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Old 04 December 2019, 14:41   #1
Daedalus
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New Release of AmiBlitz 3!

AmiBlitz has been updated to release 3.7, and is available here. This is the first update in a few years, and removes the long-standing FPU requirement, alongside some other improvements. Much thanks should go to Sven Dröge for his work on this!
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Old 04 December 2019, 18:48   #2
Predseda
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At last! Great!
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Old 04 December 2019, 19:50   #3
saimon69
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Is there an english version of the site and documentation? If not this is the right time to have one...
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Old 04 December 2019, 21:56   #4
Daedalus
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Actually, Sven has just said that the repository is wrong and has a beta snapshot, not the final release. He's fixing it now.

As for documentation, all the main documentation included with the package is in English.
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Old 04 December 2019, 22:27   #5
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Quote:
Originally Posted by Daedalus View Post
AmiBlitz has been updated to release 3.7, and is available here. This is the first update in a few years, and removes the long-standing FPU requirement, alongside some other improvements. Much thanks should go to Sven Dröge for his work on this!

Daedalus, executable "Amiblitz3_V370" it doesn't seem to work
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Old 05 December 2019, 02:27   #6
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Quote:
Originally Posted by AMIGASYSTEM View Post
Daedalus, executable "Amiblitz3_V370" it doesn't seem to work
Just like Daedalus wrote. The current release is broken. On my side it meant that V370 wont start (error: unable to open tool).

Sven is aware of this and working on a fixed release. Give him some time

@Daedalus:
The - also included - v361 starts up, but at compile time it would report: Token not found (on a lot of different tokens in the source or its includes)
Is this because both versions share Blitzlibs/deflibs which they shouldn't, or am I missing something here?
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Old 05 December 2019, 08:44   #7
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Thanks Nightshft, i had no problem starting the v361
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Old 05 December 2019, 10:07   #8
Daedalus
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Yep, as I said, the repository contains an unfinished version so it doesn't work. Sven is working on that so it should hopefully be corrected today.

There have been some changes to the command library format that makes it incompatible with older versions, which is probably why you're getting token errors with the older version.
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Old 05 December 2019, 10:53   #9
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Quote:
Originally Posted by Daedalus View Post
Yep, as I said, the repository contains an unfinished version so it doesn't work. Sven is working on that so it should hopefully be corrected today.

There have been some changes to the command library format that makes it incompatible with older versions, which is probably why you're getting token errors with the older version.
I didn't try to install this yet, but I was wondering if I can have BB2 and Amiblitz 3 installed on the same WB install? Mainly, is Amiblitz not using the Blitzlibs: assign?
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Old 05 December 2019, 11:35   #10
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This is great news! Specially getting rid of the unwanted FPU code.

Has anybody compared the speed of Blitz2 vs Amiblitz2 vs Amiblitz3?
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Old 05 December 2019, 11:50   #11
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Originally Posted by Daedalus View Post
which is probably why you're getting token errors with the older version.

Daedalus what is the error "token", i have no error message when starting the v361
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Old 05 December 2019, 12:10   #12
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Quote:
Originally Posted by MickGyver View Post
I didn't try to install this yet, but I was wondering if I can have BB2 and Amiblitz 3 installed on the same WB install? Mainly, is Amiblitz not using the Blitzlibs: assign?
Yep, I use it like this all the time. Amiblitz 3 doesn't use assigns (or rather, it creates a Blitz3: assign dynamically), instead it uses relative paths from the executable. So you can not only have both installed, you can even use both simultaneously (except for the debuggers which seem to clash).

Quote:
Originally Posted by AMIGASYSTEM View Post
Daedalus what is the error "token", i have no error message when starting the v361
Sorry, I should've been clearer. I was replying to Nightshft who reported token errors at compile time:
Quote:
Originally Posted by Nightshft View Post
@Daedalus:
The - also included - v361 starts up, but at compile time it would report: Token not found (on a lot of different tokens in the source or its includes)
Is this because both versions share Blitzlibs/deflibs which they shouldn't, or am I missing something here?
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Old 05 December 2019, 14:21   #13
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Does this release mean that now we could use AmiBlitz3 to develop BB2 code in BLITZ mode and be sure it will run on pure A500 and the likes without FPU?
AB3 has so much better editor that it would make me swith to it as a devel tool rather than old Ted.
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Old 05 December 2019, 15:07   #14
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Originally Posted by carrion View Post
Does this release mean that now we could use AmiBlitz3 to develop BB2 code in BLITZ mode and be sure it will run on pure A500 and the likes without FPU?
AB3 has so much better editor that it would make me swith to it as a devel tool rather than old Ted.
That's the goal yes!
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Old 05 December 2019, 15:45   #15
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That' s great. I've been looking for Blitz3 docs.
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Old 06 December 2019, 15:40   #16
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Exclamation AmiBlitz3 v3.7.0 - corrected repository available

Hi,


I just corrected the github repository. The release v3.7.0 *should* work now.
If you want, you can give it another try:
https://github.com/AmiBlitz/AmiBlitz...ses/tag/v3.7.0
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Old 06 December 2019, 16:20   #17
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Fantastic! Lets try it right now!!!
In a quick test under MorphOS seems stable. Will try now in my 1260.

Thanks so much!
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Old 06 December 2019, 17:04   #18
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Smile

Quote:
Originally Posted by tolkien View Post
In a quick test under MorphOS seems stable

But on MorphOS the AmiBlitz3.6.1 worked, too, right?
I thought the PPC 603e (or what is inside) has FPU-support and the 68k-emulation support FPU too.
So on MorphOS we have no improvements with 3.7.
But I am happy that it runs there, too.
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Old 06 December 2019, 17:09   #19
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yes...there is no fpu problems but I find amiblitz 3.6.1 very unstable.
To can develop in a MorphOS enviroment and know there will not be a problem with the FPU in real Amigas is very comfortable!
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Old 06 December 2019, 17:46   #20
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Quote:
Originally Posted by Honitos View Post
The release v3.7.0 *should* work now.
If you want, you can give it another try:
https://github.com/AmiBlitz/AmiBlitz...ses/tag/v3.7.0
The IDE starts fine now
(Winuae, A1200, OS3.1, Kick3.1, 32MB Fast)

Like in the other AB3 versions I had to modify the tooltypes to work with my standard screen resolutions.

Some programs compile fine, while some don't.

For example I got "can't convert types" at the line
*b.bitmap = Addr BitMap(bm)

Also PaletteInfo, PalRed(), PalGreen(), ... are not recognized anymore. Guess these are normal syntax changes from AB2 to AB3?

Thanks for all your work!
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