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#241 |
Ex nihilo nihil
![]() Join Date: Oct 2017
Location: CH
Posts: 3,893
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The pipes to hit the frog are a really nice idea.
As usual gfx are excellent ![]() |
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#242 |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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I'm going to be live in 10ish mins at https://twitch.tv/mixelslab mostly working in Scorpion adding things to the game.
![]() Working on password system and improving the desert level, maybe adding finishing touches to some other maps too. |
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#243 |
Tigerskunk!
![]() Join Date: Sep 2016
Location: Amiga Island
Posts: 2,363
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Love your unique ideas..
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#244 |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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#245 |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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Password Runes.. sassword runes?
[ Show youtube player ] Only minor decorating left to complete that area, and some spooky background music. If you’ve played through the old demo you might’ve noticed a couple of 4 rune symbols around the maps. Now you know what they were for! ![]() |
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#246 |
Registered User
![]() Join Date: Dec 2013
Location: Auckland
Posts: 3,032
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That's such a cool password system. I really love the atmosphere with the cloud animations, her expressions, and just the very idea of using an Ouiji board for passwords and cheats.
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#247 | |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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Quote:
![]() I think I've finished decorating it now.. I added candles for save/load but they freeze/crash the game currently so i definitely did something very wrong, haha. I'll push it to git. (i dont really need these to work but would be cool if i could just save just those 5 variables) I uploaded it to Github in case it's an engine error and not a me error. (pretty sure its a me error, but I would think the green/load candle wouldn't be doing anything bad like that? haha.) The codeblocks in question are passleftcandlelogic, passrightcandlelogic, passsavevars .. i was trying to pass my global variables over to these save versions, but i must've screwed up! ![]() |
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#248 |
Registered User
![]() Join Date: Jul 2018
Location: Scotland
Posts: 502
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The password system is especially epic, something that a Lucasarts game may have conjured up if they were developing it!
Hope you solved that doorway mystery to Mixel! I find it a great help watching yourself and others troubleshoot issues ![]() |
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#249 | |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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Quote:
![]() Thanks for the kind words on the password system! It's been an excellent testing ground for mechanics in a different game, too. ![]() |
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#250 |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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Going live in a moment, got a list of bugs to fix and a skeleton pirate to add.. https://twitch.tv/mixelslab
Trying to get the balance right for how often i stream, it's difficult to keep a schedule, hmm. Anyway.. Bugs I'm going to try to fix today: Frog boss sometimes doesnt turn up to his own boss fight anna kicks stopped kicking mid slimes don't hurt on impact maggot hit points are crazy trashcans only behave right when francis punches them |
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#251 |
Registered User
![]() Join Date: Jul 2018
Location: Scotland
Posts: 502
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Haha a boss that doesn’t turn up, wish mine wouldn’t so could go home and watch your stream live! Will catch it later tho, enjoyed your last one
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#252 | |
Tigerskunk!
![]() Join Date: Sep 2016
Location: Amiga Island
Posts: 2,363
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Quote:
Great idea.. |
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#253 | ||
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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Quote:
![]() Also the issue i was having near the end with one level not camera_bounding properly, i fixed that within a minute of returning home.. What I'd said about not putting 0s in the bounds seemed to be way off.. always put all 4 corners, whether you want to or not.. (this only seemed to impact one level though so I must be missing something!) I'm thinking of Mon/Wed/Fri mornings and some random evenings.. But might change my mind, lol how does anyone keep to a streaming schedule? Quote:
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#254 | ||
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 804
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Quote:
![]() Imho, this project needs more love and attention from the Amiga community. Besides being one of the most advanced Scorpion projects, it's probably also one of the most complex and feature packed action platformers we've seen in recent years. Many respects to Mixel for his work, dedication so far! Quote:
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#255 | ||
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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Quote:
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#256 |
Puttymoon inhabitant
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For me it is one of the most awaited games in the last few years.
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#257 | |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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Quote:
![]() I have a really, really fun new idea for the hospital level and one of the boss fights in particular (if it works!) is way beyond anything ive done so far, though i need to pick Earok's brain about something before attempting it. |
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#258 | |
Tigerskunk!
![]() Join Date: Sep 2016
Location: Amiga Island
Posts: 2,363
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Quote:
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#259 |
Registered User
![]() Join Date: Jul 2018
Location: Scotland
Posts: 502
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Absolutely, this game is based on a whole universe created by Mixel, really draws you in. You very rarely get that on the Amiga these days, if at all.
Just take my money already! |
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#260 |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 646
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[ Show youtube player ] - nothing new here to people who've either been watching the stream or following me on twitter/this thread but at least it collects things in one place for the youtube people!
The music is from Zombie Holiday Prologue (>10 year old), and I'm a bit better at composing now, I think, so a theoretical CD32 version would have synthy stuff like that but more refined. Thanks again Tigerskunk and Acidbottle for your kind words! |
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