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#81 | ||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,412
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Quote:
L00B0+2now, making the jump-table entry dc.w L009C-L00B0+2. Quote:
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#82 | |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,709
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Quote:
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#83 |
Zone Friend
Join Date: Nov 2005
Location: Italy
Posts: 129
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#84 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,709
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Thanks I tried it but failed apparently
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#85 | |
This is the way...
Join Date: Nov 2006
Location: East Yorkshire
Age: 59
Posts: 205
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Quote:
Jotd, any chance of a new download for this or maybe dump it on the ftp here? |
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#86 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,586
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of course. But I changed the way I'm storing the disassemblies. So I have to code a script to include them all.
The trick on webarchive to remove the .gz extension seems to work. Seems that they unpacked without renaming... Still tedious to download files one by one... EDIT: first part of disassemblies in that archive: https://www.dropbox.com/s/tvk4s16k06..._exes.zip?dl=0 Last edited by jotd; 18 June 2023 at 22:49. |
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#87 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 484
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Alien Breed SE disassembly have been worked a bit more & transferred to github: https://github.com/hitchhikr/alienbreed
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#88 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,586
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"builds to a working game" is a very important part. That's the only way to check that you have covered everything, even if some parts remain non reversed
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#89 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 484
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Driller source code transferred to github since some guy from ScummVM crew found it useful and used it to implement the Incentive Software's FreeScape engine in that application and wanted an easy way to reference it.
https://github.com/hitchhikr/driller Last edited by hitchhikr; 26 July 2023 at 23:49. |
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#90 |
This is the way...
Join Date: Nov 2006
Location: East Yorkshire
Age: 59
Posts: 205
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Thank you Jotd for the disassemblies - very much appreciated.
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#91 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,586
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I still have to archive & upload the other part. I changed the way I'm storing them on my machine at some point (and those aren't on any server or github, too big and not that interesting)
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#92 | |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 484
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Zool 2 source code here (with some more bugs removed):
https://github.com/hitchhikr/zool2 Quote:
For Zool 2 the red screen means that you need lowlevel.library in you libs: directory. |
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#93 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 950
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Quote:
The design of the background seems made to use this technique. |
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#94 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 484
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Into The Eagle's Nest: https://github.com/hitchhikr/eaglenest
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