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Old 07 November 2021, 23:57   #301
mcgeezer
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Quote:
Originally Posted by lmimmfn View Post
Lol at the other comments, Geezer, cant you put a Blue Oyster sign in it to capture the controversy? Haha

Latest vid looks great, i take it all sprites are used/DMA so cant parralax the full height electricity poles(would look great if possible ).
Not trying to take away from your hard work, just comments, if possible etc.
All sprites are used for the player.
Easily done on Aga though.
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Old 08 November 2021, 01:21   #302
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Ahh no worries man, focus on OCS.
If you have time of course it would be good to have minimal AGA improvements, parralax with the posts/skyline etc. Upto yourself but release on OCS is the main thing

I would pay a few quid extra for some minor AGA improvements(and if it includes OCS version also), but its not important tbh.
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Old 08 November 2021, 08:45   #303
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This looks like it would easily have been at the top of the genre in 1989!
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Old 08 November 2021, 16:27   #304
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Please, name that guy Willy Dickinson for us!
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Old 09 November 2021, 02:10   #305
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Please, name that guy Willy Dickinson for us!
Lol, i prefer Rick Dickinson or Richard but agree, the name would be brilliant(especially if there is a blue oyster sign in the game )
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Old 09 November 2021, 23:33   #306
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This should satisfy the Blue Oyster cop brigade.

[ Show youtube player ]

Geezer
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Old 09 November 2021, 23:53   #307
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Originally Posted by mcgeezer View Post
This should satisfy the Blue Oyster cop brigade.

[ Show youtube player ]

Geezer
Excellent! Interesting turn of events there

(spoiler)

I'll say no more--don't want to spoil it for others
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Old 10 November 2021, 10:22   #308
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Originally Posted by mcgeezer View Post
This should satisfy the Blue Oyster cop brigade.

[ Show youtube player ]

Geezer
Am I missing something here?
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Old 10 November 2021, 10:25   #309
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Nice stuff as usual, animation on the boss looks nice and smooth too
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Old 10 November 2021, 10:34   #310
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Am I missing something here?
I was referring to this boss being the opposite of the Blue Oyster cop.
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Old 10 November 2021, 10:47   #311
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Fantastic work! Out of curiosity, and with retro inspired indie titles so popular on other platforms (Switch, Game Pass etc), could we possibly be seeing ports to these platforms?! Would be some coup for a modern Amiga Dev team, and with that the potential revenue from such a move....
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Old 10 November 2021, 11:06   #312
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Fantastic work! Out of curiosity, and with retro inspired indie titles so popular on other platforms (Switch, Game Pass etc), could we possibly be seeing ports to these platforms?! Would be some coup for a modern Amiga Dev team, and with that the potential revenue from such a move....
problem is Cloanto, they'll want £££ for the Kickstart roms including with the game/emulation.
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Old 10 November 2021, 11:34   #313
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problem is Cloanto, they'll want £££ for the Kickstart roms including with the game/emulation.
Theoretically any (raw) executable code can be provided as a kickrom inside an emulator, even a game. You just can't use OS calls but I assume that you don't use many anyway. Instead of an AllocMem() you could just take the mem that is there.
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Old 10 November 2021, 11:40   #314
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Theoretically any (raw) executable code can be provided as a kickrom inside an emulator, even a game. You just can't use OS calls but I assume that you don't use many anyway. Instead of an AllocMem() you could just take the mem that is there.
There's quite a few to be fair over and above AllocMem, generally this is done as I try to be nice to the Amiga OS.

Quote:
Line 69: jsr _LVOSupervisor(a6) ; returns vbr in d0
Line 100: jsr _LVOSupervisor(a6) ; returns vbr in d0
Line 119: jsr _LVOSupervisor(a6) ; returns vbr in d0
C:\Development\DevilsTemple\loader.asm (7 hits)
Line 29: jsr _LVOOpen(a6) ; handle[d0] = LVOOpenFile(filename[d1],mode[d2])
Line 42: jsr _LVORead(a6) ; bytes[d0] = LVORead(handle[d1],buffer[d2],size[d3])
Line 70: jsr _LVOAllocMem(a6)
Line 84: jsr _LVOSeek(a6)
Line 98: jsr _LVORead(a6) ; bytes[d0] = LVORead(handle[d1],buffer[d2],size[d3])
Line 108: jsr _LVOClose(a6)
Line 259: jsr _LVOAllocMem(a6)
C:\Development\DevilsTemple\macros.asm (29 hits)
Line 103: jsr _LVOOpenLibrary(a6)
Line 111: jsr _LVOCloseLibrary(a6)
Line 114: jsr _LVOCloseLibrary(a6)
Line 123: jsr _LVOForbid(a6) ; FORBID
Line 134: jsr _LVOPermit(a6)
Line 166: jsr _LVOWaitBlit(a6)
Line 173: jsr _LVOOwnBlitter(a6)
Line 180: jsr _LVODisownBlitter(a6)
Line 187: jsr _LVODisable(a6)
Line 194: jsr _LVOEnable(a6)
Line 203: jsr _LVOWaitTOF(a6)
Line 207: jsr _LVOLoadView(a6)
Line 208: jsr _LVOWaitTOF(a6)
Line 221: jsr _LVOWaitTOF(a6)
Line 223: jsr _LVOLoadView(a6)
Line 224: jsr _LVOWaitTOF(a6)
Line 251: jsr _LVOOldOpenLibrary(a6)
Line 262: jsr _LVOWaitPort(a6)
Line 264: jsr _LVOGetMsg(a6)
Line 273: jsr _LVOForbid(a6)
Line 275: jmp _LVOReplyMsg(a6)
Line 302: jsr _LVOLock(a6)
Line 305: jsr _LVOParentDir(a6)
Line 309: jsr _LVOUnLock(a6)
Line 315: jsr _LVOCurrentDir(a6)
Line 322: jsr _LVOInfo(a6)
Line 332: jsr _LVOUnLock(a6)
Line 335: jsr _LVOCurrentDir(a6)
Line 339: jsr _LVOCloseLibrary(a6)
C:\Development\DevilsTemple\main.asm (2 hits)
Line 120: jsr _LVOOpenLibrary(a6)
Line 445: jsr _LVOFreeMem(a6)
C:\Development\DevilsTemple\screen.asm (1 hit)
Line 56: jsr _LVOAllocMem(a6)
C:\Development\DevilsTemple\sprite.asm (2 hits)
Line 85: jsr _LVOAllocMem(a6)
Line 186: jsr _LVOAllocMem(a6)
C:\Development\DevilsTemple\title.asm (2 hits)
Line 205: jsr _LVOCloseLibrary(a6)
Line 210: jsr _LVOCloseLibrary(a6)
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Old 10 November 2021, 11:44   #315
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Actually I like hearing that you do this as OS-friendly as possible!
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Old 10 November 2021, 12:40   #316
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Interesting discussion.
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Old 10 November 2021, 13:47   #317
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Well you're another fine example of modern Amiga devs making fantastic games. I know there's devs who are making games for the love of it also, but looking at the lads making Metro Siege, they (correct me if I'm wrong) have plans to port games to modern platforms, so they obviously see it as a viable business model. And with the A500 classic/mini coming out, surely an opportunity for new games to get broad exposure? Anyway, I don't want to go off topic any further, maybe a topic for a new thread?
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Old 10 November 2021, 16:05   #318
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looking at the lads making Metro Siege, they (correct me if I'm wrong) have plans to port games to modern platforms, so they obviously see it as a viable business model.
I didn’t think they were porting the literal Amiga version of metro siege to other formats(?), just using the same assets etc.. there wouldn’t be any need for kickstarts, or emulation or anything? (Unless I completely got the wrong end of the stick)
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Old 10 November 2021, 18:01   #319
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Not sure of the specifics, just going by what was mentioned during their Patreon videos. Interesting though....
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Old 11 November 2021, 15:14   #320
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McGeezer, I am not sure yet if I will buy boxed version of Kung Fu master as I hate current import charges. Are you planning to sell the game digital on your web (or itch), too? I mean without the box.
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