_full_midi.lha" on the Amiga File server, not sure if it's Denis's better files though?

...but I can't find the AmiSpear ones.
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Old 15 September 2020, 12:01   #306
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Hmmm, also found this on the Amiga File Server: AmiwolfFULL118.lha

The music is totally different to "amiwolf_v1_18_full_midi.lha".

There are more files in amiwolf_v1_18_full_midi.lha though...

Which is the correct one to use?

Edit: also both archives seem to be missing "XTHEEND.MUS" according to the "AMIWOLF_INFO.TXT" file after running the game.

Last edited by DamienD; 15 September 2020 at 14:19.
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Old 15 September 2020, 12:23   #307
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Also noticed with AmiWolf 1.18 there is music on the PG and Title screens.

Using exactly the same "lsfx", "music", "sfx" files there isn't with AmiWolf 1.31.

Edit: this test version also seems music on the PG and Title screens.
/TheZone/files/_2019/AmiWolf_RTG_040 [AmiWolf RTG 040 for testing (mouse control broken in the last AGA-ECS release).].zip
Anyone know where I can get full versions earlier than 1.31?

Last edited by DamienD; 15 September 2020 at 12:31.
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Old 15 September 2020, 14:27   #308
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As far as I know the 'best' music packs are the ones I put on the first post on this thread.

As far as the music missing from the intro, that sounds like a bug that was introduced in the latest builds. The latest versions are still the best ones to use though because I'm sure I fixed more than I broke
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Old 15 September 2020, 15:19   #309
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Quote:
Originally Posted by NovaCoder View Post
As far as I know the 'best' music packs are the ones I put on the first post on this thread.
I thought the ones Denis provide (and I quoted) are better quality / louder?

I think these are in:

... AmiwolfFULL118.lha
... AmiSpearFULL118.lha

Quote:
Originally Posted by NovaCoder View Post
As far as the music missing from the intro, that sounds like a bug that was introduced in the latest builds. The latest versions are still the best ones to use though because I'm sure I fixed more than I broke
In the "AmiSpearFULL118.lha" archive there is a "XTHEEND.MUS" file.

If I put this in AmiWolf 1.21 then I have music for the PG and Title screen

...but it's different to the music for the PG and Title screen in AmiWolf 1.18.


____________________________________________________________________________________________________


Edit: ok, "music" wise it seems your "AmiSpear_MUS_pack.zip" and Denis's "AmiwolfFULL118.lha" have the same files; but your archive also has "ENDLEVEL.MUS". It's probably worth adding "XTHEEND.MUS" from "AmiSpear_MUS_pack.zip" as then you get PC and Title music in 1.21.

"lsfx" wise it seems again the files in yours and Denis's are same; but your archive also has "000_r8b.wav".

"sfx" wise it seems again the files in yours and Denis's are same; but Denis's archive also has "071.wav".

Last edited by DamienD; 15 September 2020 at 15:51.
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Old 26 September 2020, 17:55   #310
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Quote:
Originally Posted by utri007 View Post
[ Show youtube player ]

Runnign Wolfenstein 3D with Atari STfm 68000 7mhz.
For stock Amiga 500, Dread runs with 16 colors which speed up C2P conversion.

[ Show youtube player ]

Atari STfm has 16 colors.
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Old 18 May 2021, 19:08   #311
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@NovaCoder
Is the source available for this port? (asking for a friend)
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Old 19 May 2021, 00:11   #312
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Quote:
Originally Posted by hammer View Post
For stock Amiga 500, Dread runs with 16 colors which speed up C2P conversion.

[ Show youtube player ]

Atari STfm has 16 colors.
Atari ST version Wolfenstein 3D has 32 colors

- graphics from the apple IIgs version of wolfenstein 3d
- 32 colors at once
https://www.atari-forum.com/viewtopic.php?t=6142
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Old 19 May 2021, 00:40   #313
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Quote:
Originally Posted by SKOLMAN_MWS View Post
Atari ST version Wolfenstein 3D has 32 colors

- graphics from the apple IIgs version of wolfenstein 3d
- 32 colors at once
https://www.atari-forum.com/viewtopic.php?t=6142
ST can only change colours from programmable scanline's and requires CPU support(similar to old 8 bits) to do so, which will be via a panel as opposed to 32 colours in the play area.
I doubt there would be any slowdown with Dread having a separate 16 colour display panel.
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Old 19 May 2021, 20:32   #314
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It is a pity that this version is not open source only you have to use the emulator KEGS, which is only for AOS4 PPC

[ Show youtube player ]
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Old 07 August 2021, 18:04   #315
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Quote:
Originally Posted by SKOLMAN_MWS View Post
It is a pity that this version is not open source only you have to use the emulator KEGS, which is only for AOS4 PPC

[ Show youtube player ]
Emufan ported KEGS to 68k a few years back, it should be findable in the Zone archives.
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Old 05 April 2022, 21:17   #316
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Quote:
Originally Posted by JanciB View Post
I have no sound and no music with the ECS version. Did the conversion to MUS.
Copied it to music folder. Turned it on in the game. Still no music and sfx.
Well. How did you accomplish this?

I followed the procedure

"First run WolfExtractor (Wolfenstein Redux) to extract all the SFX and music"

This does not extract to single files, but rather packs everything in a wolf.pak file. Luckily, it's easily manageable with 7zip, so I could extract the sfx, lsfx and music drawers with ease.

"Convert the SFX files under the 'lsfx' directory to a lower quality (11025 Hz, 8 bit) using r8brain.exe"

NO PROBLEM with sfx and r8brain, I batch-converted all FXs to 11k/8bit wave samples. I also converted the ones in the sfx directory.

"Convert the IMF music files to MIDI using dro2midi.exe"

PROBLEM is with music. I expected to find it in IMF format, but everything I find in Music is in OGG format! I even tried monitoring the music folder during conversion, with no luck. Am I overlooking anything?

Are there any command line switch for WolfExtractor.exe I should know?

Thanks
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Old 06 April 2022, 00:45   #317
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You do realise that the music packs for this game are in the first post of this thread don't you??

It's in the readme which I'm sure nobody actually reads
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Old 29 August 2022, 13:54   #318
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Random question but is there any reason why the rtg version wouldn't work with Amithlon?
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Old 29 August 2022, 16:11   #319
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Random question but is there any reason why the rtg version wouldn't work with Amithlon?
At a guess it might be because it uses the Doom sound library which hits the hardware pretty hard.
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Old 30 July 2023, 09:38   #320
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Just noticed that tooltype DISPLAY_MODE=NTSC makes no change (version AGA 1.31). Of course I have NTSC in Monitors and it works in other games.
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