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Old 24 January 2022, 09:06   #241
malko
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The pipes to hit the frog are a really nice idea.
As usual gfx are excellent
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Old 27 January 2022, 09:54   #242
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I'm going to be live in 10ish mins at https://twitch.tv/mixelslab mostly working in Scorpion adding things to the game.

Working on password system and improving the desert level, maybe adding finishing touches to some other maps too.
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Old 27 January 2022, 10:29   #243
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Love your unique ideas..
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Old 27 January 2022, 20:24   #244
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Love your unique ideas..
Thankyou, i try to keep things quirky!

Likewise though! Your Inviyya creature & stage designs were all awesomely creative.
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Old 29 January 2022, 02:38   #245
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Password Runes.. sassword runes?
[ Show youtube player ]

Only minor decorating left to complete that area, and some spooky background music.

If you’ve played through the old demo you might’ve noticed a couple of 4 rune symbols around the maps. Now you know what they were for!
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Old 29 January 2022, 09:35   #246
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That's such a cool password system. I really love the atmosphere with the cloud animations, her expressions, and just the very idea of using an Ouiji board for passwords and cheats.
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Old 29 January 2022, 18:29   #247
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That's such a cool password system. I really love the atmosphere with the cloud animations, her expressions, and just the very idea of using an Ouiji board for passwords and cheats.
Thank you !

I think I've finished decorating it now.. I added candles for save/load but they freeze/crash the game currently so i definitely did something very wrong, haha. I'll push it to git. (i dont really need these to work but would be cool if i could just save just those 5 variables)

I uploaded it to Github in case it's an engine error and not a me error. (pretty sure its a me error, but I would think the green/load candle wouldn't be doing anything bad like that? haha.)

The codeblocks in question are passleftcandlelogic, passrightcandlelogic, passsavevars .. i was trying to pass my global variables over to these save versions, but i must've screwed up!
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Old 29 January 2022, 22:33   #248
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The password system is especially epic, something that a Lucasarts game may have conjured up if they were developing it!

Hope you solved that doorway mystery to Mixel! I find it a great help watching yourself and others troubleshoot issues
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Old 30 January 2022, 01:01   #249
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The password system is especially epic, something that a Lucasarts game may have conjured up if they were developing it!

Hope you solved that doorway mystery to Mixel! I find it a great help watching yourself and others troubleshoot issues
I did, it was ok as long as i moved the camera down first, which.. in retrospect should've been the first thing to try.. All working as expected now. It helps me watching other people use Scorpion too, as well as streaming it myself, depending on the sort of concentration the task needs, haha. It's a bit like those "study with me" streamers, seeing Earok do it too makes it feel a lot less solitary.

Thanks for the kind words on the password system! It's been an excellent testing ground for mechanics in a different game, too.
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Old 31 January 2022, 09:59   #250
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Going live in a moment, got a list of bugs to fix and a skeleton pirate to add.. https://twitch.tv/mixelslab

Trying to get the balance right for how often i stream, it's difficult to keep a schedule, hmm. Anyway..

Bugs I'm going to try to fix today:
Frog boss sometimes doesnt turn up to his own boss fight
anna kicks stopped kicking
mid slimes don't hurt on impact
maggot hit points are crazy
trashcans only behave right when francis punches them
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Old 31 January 2022, 11:48   #251
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Haha a boss that doesn’t turn up, wish mine wouldn’t so could go home and watch your stream live! Will catch it later tho, enjoyed your last one
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Old 31 January 2022, 12:10   #252
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Password Runes.. sassword runes?
[ Show youtube player ]

Only minor decorating left to complete that area, and some spooky background music.

If you’ve played through the old demo you might’ve noticed a couple of 4 rune symbols around the maps. Now you know what they were for!
Like I wrote, once more, your creativity knows no bounds, mate..

Great idea..
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Old 31 January 2022, 17:55   #253
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Haha a boss that doesn’t turn up, wish mine wouldn’t so could go home and watch your stream live! Will catch it later tho, enjoyed your last one
Thanks! This one turned into an epic 5 hour thing but i mostly got skeleton pirates working near the end..

Also the issue i was having near the end with one level not camera_bounding properly, i fixed that within a minute of returning home.. What I'd said about not putting 0s in the bounds seemed to be way off.. always put all 4 corners, whether you want to or not.. (this only seemed to impact one level though so I must be missing something!)

I'm thinking of Mon/Wed/Fri mornings and some random evenings.. But might change my mind, lol how does anyone keep to a streaming schedule?

Quote:
Originally Posted by Tigerskunk View Post
Like I wrote, once more, your creativity knows no bounds, mate..

Great idea..
TY again. It means a lot when people appreciate the unusual parts, as they have the most me in them. (and they'd likely be on the cutting room floor if i had a strict deadline)
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Old 31 January 2022, 22:18   #254
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Like I wrote, once more, your creativity knows no bounds, mate..

Great idea..
I second that!

Imho, this project needs more love and attention from the Amiga community. Besides being one of the most advanced Scorpion projects, it's probably also one of the most complex and feature packed action platformers we've seen in recent years. Many respects to Mixel for his work, dedication so far!

Quote:
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I'm thinking of Mon/Wed/Fri mornings and some random evenings.. But might change my mind, lol how does anyone keep to a streaming schedule?
Morning streams are usually a tough sell for most people as they tend to be at work, I bet more would be willing to watch a more late stream. But well, I guess that also depends on your program & free time as a dev
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Old 01 February 2022, 02:01   #255
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I second that!

Imho, this project needs more love and attention from the Amiga community. Besides being one of the most advanced Scorpion projects, it's probably also one of the most complex and feature packed action platformers we've seen in recent years. Many respects to Mixel for his work, dedication so far!
OMG i dont know what to say, haha thankyou! I value you guys' opinions very highly! I don't mind if CMO sometimes feels like a bit of an outlier, the game will stand for itself by the end.. If anything, not doing a high profile port or something gives me a lot less pressure to make things exactly how other people imagine they should be. I'll be putting another roundup video out very soon, they always cause a bit of a bump in interest, too.

Quote:
Morning streams are usually a tough sell for most people as they tend to be at work, I bet more would be willing to watch a more late stream. But well, I guess that also depends on your program & free time as a dev
I see what you mean, it's frustrating with all the different timezones etc too. I'm going to have to experiment with different slots, somehow got to fit it around other work and family stuff. Will ponder it further. I also have a bit of imposter syndrome going on where i dont feel like i should be in a slot anyone important might actually want to use, lol.. But I know that's just what I'm like and I need to get over it.
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Old 01 February 2022, 08:58   #256
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For me it is one of the most awaited games in the last few years.
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Old 01 February 2022, 10:07   #257
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For me it is one of the most awaited games in the last few years.
TY! And thanks for everyone's patience while it takes form.

I have a really, really fun new idea for the hospital level and one of the boss fights in particular (if it works!) is way beyond anything ive done so far, though i need to pick Earok's brain about something before attempting it.
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Old 01 February 2022, 13:41   #258
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Quote:
Originally Posted by Tsak View Post
Imho, this project needs more love and attention from the Amiga community. Besides being one of the most advanced Scorpion projects, it's probably also one of the most complex and feature packed action platformers we've seen in recent years. Many respects to Mixel for his work, dedication so far!
You can definitely see all the love, thoughts and dedication that were poured into this project by Mixel.
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Old 02 February 2022, 11:52   #259
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Absolutely, this game is based on a whole universe created by Mixel, really draws you in. You very rarely get that on the Amiga these days, if at all.

Just take my money already!
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Old 03 February 2022, 01:50   #260
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[ Show youtube player ] - nothing new here to people who've either been watching the stream or following me on twitter/this thread but at least it collects things in one place for the youtube people!

The music is from Zombie Holiday Prologue (>10 year old), and I'm a bit better at composing now, I think, so a theoretical CD32 version would have synthy stuff like that but more refined.

Thanks again Tigerskunk and Acidbottle for your kind words!
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