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Old 26 January 2024, 21:48   #81
saimon69
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Quote:
Originally Posted by jotd View Post
which makes me think of another limitation on the amiga.

Arcade machines often have the ability to flip sprites horizontally. Amiga can't do that, so we have to duplicate the data or flip on the fly
Seems stupid to ask since am not a coder but have the graphic as 8-bit unsigned int would not provide instant flip? (answer to myself, only if we use 15 bit and not 16 but is an interesting thing)
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Old 26 January 2024, 22:28   #82
jotd
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no. If you have 00100110 you need 01100100. You can do that with a lookup table, but it takes a lot of lookups for a big sprite.
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Old 28 February 2024, 21:54   #83
skyzoo73
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SMALL UPDATE:

I have posted a video of the audio tracks,
so you can listen to them better.

I remind you that this is still work in progress.

(Some are still missing and further refinements may be made in the future).



[ Show youtube player ]
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Old 28 February 2024, 22:37   #84
Toni Galvez
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Sounds great, congratulations. I love when the songs are faithfully converted to the Amiga.
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Old 28 February 2024, 22:41   #85
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Originally Posted by Toni Galvez View Post
Sounds great, congratulations. I love when the songs are faithfully converted to the Amiga.
Thank you! all the credit goes to IM76
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Old 29 February 2024, 15:47   #86
turrican3
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This port looks amazing, can't wait to see the final beast !
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