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Old 21 October 2009, 15:50   #201
dlfrsilver
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yep it uses a crappy longtrack 79 check
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Old 21 October 2009, 16:06   #202
zygzak
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Quote:
Originally Posted by Galahad/FLT View Post
Copy protection on Shadow Dancer was pitiful, all versions were 100% if I remember correctly, you probably had a bad disk
Yep, I recalled how X-COPY could make an "error correction". Any disk copied from that "corrected" disk hasn't been showed any error. Thanks.
EDIT: I checked the first in row version and, amazing, it looks like the same cracked. But this time it works good, no hangs or anything.

Last edited by zygzak; 22 October 2009 at 13:12.
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Old 22 October 2009, 09:18   #203
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Stick out tongue

Quote:
Originally Posted by zygzak View Post
Cracker was too fast. I don't know much about cracking so I dunno if cracker can omit some protection zones that appears later in the game or if he should find it without testing from beginning till the end.
This problem is known from EXILE indeed. Ask Galahad in case of doubt

Quote:
Maybe Your German version wasn't from Delphine Collection.
Of course not
The Collection did not exist when the game came out, just the standalone original
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Old 22 October 2009, 12:58   #204
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Changing topic a little. Is there known problem with Harley Davidson bike racing game? When I was a little brat years ago I have got that (cracked version) in my collection and after a few routes the game has made Guru Meditation Error on real A500.
Now I tried it on WinUAE and the same behaviour appears. Always after few routes the game knock to hells door. I tried to pass the problem using savestates but it no helps.
So it is due to crack or game is buggy?
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Old 22 October 2009, 18:06   #205
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Air Supply (both versions) is also bad cracked. In first version works only first level, in second verrsion works first level + bonus level.
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Old 22 October 2009, 20:34   #206
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Well Don, did your talented cracker fellows in Poland provide a good crack of this too?
I doubt it, since it was a game little known outside Germany - and hard to find too...
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Old 26 October 2009, 12:56   #207
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Originally Posted by andreas View Post
Well Don, did your talented cracker fellows in Poland provide a good crack of this too?
I doubt it, since it was a game little known outside Germany - and hard to find too...
No, I'm not good enough to crack this game correctly, data are crypted and perhaps it has any copylock idea from ST. I only make depacker for rip music songs (one version has data decrypted).

BTW. If I remember right Ork, also is not fully cracked, it has second (ingame) protection, but maybe exist any fully cracked version, I don't check it exactly.
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Old 26 October 2009, 16:43   #208
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Nice to know, thanks! Since we have lots of German guys in the WHDload team, this might also be interesting for them!
Let's leave the copylock stuff to the WHD guys then ... they can use Mr. Larmer's excellent copylock decoder. (Perhaps even the product to make his name eternal in the scene, even though he had to go so prematurely .)

Last edited by andreas; 28 October 2009 at 16:58.
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Old 26 October 2009, 16:46   #209
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If there's no original, not much can be done.
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Old 26 October 2009, 18:30   #210
Galahad/FLT
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Quote:
Originally Posted by Don_Adan View Post
No, I'm not good enough to crack this game correctly, data are crypted and perhaps it has any copylock idea from ST. I only make depacker for rip music songs (one version has data decrypted).

BTW. If I remember right Ork, also is not fully cracked, it has second (ingame) protection, but maybe exist any fully cracked version, I don't check it exactly.
What is the side effect of this second protection check and how far into the game do you have to get to make it happen?
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Old 28 October 2009, 15:18   #211
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Quote:
Originally Posted by Galahad/FLT View Post
What is the side effect of this second protection check and how far into the game do you have to get to make it happen?
I don't remember exactly, I have this info from my old friend (shoot-em'up maniac). He told me about this problem in ~1994 year, second manual check occured after some finished levels, game was stopped on protection. You can ask if someone finished Ork game (original or cracked).
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Old 28 October 2009, 15:27   #212
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AFAIR there was a manual check (where you had to enter a 4digit code IIRC) in one of the later levels which wasn't removed. There were fixed versions though.
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Old 28 October 2009, 16:59   #213
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Wink Air Supply

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Originally Posted by StingRay View Post
If there's no original, not much can be done.
Point taken.

A good eye on both 'bays might come in handy
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Old 28 October 2009, 18:30   #214
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Quote:
Originally Posted by StingRay View Post
AFAIR there was a manual check (where you had to enter a 4digit code IIRC) in one of the later levels which wasn't removed. There were fixed versions though.
I never saw it, but it was a proper piss poor game.

Wayne 'Atari ST' Smithson!
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Old 28 October 2009, 20:26   #215
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Quote:
Originally Posted by andreas View Post
Well Don, did your talented cracker fellows in Poland provide a good crack of this too?
I doubt it, since it was a game little known outside Germany - and hard to find too...
Found on some torrent (there is much nowadays) some preinstalled version for whdload. Disk image has 901120 size so it looks like some simple adf renaming but game works good. I think that rest versions can be leave in peace.
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Old 29 October 2009, 11:46   #216
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Nice info, thanks
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Old 01 November 2009, 19:05   #217
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Game: It Came From The Desert
Cracker: n/a
Trainer: n/a
Files & CRC/MD5:
It Came from the Desert (1989)(Cinemaware)(Disk 1 of 3)[a].adf {CRC32 86DDDC8A}
It Came from the Desert (1989)(Cinemaware)(Disk 2 of 3).adf {CRC32 0067F7FA}
It Came from the Desert (1989)(Cinemaware)(Disk 3 of 3).adf {CRC32 57990F5B}
Notes:
Various versions of "disk 3" are faulty. The above are the verified working set that Gamebase Amiga uses. See these threads for more details:
... It came from the Desert Disk 3
... Fully working ADFs of "It Came from the Desert"?
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Old 01 November 2009, 19:15   #218
TCD
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Game: Gem'X
Cracker: Gin
Trainer: Gin
Files & CRC/MD5:
Gem'X (1991)(DMI)[cr Gin][f AGA Gin][t +10 Gin].adf {CRC32 F90C2B80}


Works 100% and is fixed for AGA (tested with WinUAE)

P.S. : Sorry for the shamelessly stealing your layout Damien
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Old 01 November 2009, 19:58   #219
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Quote:
Originally Posted by TheCyberDruid View Post
Game: Gem'X
Cracker: Gin
Trainer: Gin
Files & CRC/MD5:
Gem'X (1991)(DMI)[cr Gin][f AGA Gin][t +10 Gin].adf {CRC32 F90C2B80}


Works 100% and is fixed for AGA (tested with WinUAE)

P.S. : Sorry for the shamelessly stealing your layout Damien
Do you mean, you have played the whole game and reached the end without any problems/errors, so this set get the [!] flag?
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Old 01 November 2009, 20:04   #220
TCD
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Do you mean, you have played the whole game and reached the end without any problems/errors, so this set get the [!] flag?
Yep. Used two different paths for the OCS (A500) and AGA (A1200) tests, so it should be pretty safe
Btw : Does that mean there will be a [!] flag in the next dat?

Last edited by TCD; 01 November 2009 at 20:11.
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