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Old 30 September 2014, 14:07   #1
Foul
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Anyone succeed in running WipeOut 2097 ???

I'm playing with PPC Setup and trying to run WipeOut 2097...

Juste got the Configuration Windows but can't change anything on it and can't change Screenmode...

Maybe does it require BvisionPPC/Permedia2 Gfx card ???

Is there a way to run it under Picasso96 ?
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Old 30 September 2014, 16:09   #2
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It require Warp3D I think. Could this be used with Picasso IV since release of version 4 in 2002?

Quote:
This is release 4 of Warp3D, the driver system for 3D hardware on the
Amiga.

Currently, Warp3D supports the following graphics cards:
- CyberVision PPC (Permedia2 based)
- BlizzardVision PPC (Permedia2 based)
- CyberVision 3D (Virge based)
- Voodoo 3 (G-Rex and Prometheus)

Note: This archive does not contain Mediator-enabled drivers. These
are only available at Elbox's website (www.elbox.com)

Warp3D requires 3D hardware to be present. It will not run with
2D-only graphics cards, or AGA/ECS/OCS.
http://aminet.net/package/driver/video/Warp3D-4.2a
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Old 30 September 2014, 16:47   #3
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Warp3D is installed

Now i got Crash on Ramlib_PPC...
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Old 30 September 2014, 17:34   #4
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AFAIK, WinUAE (and thus FS-UAE) doesn't support a gfx card capable of hardware 3D acceleration which is required for Warp3D.

I was wrong. See Below.

Last edited by alexh; 30 September 2014 at 17:58.
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Old 30 September 2014, 17:38   #5
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ok, I have to motivate Toni/Frode now
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Old 30 September 2014, 17:43   #6
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Quote:
Originally Posted by foul View Post
ok, i have to motivate toni/frode now :d
+1
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Old 30 September 2014, 17:53   #7
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It looks like I was wrong and you can use this :

http://thellier.free.fr/Wazp3D.htm

or this :

http://aminet.net/package/driver/video/QuarkTex
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Old 30 September 2014, 17:54   #8
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Will test after work .. thx
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Old 30 September 2014, 20:16   #9
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Does anyone know how to install the Wazp3D host-side library on FS-UAE (preferrably on x86-64 Linux)? I can't see any makefile in the archive and the build.sh seems to compile just the guest side...
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Old 30 September 2014, 20:47   #10
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neither Wazp3D or Quartex seems to work under Linux
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Old 30 September 2014, 20:47   #11
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The source for the host side of both are available.

The Windows host-side of Wazp3D is soft3d.dll for which the source code and the Visual C project file is in the Wazp3D-src directory.
The Windows host-side of QuarkTex is the "alib" file the source is on the GitHub repository.

Neither look like it is platform independent at the moment.

Write to the authors?

Last edited by alexh; 30 September 2014 at 20:53.
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Old 30 September 2014, 22:37   #12
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It requires Warp3DPPC so replacing Warp3d.lib (68K) wont do a thing for the game.
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Old 01 October 2014, 00:33   #13
Michael Sykes
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you can try this instead of quaktex/wazp3d......
http://aminet.net/package/driver/video/Warp3D_CPU_PPC
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Old 01 October 2014, 11:09   #14
thellier
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>PPC Setup and trying to run WipeOut 2097...
Wazp3D 68k will not works nor Quarktex as it need the "68k to native x86 interface" that is broken in current WinUAE
Same applys for other UAEs (linux,etc..) : they dont (I think) have the "native interface" so soft3D.dll will never works

Wazp3D.library-ppc works but only in "renderer: soft ppc to bitmap" mode
see:
http://thellier.free.fr/winuaeppc.jpg
>It requires Warp3DPPC
Yes you also need a real Warp3DPPC.library from a (say) Sam440

Then perhaps (????) it will (sloooowwwwly) works
(WipeOut works this way with Wazp3D on Sam440)

Alain Thellier - Wazp3D
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Old 01 October 2014, 11:39   #15
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thank you
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Old 01 October 2014, 12:04   #16
FrodeSolheim
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Quote:
Originally Posted by thellier View Post
Same applys for other UAEs (linux,etc..) : they dont (I think) have the "native interface" so soft3D.dll will never works
No, not without reworking it slightly and recompiling. But I did finish the new uaenative.library (http://eab.abime.net/showthread.php?...6&postcount=44) and it is available in both WinUAE and FS-UAE for all platforms. Here's some example code: https://github.com/FrodeSolheim/uni-sdk (Note: uaenative.interface is an "m68k library")

The new uaenative.library hasn't really had any real-world testing yet, and as far as I know isn't really used yet except by example code. But I'll be happy to assist with better documentation and help if you want to port to the new native interface
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Old 22 March 2021, 13:49   #17
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I am trying around for days getting this to run, but so far I haven't even managed to get PPC emulation to work right. Someone made a video on Youtube showing Wipeout run in an emulator, so it's obviously possible. Would anyone who got it to work here be willing to maybe share his config file and or installation with me - and maybe tell me step by step what I need to set up (in regard to Workbench version, 3D etc)?
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