13 December 2015, 17:52 | #1 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
Tales of Gorluth II - Development thread
Hey friends! Finally, the dev thread for ToGII on EAB. I´m already updating the AMIworx Facebook page (https://www.facebook.com/AMIworx-Sof...27884890595321) regularly but now it´s time to give you more info about the development of ToGII on this very board. I´ll start with the info from Facebook and continue updating this thread from now on. Thank to all supporters so far. If you´re still considering supporting the development of ToGII, please think about placing a pre-order (http://www.talesofgorluth.de). This will help a lot and the game will be pressed only once. Thanks. ---------------------------------------- Now, let´s start with the updates... |
13 December 2015, 17:56 | #2 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
ToGII trailer:
[ Show youtube player ]
WIP Mockups of ToGII: |
13 December 2015, 17:59 | #3 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
Some impressions from the AMIGA 30 EVENT in Neuss:
[ Show youtube player ] Development Update 1: [ Show youtube player ] |
13 December 2015, 18:00 | #4 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
15.10.15:
Finished the introduction of "Tales of Gorluth II" today. The texts in this game will be shorter this time, because many players told me that the dialogues of part 1 were too long from time to time. I agree. 31.10.15: HERO NAME FOUND! Our Tales of Gorluth II hero will be called "Hektor". 01.11.15: PROGRESS: Level 1 finished. Now I´m going to design the first woods level...Stay tuned! |
13 December 2015, 18:02 | #5 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
04.11.15:
Take a look at our new ToGII text & information window. Hope you like it... |
13 December 2015, 18:04 | #6 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
08.11.15
New monsters (Traps and Mushrooms) [ Show youtube player ] 09.11.15: Working with the "Gorluth Reader" by EAB member leathered. (transfers .txt files into .iff pictures with an already defined text box) Saves a lot of time... |
13 December 2015, 18:05 | #7 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
10.11.15:
Many Tales of Gorluth 1 players told me, that the player sprite was too slow. I agree and so ToGII will feature faster movement and gameplay! 11.11.15: The new issue of Amiga Future with an awesome AMIworx Software (Tales of Gorluth) and Blue Metal Rose ad! |
13 December 2015, 18:07 | #8 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
22.11.15:
A600/020 speed test...CHECK! Bigger screensize version will also be included, of course. |
13 December 2015, 18:10 | #9 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
25.-27.11.15:
Working on the first town: First demo: [ Show youtube player ] There´s still a lot to do... Second demo: [ Show youtube player ] Ahhh...much better now! Designing houses: [ Show youtube player ] Hiding under the table : [ Show youtube player ] |
13 December 2015, 18:10 | #10 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
05.12.15:
TOG II: NEW PANEL & NTSC SUPPORT! The new object based panel avoids gfx bugs and even PAL players can use the NTSC mode now to speed up the game on 020 machines! |
13 December 2015, 18:11 | #11 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
08.12.15:
Working on the first side-quest WHO YOU GONNA CALL? |
13 December 2015, 18:12 | #12 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
12.12.15:
Preparing the dungeon tiles... & Creepy dungeon in the works! |
13 December 2015, 18:22 | #13 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
|
You said in another thread for some time ago that this will be faster than of the first ToG game.
ToG II has a bigger screen resolution and 32 colors on screen. I don't get it. Should it not run slower now? Or have you found a way to modify the AMOS source from Backbone making it run faster? Anyway, you are doing a great job and I'm really looking forward to play the game |
13 December 2015, 18:28 | #14 | |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
Quote:
Thanks, mate. No modification, but I´m using 32 colours instead of 64, now. It´ll be also faster because of the player sprite speed plus I have to use less overlay blocks with my new ToGII tilesets. BUT: I´m working with the original screen size at the moment. It´s too fast from time to time on 030 but it also works quite well on 020 machines. I´ll include two version in the end...I think... |
|
13 December 2015, 18:30 | #15 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
Ah yes,
I´m now using sprites for some elements (tables, beds...etc.). This will slow down the game a bit in some places but I think it´s better for the gaming experience. |
14 December 2015, 21:12 | #16 |
Registered User
Join Date: Oct 2014
Location: Germany
Posts: 195
|
|
14 December 2015, 22:34 | #17 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
|
14 December 2015, 23:38 | #18 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,944
|
Since its working on 020 machines, is any chance of the CD being bootable on CD32 machines?
|
15 December 2015, 01:00 | #19 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
|
15 December 2015, 01:50 | #20 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
|
Hi:
What about a downloadable version? I'm poor but I like what you show. I know it's very expensive to make it (floppy with label, original printed nice cardboard box, instructions), boxing and sending it, but it's costs free if you only send an email with it, so the price could go very low this way. You even could discount later that price if we want it "for real" after trying it. You also could get more buyers. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Tales of Gorluth - Credits and Solution Thread | viddi | project.Amiga Game Factory | 8 | 01 March 2015 01:00 |
Tales of Gorluth | viddi | HOL suggestions and feedback | 2 | 24 October 2014 11:06 |
can any one tell me if Tales Of Gorluth (Amiga CD) | mcbone | Amiga scene | 1 | 29 July 2014 14:42 |
Tales of Gorluth - Development Thread | viddi | project.Amiga Game Factory | 156 | 17 September 2013 19:52 |
Tales of Gorluth - Translation Thread | viddi | project.Amiga Game Factory | 20 | 02 August 2013 22:12 |
|
|