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#1 |
Amigan - an' lovin' it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
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Sprite Channel Question
A quick question....
The Blitz Basic manual states the following: The Amiga hardware has 8 sprite channels, standard 16 wide 3 colour sprites require a single channel, 15 colour sprites need two and sprites wider than 16 will require extra channels also. Does this mean that I can use a total of 4 channels to throw a 15-colour, 32px-wide sprite at my screen? Logically, I suppose it does, but I thought I'd ask in case anyone has done this already. Thanks. ![]() |
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#2 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 880
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That's right, 4 channels for this in non-AGA . :-)
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#3 |
Amigan - an' lovin' it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
|
Cheers, Coagulus. I'm re-writing GogoPogo and replacing the the main character's bob approach with sprites to make it run a bit quicker.
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